Improving upon the already impressive lighting capabilities of its previous version, Filter Forge 2.0 introduces a set of new options that give you more creative freedom in lighting design:
To accommodate these new features, we have completely redesigned the Lighting tab in Filter Controls. The new interface allows you to adjust all lighting elements – HDRI environment, surface height, point/area lights, ambient lighting, and ambient occlusion – using a simple unified interface. The new lighting control represents the entire lighting setup as several selectable elements, with the properties for the selected element displayed below the control.
Selecting the HDRI Environment sphere lets you adjust environment parameters such as rotation and brightness, as well as Surface Height:

Selecting the Ambience band around the environment sphere lets you adjust the color of the Ambient Light and parameters of ambient and reflective occlusion:

And finally, selecting any of the Lights lets you adjust their colors and properties:

Class is going REALLY well! They are loving your stuff.
(after showing Filter Forge to a class at Adobe MAX 2009)
Russell Brown
Senior Creative Director
Adobe Inc.
www.russellbrown.com
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“I really like Filter Forge, I seem to find new uses for it constantly. The 2.0 upgrade looks great, HDR will be really welcome.”
Jared Martin
3D and Visual Effects Artist
jozvex.cgsociety.org/gallery
“I can't recommend it enough to any Second Life content creator looking to upsmart and better their craft.”
Torley
Resident Enlightenment Manager Linden Lab, makers of virtual world Second Life
www.torley.com