<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:annotate="http://purl.org/rss/1.0/modules/annotate/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">
<channel>
<generator>Filter Forge Site</generator>
<title>All Filter Forge Filters By Spockjedi</title>
<description></description> 
<link>http://www.filterforge.com/filters/author12235-page1.html</link>
<language>en</language>
<webMaster>support@filterforge.com</webMaster> 
<copyright>(C) 2013</copyright>
<pubDate>Fri, 24 May 2013 11:37:27 -0400</pubDate> 
<lastBuildDate>Fri, 24 May 2013 11:37:27 -0400</lastBuildDate>
<item>
<title>Self-Shadowed Bump Map (SSbump) generator</title><link>http://www.filterforge.com/filters/9643.html</link>
<dc:creator>Spockjedi</dc:creator><category>9643</category><pubDate>Mon, 16 May 2011 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/9643.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/9643.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/9643-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;May 16, 2011&lt;/small&gt;&lt;p&gt;This filter generates Self-Shadowed Bump Maps for VALVe's Source game engine. It can also convert regular normal maps into SSbumps, which are faster to render and can be edited as a common image. Those maps are compatible with Half-Life 2 and its episodes, Counter-Strike Source, Team Fortress, and Portal series. More information about SSbump here: http://developer.valvesoftware.com/wiki/$ssbump&lt;/p&gt;</description>
</item>
<item>
<title>Du/Dv map</title><link>http://www.filterforge.com/filters/9557.html</link>
<dc:creator>Spockjedi</dc:creator><category>9557</category><pubDate>Mon, 16 May 2011 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/9557.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/9557.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/9557-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;May 16, 2011&lt;/small&gt;&lt;p&gt;This filter converts the brightness of image pixels into du/dv maps for DirectX 8 refractions. It also converts regular normal maps into du/dv maps. For pure yellow, green, red and black du/dv maps, set Anti-Aliasing to Off and Smooth to 0. Use &quot;Size, pixels&quot; to change the intensity of the result.&lt;/p&gt;</description>
</item>
<item>
<title>Xenian bubbles</title><link>http://www.filterforge.com/filters/9104.html</link>
<dc:creator>Spockjedi</dc:creator><category>9104</category><pubDate>Tue, 12 Oct 2010 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/9104.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/9104.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/9104-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;October 12, 2010&lt;/small&gt;&lt;p&gt;A filter created specifically to generate a texture for Operation Black Mesa mod. A wall of alien bubbles, from the borderworld Xen. Enjoy!&lt;/p&gt;</description>
</item>

</channel></rss>