Improving upon the already impressive lighting capabilities of its previous version, Filter Forge 2.0 introduces a set of new options that give you more creative freedom in lighting design:
To accommodate these new features, we have completely redesigned the Lighting tab in Filter Controls. The new interface allows you to adjust all lighting elements – HDRI environment, surface height, point/area lights, ambient lighting, and ambient occlusion – using a simple unified interface. The new lighting control represents the entire lighting setup as several selectable elements, with the properties for the selected element displayed below the control.
Selecting the HDRI Environment sphere lets you adjust environment parameters such as rotation and brightness, as well as Surface Height:

Selecting the Ambience band around the environment sphere lets you adjust the color of the Ambient Light and parameters of ambient and reflective occlusion:

And finally, selecting any of the Lights lets you adjust their colors and properties:

Filter Forge's amazing node based editor has been invaluable in giving us the power to create textures that make the most of today's real-time pixel shaders.
Karl Wickens
Visual Effects Lead Artist
Electronic Arts
www.ea.com
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“Filter Forge does more than any of my other plugins all in one spot! I'm a kid in a candy store right now just having fun trying everything out. Fun, fun!”
Karen Clifford
www.kandsgallery.net
“It's a powerful and logical way of creating effects that's relatively easy to learn by seeing how other effects are built. Creating filters from scratch is time-consuming, but for a wider user group, it's a great way to modify already-created effects.”
Neil Bennett
Digital Arts
www.digitalartsonline.co.uk