One of the popular feature requests has been a hexadecimal field in the Color Picker, so here you are: Filter Forge 3.0 lets you view, copy and paste hexadecimal RGB values of the current color within the Color Picker
Note that the hex field cannot represent HDR colors (its text turns red in this case) and floating-point RGB values (it simply rounds them to the nearest integer), so if you plan to use it for copy/pasting colors from one color swatch to another, use the right-click menu of the color swatch instead.
Filter Forge 3.0 now allows you to create and open images from inside Filter Editor. If you are in the middle of designing a filter and would like to check how your creation looks on another source image, you no longer need to save it and close the Filter Editor to preview it.
Filter Forge 3.0 introduces the Recent Images menu that contains 9 most recently opened external images. The menu appears everywhere you can open an image from: in the main window, in the Filter Editor and in the properties of the new Color Control and Grayscale Control components:
In the previous version of Filter Forge the Bomber component was separated into two versions, Bomber and Bomber (HDR), the latter capable of handling HDR colors at the expense of having less blending modes available. Filter Forge 3.0 introduces a new, unified Bomber component that can switch between the LDR and HDR mode:
The Color Inspector we introduced in Filter Forge 2.0 has gained extra precision. If you turn this feature on, the Color Inspector will show double-precision RGB values instead of single-precision ones.
Filter Forge uses double-precision numbers for internal processing but the output bitmap cache is limited to single precision by default. Enabling high-precision Color Inspector allows you to get accurate display for very small or very large RGB values that would otherwise be rounded to 0 or 'Infinity'. This comes in handy for debugging complex filters that use HDR colors and Math components.
To turn precise Color Inspector on, select Tools > Options > Rendering > Use double-precision output cache. If you're debugging a filter that uses HDR colors, make sure to deselect the Clip HDR Before Averaging option in the Filter > Anti-Aliasing menu.
Filter Forge 3.0 finally allows control components to accept HDR colors and alpha channels. HDR is supported by both Color Control and Grayscale Control components, while the Alpha Channel is supported by Color Control only. Both these features are turned off by default, but they can be easily enabled in the properties of the control components:
Class is going REALLY well! They are loving your stuff.
(after showing Filter Forge to a class at Adobe MAX 2009)
Senior Creative Director
“Incredibly powerful texture engine.”
“For 3D modelers, Filter Forge is a dream come true. It creates seamless textures with a single mouse click. The professional version creates the following map types for any texture: bump, normal, specular strength, specular exponent, diffuse, metallic, and alpha. The same filter can be used to generate any resolution, since filters are procedural.”