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Author: Stefan Beckmann
Filter Details
- Downloads: 546
- Submitted: Mar 13, 2009
- Usage Rank: Low
- Comments (0)
Description
This filter creates materials of high complexity in the tension between chaos and organic regularity. Some forms are reminiscent of fossilized coral and sponges, while other parameters generate materials like tree bark or rocks.
Keywords
complex,
fossil,
fossilized,
shell,
mollusc,
rock,
stratum,
bark,
cortex,
mineral,
breccie,
coral,
lime,
clay,
stone. sponge,
skeleton,
bone,
sediment
Filter Controls
- Color 1-1
- Color 1-2
- Color 1-3
- Color 2-1
- Color 2-2
- Color 2-3
- Color 2-4
- Color 2-5
- Ground Color 1
- Ground Color 2
- Ground Color 3
- _Hue Shift_
- _Saturation Shift_
- Chaos Stretch Angle
- Terrain Warp Angle
- Blend Color (1x2)+3
- Blend Color 1+2
- Chaos Complexity
- Chaos Corrosion
- Chaos Erosion
- Chaos Height
- Chaos Scale
- Chaos Stretch Value
- Color 1 Complexity
- Color 1 Pattern
- Color 2 Complexity
- Color 2 Grad Rotate
- Color 2 Pattern
- Color Style Blend
- Color Style Mode
- Density Of Fields
- Density Of Gaps
- Field Hyperchaos
- Field Random
- Field Scale
- Field Width
- Ground Granulate
- Ground Pattern
- Ground Rotate
- Mix Color (1x2) + 3
- Mix Color 1+2
- Terrain Irregularity
- Terrain Mode
- Terrain Roughness
- Terrain Warp Intens
- Chaos Variation
- Field Sharpen
- Filled Gaps