The long-awaited fourth version of Filter Forge is out! Explore the horizons of the new Filter Forge with the flexible filter manager, support for component grouping and loop operations, new fantastic filters, and much more.
The new filter manager helps organize, manage and backup user-created filters. The single "My Filters" location for user-made filters has evolved into multiple filter storages that are mapped to physical folders on disk. It also adds multiple user-defined favorite folders, and a rehauled filter search list. Read More...
The grouping feature and the new Groups component simplify creation of complex filters by letting filter authors "package" reusable parts of the filter tree into custom-made components with user-definable inputs and parameters. Read More...
The Loop component brings two key concepts of programming – nested loops and recursions – into the visual environment of Filter Forge, in a way that doesn't require you to write any code. It lets you render a subtree of components multiple times and combine results of all these iterations into a single output image. Read More...
Filter Forge's amazing node based editor has been invaluable in giving us the power to create textures that make the most of today's real-time pixel shaders.
Visual Effects Lead Artist
Filter Forge Professional
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“Oh my god, I've got to get into this!”
“Incredibly powerful texture engine.”