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<title>All Filter Forge Filters By ThreeDee</title>
<description></description> 
<link>http://www.filterforge.com/filters/author7372-page1.html</link>
<language>en</language>
<webMaster>support@filterforge.com</webMaster> 
<copyright>(C) 2013</copyright>
<pubDate>Wed, 22 May 2013 21:45:49 -0400</pubDate> 
<lastBuildDate>Wed, 22 May 2013 21:45:49 -0400</lastBuildDate>
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<title>Top Secret</title><link>http://www.filterforge.com/filters/11274.html</link>
<dc:creator>ThreeDee</dc:creator><category>11274</category><pubDate>Tue, 5 Mar 2013 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/11274.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/11274.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/11274-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;March 5, 2013, Editor's Pick&lt;/small&gt;&lt;p&gt;Think security.&lt;/p&gt;</description>
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<title>Polygon Fill</title><link>http://www.filterforge.com/filters/11240.html</link>
<dc:creator>ThreeDee</dc:creator><category>11240</category><pubDate>Tue, 19 Feb 2013 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/11240.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/11240.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/11240-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;February 19, 2013, Editor's Pick&lt;/small&gt;&lt;p&gt;Breaks the image down to polygonal color areas and reassembles it.

You can choose up to 9 layers of colors for the image, plus one for the image mask and a background color.

The image can be rendered with thin black outlines and drop shadows under each layer.

Use Color Control with image input for the original image. The mask can be turned on by selecting the &quot;Use transparency&quot; option in the image input menu.&lt;/p&gt;</description>
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<title>Spherical Displacement LE Surface</title><link>http://www.filterforge.com/filters/10856.html</link>
<dc:creator>ThreeDee</dc:creator><category>10856</category><pubDate>Mon, 6 Aug 2012 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/10856.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/10856.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/10856-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;August 6, 2012, Editor's Pick&lt;/small&gt;&lt;p&gt;Wraps the image around a sphere and displaces the surface with the image luminosity information.&lt;/p&gt;</description>
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<title>Sine-O-Graph One</title><link>http://www.filterforge.com/filters/10478.html</link>
<dc:creator>ThreeDee</dc:creator><category>10478</category><pubDate>Tue, 10 Apr 2012 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/10478.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/10478.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/10478-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;April 10, 2012, Editor's Pick&lt;/small&gt;&lt;p&gt;Sine controlled path plotting for decorative ornaments and more.

Internal workings feature multiple simultaneous path drawing script.

Select points or lines for style and experiment!

Increase number of points to more accurately draw the path.

Low Number of Points also gives very interesting results.&lt;/p&gt;</description>
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<title>TD Europa Sans Caps Proc Font Advanced</title><link>http://www.filterforge.com/filters/10470.html</link>
<dc:creator>ThreeDee</dc:creator><category>10470</category><pubDate>Fri, 6 Apr 2012 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/10470.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/10470.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/10470-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;April 6, 2012, Editor's Pick&lt;/small&gt;&lt;p&gt;A procedural font with modifiable characters and text input capabilities.
Character horizontal and vertical thickness can be modified independently, as can the roundness value of characters, making this a 'multiple master' font.  
There are four options for text: Alphabets, sample text, random text, custom input text.
Custom input works through Bezier curve control which enables multiple characters to be input with a single component: 
Horizontal positions correspond to letters in sequence, 0.00 is first letter, 0.01 the second letter, 0.03 is the third letter etc. 
Vertical positions correspond to letters in alphabetical sequence, 0.00 is blank, 0,01 is A, 0.02 is B, etc.
Input  is fairly easy to do by selecting one input point and using the vertical offset slider to select the letter.&lt;/p&gt;</description>
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<title>Suburbia</title><link>http://www.filterforge.com/filters/6635.html</link>
<dc:creator>ThreeDee</dc:creator><category>6635</category><pubDate>Mon, 24 Nov 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/6635.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6635.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6635-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;November 24, 2008, Editor's Pick&lt;/small&gt;&lt;p&gt;Hey, is that my house?&lt;/p&gt;</description>
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<title>Forked Lightning</title><link>http://www.filterforge.com/filters/6619.html</link>
<dc:creator>ThreeDee</dc:creator><category>6619</category><pubDate>Mon, 17 Nov 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/6619.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6619.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6619-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;November 17, 2008, Editor's Pick&lt;/small&gt;&lt;p&gt;A fairly constrained forked lightning, with color and glow controls. Variations change pattern within limits.&lt;/p&gt;</description>
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<title>Halloween Party Drink</title><link>http://www.filterforge.com/filters/6416.html</link>
<dc:creator>ThreeDee</dc:creator><category>6416</category><pubDate>Mon, 22 Sep 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6416.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6416.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6416-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;September 22, 2008, Editor's Pick&lt;/small&gt;&lt;p&gt;I'll drink to that.&lt;/p&gt;</description>
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<title>On the Road Again</title><link>http://www.filterforge.com/filters/6396.html</link>
<dc:creator>ThreeDee</dc:creator><category>6396</category><pubDate>Wed, 17 Sep 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6396.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6396.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6396-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;September 17, 2008, Editor's Pick&lt;/small&gt;&lt;p&gt;Hit the road and drive on the coastal interstate from one end of the continent to the other!

Perspective transformation proof of concept, featuring sky, ground, water, road.&lt;/p&gt;</description>
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<title>Welcome to the Matrix</title><link>http://www.filterforge.com/filters/6360.html</link>
<dc:creator>ThreeDee</dc:creator><category>6360</category><pubDate>Mon, 15 Sep 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6360.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6360.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6360-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;September 15, 2008, Editor's Pick&lt;/small&gt;&lt;p&gt;Turns the image into a 3-dimensional matrix of spheres in space. (Not that you are necessarily going to recognize the original image.)

The stacking number of spheres in the direction of depth derives from image luminosity. Or you can choose to use random number for the depth.

Various controls to fine tune the look are provided.

Use Lighting&gt;brighness to control lighting.

Experimentation is the mother of discovery.&lt;/p&gt;</description>
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<title>Fractal Tiling</title><link>http://www.filterforge.com/filters/6146.html</link>
<dc:creator>ThreeDee</dc:creator><category>6146</category><pubDate>Mon, 25 Aug 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6146.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6146.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6146-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;August 25, 2008, Editor's Pick&lt;/small&gt;&lt;p&gt;Image-based Fractal Tiling for your pleasure. 

Works up to 6 iterations, i.e. levels of detail, each one slower than the previous. For faster &quot;preview,&quot; take iterations down a couple of notches.

Fractal methodology combined with ByRo/Uberzev Spherize/Unspherize -based Radial Tiling are at the core of this filter.&lt;/p&gt;</description>
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<title>Avatar</title><link>http://www.filterforge.com/filters/5345.html</link>
<dc:creator>ThreeDee</dc:creator><category>5345</category><pubDate>Tue, 15 Apr 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/5345.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5345.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5345-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;April 15, 2008, Editor's Pick&lt;/small&gt;&lt;p&gt;I know it's a strange idea, but:

Here come FF avatars.

Since the fully shaded avatar is slow in rendering, there is a &quot;Flat preview&quot; checkbox that allow you to get a preview of the character without depth information.&lt;/p&gt;</description>
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<title>Furry mascot</title><link>http://www.filterforge.com/filters/5061.html</link>
<dc:creator>ThreeDee</dc:creator><category>5061</category><pubDate>Fri, 1 Feb 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/5061.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5061.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5061-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;February 1, 2008, Editor's Pick&lt;/small&gt;&lt;p&gt;Somebody had to do it sooner or later...

Furry Filter Forge mascots!

Just because I felt silly today.

Tip: Set Randomizer settings at high and click variations.

Tip: Mood slider changes facial expression (mouth).

Tip: The fur pattern is based on current image or flat color.

Tip: To render without background in Photoshop, apply filter to a layer, not to the background. And turn off Background checkbox.&lt;/p&gt;</description>
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<title>Skyscraper</title><link>http://www.filterforge.com/filters/5016.html</link>
<dc:creator>ThreeDee</dc:creator><category>5016</category><pubDate>Fri, 18 Jan 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/5016.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5016.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5016-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;January 18, 2008, Editor's Pick&lt;/small&gt;&lt;p&gt;One of the most time-consuming parts of building a 3D city is making the texture maps. No more -- the Skyscraper filter makes them for you! 

Due to number of controls, they have been grouped by similar function. The first checkbox in a given set of controls (in CAPITAL LETTERS, such as &quot;COLUMNS&quot;) turns on or off the entire set.

IMPORTANT: SIMULATION MODE -- Turn this mode OFF for generating final maps for 3D modeling. Simulation mode gives you a preview with reflections similar to a 3D rendering, with sky and clouds (or the source image) reflecting from the windows and environment from the structural parts.

&quot;COLORS AS GRAY&quot; makes the structural elements in shades of gray, using only the lightness of the colors. Leave unchecked to access full range of colors. Doesn't affect interior elements or glass.

Tip: Build one building to your liking and do Variations with &quot;low&quot; or &quot;medium&quot; Randomization Level for Variations and Controls.

For more info see Comments on Filters...&lt;/p&gt;</description>
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<title>Roll of the Dice</title><link>http://www.filterforge.com/filters/11443.html</link>
<dc:creator>ThreeDee</dc:creator><category>11443</category><pubDate>Mon, 6 May 2013 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/11443.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/11443.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/11443-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;May 6, 2013&lt;/small&gt;&lt;p&gt;Basic dice for FF games, use the Next Variant button to throw.

For games that utilize Slider positions, make sure you have the Randomizer settings set to &quot;Variation only.&quot;&lt;/p&gt;</description>
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<title>Cube Wall</title><link>http://www.filterforge.com/filters/11298.html</link>
<dc:creator>ThreeDee</dc:creator><category>11298</category><pubDate>Mon, 18 Mar 2013 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/11298.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/11298.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/11298-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;March 18, 2013&lt;/small&gt;&lt;p&gt;Extracts your image as random 3D cubes.

Note: Due to the inaccuracy of using Smudge Component to extrude, there are two controls, Edge Fix X and Edge Fix Y which can be used to place the shadows and highlights more accurately manually.&lt;/p&gt;</description>
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<title>Digital numbers</title><link>http://www.filterforge.com/filters/11257.html</link>
<dc:creator>ThreeDee</dc:creator><category>11257</category><pubDate>Thu, 28 Feb 2013 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/11257.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/11257.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/11257-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;February 28, 2013&lt;/small&gt;&lt;p&gt;Just another funky-chicken method of creating numbers. Proportionate to image.&lt;/p&gt;</description>
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<title>Liquid Splash</title><link>http://www.filterforge.com/filters/10880.html</link>
<dc:creator>ThreeDee</dc:creator><category>10880</category><pubDate>Tue, 14 Aug 2012 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/10880.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/10880.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/10880-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;August 14, 2012&lt;/small&gt;&lt;p&gt;Creates a splash of liquid of your choice based on your selection or a random pattern.

Does water, paint, ink, quicksilver, most anything liquid.

Reduce Size, pixels for increased details and closer adherance to original selection.&lt;/p&gt;</description>
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<title>Disconnect Size Scrippet</title><link>http://www.filterforge.com/filters/8958.html</link>
<dc:creator>ThreeDee</dc:creator><category>8958</category><pubDate>Mon, 23 Aug 2010 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/8958.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/8958.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/8958-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;August 23, 2010&lt;/small&gt;&lt;p&gt;Disables global &quot;Size, Pixels&quot; locally.&lt;/p&gt;</description>
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<title>Fill Proportionally Scrippet</title><link>http://www.filterforge.com/filters/8957.html</link>
<dc:creator>ThreeDee</dc:creator><category>8957</category><pubDate>Mon, 23 Aug 2010 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/8957.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/8957.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/8957-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;August 23, 2010&lt;/small&gt;&lt;p&gt;Fills the image proportionally with the repeat square content. Useful for making proportional filters. This version disables Size, pixels.

To see how it works, create a filter with FF components and put the script as the last component before Result. Then make a non-square image. The result is non-square image filled proportionally with the (originally) square filter output.&lt;/p&gt;</description>
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<title>Make Proportional Scrippet</title><link>http://www.filterforge.com/filters/8956.html</link>
<dc:creator>ThreeDee</dc:creator><category>8956</category><pubDate>Mon, 23 Aug 2010 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/8956.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/8956.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/8956-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;August 23, 2010&lt;/small&gt;&lt;p&gt;Makes any internally created (natively square) input proportional to image dimensions. This version resizes with the Size, pixels control while getting its proportions from the image.

To see how it works, create a filter with FF components and put the script as the last component before Result. Then make a non-square image. The result is non-square image filled proportionally with the (originally) square filter output.&lt;/p&gt;</description>
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<title>Diffuse Scrippet</title><link>http://www.filterforge.com/filters/8893.html</link>
<dc:creator>ThreeDee</dc:creator><category>8893</category><pubDate>Thu, 5 Aug 2010 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/8893.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/8893.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/8893-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;August 5, 2010&lt;/small&gt;&lt;p&gt;Diffuses image pixels a given distance.

Antialiasing settings can be used to smooth out image by oversampling.&lt;/p&gt;</description>
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<title>Auto Levels by Channel</title><link>http://www.filterforge.com/filters/7187.html</link>
<dc:creator>ThreeDee</dc:creator><category>7187</category><pubDate>Tue, 14 Apr 2009 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/7187.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/7187.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/7187-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;April 14, 2009&lt;/small&gt;&lt;p&gt;Retrieving Minimum and Maximum values per channel and using them to automatically color adjust image.

Custom shadow and highlight cutoff points.  

Preserve Color -control for when you just want to adjust the tonal range without shifting color.

Not limited to External Image, you can use it as a snippet to automatically enhance anything created in FF to full tonal range.&lt;/p&gt;</description>
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<title>Midtone Enhancer</title><link>http://www.filterforge.com/filters/7105.html</link>
<dc:creator>ThreeDee</dc:creator><category>7105</category><pubDate>Tue, 31 Mar 2009 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/7105.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/7105.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/7105-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;March 31, 2009&lt;/small&gt;&lt;p&gt;This fairly innocent-looking filter can be a good addition to your photo-enhancement arsenal. 

It increases contrast and detail in the midtones or shadows where they have disappeared into low-contrast insignificance.

It almost seems to create new lighting and shadows in areas where there is just blandness in the original.

Try it on your poorly exposed photos -- or even well-exposed ones for that additional &quot;kick&quot;. Works miracles in bringing out detail where it has been lost. It works almost anywhere where there is lack of contrast in an image.

Use the Gamma control to determine which midtone areas are affected the most: low Gamma affects light midtones (light shadows) most, high Gamma low midtones (dark shadows).&lt;/p&gt;</description>
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<title>Color Palette from Image</title><link>http://www.filterforge.com/filters/7091.html</link>
<dc:creator>ThreeDee</dc:creator><category>7091</category><pubDate>Mon, 23 Mar 2009 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/7091.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/7091.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/7091-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;March 23, 2009&lt;/small&gt;&lt;p&gt;Creates a color palette from the image. Color bar heights are proportionate to how much of each color there is in the image.&lt;/p&gt;</description>
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<title>Histogram</title><link>http://www.filterforge.com/filters/7090.html</link>
<dc:creator>ThreeDee</dc:creator><category>7090</category><pubDate>Mon, 23 Mar 2009 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/7090.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/7090.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/7090-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;March 23, 2009&lt;/small&gt;&lt;p&gt;RGB+grayscale histogram of the original image.&lt;/p&gt;</description>
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<title>Metaballs</title><link>http://www.filterforge.com/filters/7005.html</link>
<dc:creator>ThreeDee</dc:creator><category>7005</category><pubDate>Tue, 10 Mar 2009 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/7005.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/7005.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/7005-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;March 10, 2009&lt;/small&gt;&lt;p&gt;Metaballs meld into each other as they come in close proximity.&lt;/p&gt;</description>
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<title>Pixel-Based Grid Snippet</title><link>http://www.filterforge.com/filters/6671.html</link>
<dc:creator>ThreeDee</dc:creator><category>6671</category><pubDate>Thu, 27 Nov 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/6671.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6671.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6671-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;November 27, 2008&lt;/small&gt;&lt;p&gt;This snippet demonstrates creating pixel-based calculations. The example shows a 100-pixel grid, optionally divided into 50-pixel and 10-pixel subunits.

The grid is pixel-based regardless of image size.

(This filter is limited to square images, 200 pixels or more, and &quot;Size, Pixels&quot; will break it.)&lt;/p&gt;</description>
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<title>Pixel-Based Circle Snippet V2</title><link>http://www.filterforge.com/filters/6642.html</link>
<dc:creator>ThreeDee</dc:creator><category>6642</category><pubDate>Thu, 27 Nov 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/6642.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6642.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6642-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;November 27, 2008&lt;/small&gt;&lt;p&gt;This snippet demonstrates creating pixel-based calculations. The example shows drawing a pixel-size-based circle.

The background grid is relative to image-size. At default size (600x600), the grid unit is 10 pixels. The grid will change size depending on image size, but the circle will be drawn by pixel value.

(This filter works with images down to 200x200 pixels, including setting &quot;Size, Pixels&quot; down to that size)&lt;/p&gt;</description>
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<title>Pixel-Based Offset Snippet</title><link>http://www.filterforge.com/filters/6640.html</link>
<dc:creator>ThreeDee</dc:creator><category>6640</category><pubDate>Mon, 24 Nov 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/6640.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6640.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6640-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;November 24, 2008&lt;/small&gt;&lt;p&gt;This snippet demonstrates creating pixel-based calculations. The example shows moving a line 1 pixel at a time with the Offset slider control at any image size.

The background grid is relative to image-size. At default size (600x600), the grid unit is 10 pixels. The grid will change size depending on image size, but the line will offset by pixel value.

To preview the effect on larger images, please ensure preview is set to &quot;Actual Size.&quot;&lt;/p&gt;</description>
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<title>Game of Life</title><link>http://www.filterforge.com/filters/6497.html</link>
<dc:creator>ThreeDee</dc:creator><category>6497</category><pubDate>Mon, 13 Oct 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6497.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6497.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6497-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;October 13, 2008&lt;/small&gt;&lt;p&gt;The classic Game of Life brought onto the Filter Forge platform! 

Standalone instructions:

1) Generate a starting pattern. The pattern is controlled by Variation, Starting Level and Grid Frequency.

2) Save the resulting image (with 100% quality setting).

3) Turn off Starting Pattern

4) Load the image you just saved

5) Save the new image

Do steps 4 and 5 repeatedly.

Photoshop plug-in instructions:

Do steps 1-3 above

4) Press control-F repeatedly

Note: Seamless tiling ON makes the game &quot;wraparound,&quot; OFF makes it &quot;mirrored&quot; at the edges of the image. 

See any good computer encyclopedia for further information about the theory behind Game of Life.&lt;/p&gt;</description>
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<title>Rotatable Sphere Snippet V2</title><link>http://www.filterforge.com/filters/6488.html</link>
<dc:creator>ThreeDee</dc:creator><category>6488</category><pubDate>Fri, 10 Oct 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6488.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6488.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6488-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;October 10, 2008&lt;/small&gt;&lt;p&gt;A snippet (a rather large one at that) for rotating a textured sphere in 3D on all three axes.

For simpler implementation, X-axis and Y-axis are relative to the sphere, Z-axis is relative to the viewer. This is slightly counter-intuitive but you can still rotate the sphere to any angle.

Special thanks goes to Uberzev, whose snippets are used for polar coordinate transformation and Z-axis rotation.&lt;/p&gt;</description>
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<title>3D Sphere</title><link>http://www.filterforge.com/filters/6487.html</link>
<dc:creator>ThreeDee</dc:creator><category>6487</category><pubDate>Wed, 8 Oct 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6487.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6487.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6487-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;October 8, 2008&lt;/small&gt;&lt;p&gt;Not just any old ball, this is a 3D sphere with spherical image mapping that is fully rotatable on all three axis.

From marbles to billiard balls and bowling balls, from beach balls and disco balls to planets, anything that fits the shape can be made with it. Just add texture. 

Rotation controls are slightly counter-intuitive, for y- and x-axis are relative to the the sphere and z-axis is relative to the viewer. Nevertheless, you can get the ball to rotate to any spatial orientation with a combination of the three.

Special thanks goes to Uberzev, whose snippets are used for polar coordinate transformation and z- axis rotation.&lt;/p&gt;</description>
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<title>Extrude Custom Shape Snippet</title><link>http://www.filterforge.com/filters/6476.html</link>
<dc:creator>ThreeDee</dc:creator><category>6476</category><pubDate>Wed, 1 Oct 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6476.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6476.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6476-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;October 1, 2008&lt;/small&gt;&lt;p&gt;A snippet demonstrating basic extrusion of a shape using motion blur and threshold. 

Works with either the current selection or built-in-FF original shapes.&lt;/p&gt;</description>
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<title>Bend Snippet</title><link>http://www.filterforge.com/filters/6475.html</link>
<dc:creator>ThreeDee</dc:creator><category>6475</category><pubDate>Wed, 1 Oct 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6475.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6475.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6475-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;October 1, 2008&lt;/small&gt;&lt;p&gt;How to bend a textured &quot;pipe&quot; 90 degrees.

Based on Byro/Uberzev spherize snippet.&lt;/p&gt;</description>
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<title>Seamless Tile Rotator</title><link>http://www.filterforge.com/filters/6454.html</link>
<dc:creator>ThreeDee</dc:creator><category>6454</category><pubDate>Mon, 29 Sep 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6454.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6454.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6454-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;September 29, 2008&lt;/small&gt;&lt;p&gt;Seamless tiling with rotate image.

This mad-scientist quantized rotation only allows angle/repeat combinations which result in seamless tiling of the image.

The number of angles available depends on the number of repeats of the original image: For example, at one repeat 8 angles are possible, at two repeats 12 angles are possible, at three repeats 16, etc. The closest available angle is chosen based on the angle and repeat combination.

Uberzev Flex Tiling snippet used for tile repetition.&lt;/p&gt;</description>
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<title>Lathe Internal Profile Snippet</title><link>http://www.filterforge.com/filters/6442.html</link>
<dc:creator>ThreeDee</dc:creator><category>6442</category><pubDate>Wed, 24 Sep 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6442.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6442.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6442-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;September 24, 2008&lt;/small&gt;&lt;p&gt;A snippet demonstrating using an internal profile for a &quot;lathe&quot; (or &quot;revolve&quot;) operation.

The example is a noise curve. You would likely want to build the profile with curves -- with or without sliders attached -- as you can see the shape, albeit rotated, in the Editor preview.&lt;/p&gt;</description>
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<title>Lathe Custom Profile Snippet</title><link>http://www.filterforge.com/filters/6440.html</link>
<dc:creator>ThreeDee</dc:creator><category>6440</category><pubDate>Tue, 23 Sep 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6440.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6440.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6440-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;September 23, 2008&lt;/small&gt;&lt;p&gt;A snippet demonstrating using the current selection as a profile for a &quot;lathe&quot; (or &quot;revolve&quot;) operation.

For sake of example, I've included a &quot;random shape&quot; generator in the snippet. 

The profile to be lathed goes in the left half of the image (the right side is ignored) and revolved around a vertical axis that goes through the center of the image.

There is really no difference in how thick or thin the profile is; it works all the way down to 1/200 of the image width. Only the left edge of the profile is used, so it doesn't matter what shape the right edge is.

In the presets, the green one uses current selection, others use &quot;random shape.&quot; The random shape and the switch can be removed. I've separated the input and output sections from the core snippet by some distance.

IMPORTANT: Even when using &quot;Random Shape,&quot; make a selection in the image. The filter runs 20 times faster that way.&lt;/p&gt;</description>
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<title>Process Transparency Snippet</title><link>http://www.filterforge.com/filters/6437.html</link>
<dc:creator>ThreeDee</dc:creator><category>6437</category><pubDate>Mon, 22 Sep 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6437.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6437.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6437-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;September 22, 2008&lt;/small&gt;&lt;p&gt;All this snippet does is take the current selection and apply it as transparency. Made to be used with two-stage filters, such as &quot;Spherica Custom Double-Alpha.&quot;&lt;/p&gt;</description>
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<title>Spherica Custom Double-Alpha</title><link>http://www.filterforge.com/filters/6436.html</link>
<dc:creator>ThreeDee</dc:creator><category>6436</category><pubDate>Mon, 22 Sep 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6436.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6436.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6436-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;September 22, 2008&lt;/small&gt;&lt;p&gt;The presets only give a small taste of what you can do with this. 

The true power of this filter actually derives from being able to use images with two alpha channels, one for transparency and the other for a bump map.

This is a two-stage filter and works together with the &quot;Process Transparency Snippet,&quot; which is run before this filter for best results.  

Procedure:

Start with an image that has two alpha channels, one for transparency and the other one for bump.

Step 0: Make sure that the image supports transparency (that it is not on the background layer of Photoshop)

Step 1: Load Alpha #1 (or the transparency map) as the current selection and run the image through the &quot;Process Transparency Snippet&quot; filter.

Step 2: Load Alpha#2 (or the bump map) as the current selection and run it through this filter. (Note: Turn off &quot;Simulation Mode&quot; -- it is there for the sake of the preset images.)

See the thread &quot;Two Alpha Channels&quot; in the FF forum for more information.&lt;/p&gt;</description>
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<title>Lathe Custom Profile</title><link>http://www.filterforge.com/filters/6425.html</link>
<dc:creator>ThreeDee</dc:creator><category>6425</category><pubDate>Mon, 22 Sep 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6425.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6425.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6425-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;September 22, 2008&lt;/small&gt;&lt;p&gt;Uses the current selection (or a random object) as the profile and the current image as the texture wrapped around the object.

For fine tune control, turn on &quot;ALL CONTROLS.&quot; This activates the controls in Mixed Case (when turned off, only the ALL CAPS controls are active). 

Fine tune controls:

You can use any of the RGB channels as a Reflectivity, Reflection Blur or Metallicity Map.

You can also invert the effect of the channel.

In channel selectors: 1 = R, 2 = G, 3 = B, 4 = RGB, 5 = uniform

IMPORTANT: Even when using &quot;Random Shape,&quot; make a selection in the image. The filter runs 20 times faster that way.

Better samples of this filter in action can be found in &quot;Off the Deep End with ThreeDee&quot; thread.&lt;/p&gt;</description>
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<title>Pocket Etch-A-Sketch</title><link>http://www.filterforge.com/filters/6321.html</link>
<dc:creator>ThreeDee</dc:creator><category>6321</category><pubDate>Thu, 11 Sep 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6321.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6321.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6321-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;September 11, 2008&lt;/small&gt;&lt;p&gt;Name says it all.&lt;/p&gt;</description>
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<title>Multireplicate</title><link>http://www.filterforge.com/filters/6188.html</link>
<dc:creator>ThreeDee</dc:creator><category>6188</category><pubDate>Thu, 28 Aug 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6188.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6188.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6188-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;August 28, 2008&lt;/small&gt;&lt;p&gt;Make a flower bed from one flower, a butterly collection from one butterly, a whole bunch of money from one coin, etc, etc.
When you only got one but you need a ton, Multireplicate to rescue! 
It replicates, it scales randomly, colors randomly and skews randomly (but controllably). It even makes you coffee if you got just one bean to start with!

Number of copies is (somewhat) adjustable by increasing number of layers. Each layer doubles the number of copies (exponentially, sorta like on the Richter Scale). 1-5 layers available. Layers is the only control for how many copies you get.
Made to work with a selection and shadows work better that way. If you don't have a selection the image is multireplicated but the shadows have issues so you may want to turn them off.
With or without background.

So remember, when you only got one gremlin and need a thousand...&lt;/p&gt;</description>
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<title>Numerology</title><link>http://www.filterforge.com/filters/6187.html</link>
<dc:creator>ThreeDee</dc:creator><category>6187</category><pubDate>Thu, 28 Aug 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6187.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6187.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6187-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;August 28, 2008&lt;/small&gt;&lt;p&gt;Digits 0-9 created by &quot;FF typography&quot; (don't try this at home!) either randomly or based on image luminosity.

A curiosity filter made one day when I was bored and had nothing to do.&lt;/p&gt;</description>
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<title>Fractal Tree Snippet</title><link>http://www.filterforge.com/filters/6186.html</link>
<dc:creator>ThreeDee</dc:creator><category>6186</category><pubDate>Thu, 28 Aug 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6186.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6186.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6186-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;August 28, 2008&lt;/small&gt;&lt;p&gt;Your basic fractal branching tree.

From this snippet (If you can call it such, for it is The Slowest Snippet in the Universe) it is easier to see how a fractal effect can be produced if you want to try something similar.

This is pretty much the same filter as Fractal Tiling, except that it uses the blend mode of Darken instead of alpha masking in composing the pieces, and the image being fractalized is a tapering vertical line, which makes it easier to follow what happens at each step in the Editor.&lt;/p&gt;</description>
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<title>Circular Tiling</title><link>http://www.filterforge.com/filters/6151.html</link>
<dc:creator>ThreeDee</dc:creator><category>6151</category><pubDate>Thu, 28 Aug 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6151.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6151.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6151-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;August 28, 2008&lt;/small&gt;&lt;p&gt;Circular tiling of selection with no image distortion.

Features:

* 1-11 rings
* 5 different angular frequencies
* omit any number of rings from center
* with or without background

Tiling derived from from Uberzev/ByRo spherize/unspherize snippets.

Good base for building drains, shower heads, etc.&lt;/p&gt;</description>
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<title>Radial Spokes Snippet</title><link>http://www.filterforge.com/filters/6144.html</link>
<dc:creator>ThreeDee</dc:creator><category>6144</category><pubDate>Thu, 28 Aug 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6144.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6144.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6144-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;August 28, 2008&lt;/small&gt;&lt;p&gt;Radial spokes, any number, any thickness, with controllable spread and rotation.

ByRo/Uberzev Spherize/Unspherize strikes again.&lt;/p&gt;</description>
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<title>Mandalaic Tiling V2</title><link>http://www.filterforge.com/filters/6140.html</link>
<dc:creator>ThreeDee</dc:creator><category>6140</category><pubDate>Thu, 28 Aug 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6140.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6140.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6140-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;August 28, 2008&lt;/small&gt;&lt;p&gt;An updated version of Mandalaic Tiling. Puts an increasing number of tiles on each consecutive circle as you go further from the center, for a true mandalaic experience.

Tiling derived from from Uberzev/ByRo spherize/unspherize snippets.

Note: Some combinations of Radial and Concentric Tiling break the vertical symmetry of the pattern.&lt;/p&gt;</description>
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<title>Radial repeat</title><link>http://www.filterforge.com/filters/6135.html</link>
<dc:creator>ThreeDee</dc:creator><category>6135</category><pubDate>Mon, 25 Aug 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6135.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6135.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6135-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;August 25, 2008&lt;/small&gt;&lt;p&gt;Repeats a slice of the image in a radial fashion any number of times.

Something between a filter and a snippet.

All fashion of star-like, spokes-like, fan-like and other circular and radial effects with controllable number of repeats can be built upon it.

Uberzev/ByRo spherize/unspherize snippets used as the engine.

Turning seamless tiling off and on interestingly enough changes the angle of the sector being repeated.&lt;/p&gt;</description>
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<title>Fender Bender</title><link>http://www.filterforge.com/filters/6114.html</link>
<dc:creator>ThreeDee</dc:creator><category>6114</category><pubDate>Thu, 21 Aug 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6114.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6114.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6114-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;August 21, 2008&lt;/small&gt;&lt;p&gt;&quot;Honey, what happened to the car?&quot;

&quot;Oh, nothing much -- you should see the truck!&quot;

Whatever the story, now you can wreck any vehicle or whatever else you feel like without having to worry about insurance payments.&lt;/p&gt;</description>
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<title>Crystal</title><link>http://www.filterforge.com/filters/6022.html</link>
<dc:creator>ThreeDee</dc:creator><category>6022</category><pubDate>Tue, 5 Aug 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/6022.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/6022.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/6022-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;August 5, 2008&lt;/small&gt;&lt;p&gt;Turns the selection (or the entire image) into crystal.

Inspired by the good old crystal skulls (as in the latest Indiana Jones movie).&lt;/p&gt;</description>
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<title>Puzzle me this</title><link>http://www.filterforge.com/filters/5998.html</link>
<dc:creator>ThreeDee</dc:creator><category>5998</category><pubDate>Mon, 4 Aug 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/5998.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5998.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5998-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;August 4, 2008&lt;/small&gt;&lt;p&gt;A highly realistic jigsaw puzzle with controllable level of completeness.

With or without background behind the missing pieces.

Note: &quot;Background color&quot; affects the color of the groove between the pieces even if there is no background otherwise.&lt;/p&gt;</description>
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<title>Impressionata</title><link>http://www.filterforge.com/filters/5833.html</link>
<dc:creator>ThreeDee</dc:creator><category>5833</category><pubDate>Mon, 14 Jul 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/5833.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5833.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5833-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;July 14, 2008&lt;/small&gt;&lt;p&gt;Watercolory technoimpressionism.
How else to describe it?&lt;/p&gt;</description>
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<title>Marbled Papers</title><link>http://www.filterforge.com/filters/5475.html</link>
<dc:creator>ThreeDee</dc:creator><category>5475</category><pubDate>Sun, 4 May 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/5475.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5475.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5475-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;May 4, 2008&lt;/small&gt;&lt;p&gt;Marbled papers are classic art papers used for book binding. This filter turns your image into one.

Up to three rakes with independent controls are provided for creating a wide variety of patterns.

Tips: Make one of the rakes high-frequency, others low-frequency. Keep &quot;pull&quot; amount fairly low.

For smoother patterns, increase antialiasing settings.&lt;/p&gt;</description>
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<title>Fresh coat of paint V2</title><link>http://www.filterforge.com/filters/4952.html</link>
<dc:creator>ThreeDee</dc:creator><category>4952</category><pubDate>Sun, 4 May 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/4952.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/4952.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/4952-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;May 4, 2008&lt;/small&gt;&lt;p&gt;Put a fresh coat of paint, tint or varnish on that old -- or new -- wall, or on everything else that might need it: The sky, the lawn...

Emphasis here is on the incompleteness of the painting, as well as on covering anything that comes your way.

Change paint color, opacity, direction from which you started painting, or how far you got.

Supports non-square images; check the Non-square Image checkbox and turn off Seamless Tiling.&lt;/p&gt;</description>
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<title>Circuitry</title><link>http://www.filterforge.com/filters/5452.html</link>
<dc:creator>ThreeDee</dc:creator><category>5452</category><pubDate>Tue, 29 Apr 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/5452.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5452.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5452-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;April 29, 2008&lt;/small&gt;&lt;p&gt;A more non-literal approach to a circuit board, resembling the effect you get shining a light through a multi-layered circuit board from behind.

The success with the various controls is rather experimentally-based due to the construction of the effect. The key to the look are the white-point and black-point sliders that provide the needed contrast.&lt;/p&gt;</description>
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<title>Light Rays</title><link>http://www.filterforge.com/filters/5451.html</link>
<dc:creator>ThreeDee</dc:creator><category>5451</category><pubDate>Tue, 29 Apr 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/5451.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5451.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5451-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;April 29, 2008&lt;/small&gt;&lt;p&gt;Light rays emanating from the center of the image, shining through current selection.

&quot;Spikyness&quot; adds variation to the radial spokes.

&quot;Illumination&quot; increases the brightness of the light source (selection).

&quot;Contrast&quot; helps in bringing out the colors of the original in the rays.

&quot;Directional&quot; makes the light rays less (or more) diffused. The effect is more obvious with low &quot;Spikyness&quot; settings.

&quot;Effect Level&quot; controls the blend of the original image and image with effect applied.

(Tip: Keep &quot;Seamless&quot; checkbox checked to avoid a seam from the center to the top on image. Filter only works with &quot;Size, pixels&quot; maximized, on square images.)

Developed from the awesome ByRo/Uberzev spherify/unspherify filter.&lt;/p&gt;</description>
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<title>Proportional Gradient</title><link>http://www.filterforge.com/filters/5311.html</link>
<dc:creator>ThreeDee</dc:creator><category>5311</category><pubDate>Fri, 25 Apr 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/5311.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5311.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5311-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;April 25, 2008&lt;/small&gt;&lt;p&gt;The ultimate Proportional Gradient.

Most of the work is Uberzev's, who had come up with a faster method to accomplish this feature. I added the automatic detection of horizontal/vertical image. While I haven't bench tested them, in theory it is 3 to 4 times faster than my more complex approach.

The last couple of steps demonstrate an easy way to add controls to the Proportional Gradient by mapping it to an elevation gradient. The main output of the snippet is really just the vertical and horizontal proportional gradients without the last two steps of adding controls to them.&lt;/p&gt;</description>
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<title>Vanishing Act</title><link>http://www.filterforge.com/filters/5385.html</link>
<dc:creator>ThreeDee</dc:creator><category>5385</category><pubDate>Fri, 18 Apr 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/5385.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5385.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5385-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;April 18, 2008&lt;/small&gt;&lt;p&gt;A newcomer into the series of &quot;total waste of filtration&quot;...

Kaleidoscopic pattern used to replace selection content.

Tip: To keep the pattern in the same scale as the original, the number of repeats and pattern shape size need to match up by multiplying to 100. For square pattern (Pattern Mode = 1), this means, that the pattern size of 20 with 5 repeats will keep the size the same, as 20x5=100. In other words, divide 100 by the number of repeats and you get the suitable pattern size. At least for square patterns.&lt;/p&gt;</description>
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<title>Smeary Oil Painting</title><link>http://www.filterforge.com/filters/5346.html</link>
<dc:creator>ThreeDee</dc:creator><category>5346</category><pubDate>Tue, 15 Apr 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/5346.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5346.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5346-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;April 15, 2008&lt;/small&gt;&lt;p&gt;A new oil painting style with improved speed and a better method for creating directional brush strokes. 

The oil is smeary so spreads the image around, in the direction of the brush strokes, which in turn follow the shapes in the image.

Increasing the value of Edge Retention helps in retaining the original image in high-contrast areas, those areas which define the outlines of shapes. Keeps the image clearer, as is the artist had gone back and painted more detail in to define the edges of objects.&lt;/p&gt;</description>
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<title>Planetary Noise Snippet V1</title><link>http://www.filterforge.com/filters/5310.html</link>
<dc:creator>ThreeDee</dc:creator><category>5310</category><pubDate>Tue, 8 Apr 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/5310.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5310.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5310-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;April 8, 2008&lt;/small&gt;&lt;p&gt;Snippet for creating planetary noise patterns. Made to be mapped on a sphere seamlessly and without scale distortion at the poles.

Consists of two patterns mapped spherically, one for the top half of the planet and another for the bottom half, with a gradual overlap of the two at the equator. 

Credit for polar to rectangular mapping goes to ByRo.&lt;/p&gt;</description>
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<title>Hair and Fur Studio</title><link>http://www.filterforge.com/filters/5309.html</link>
<dc:creator>ThreeDee</dc:creator><category>5309</category><pubDate>Tue, 8 Apr 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/5309.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5309.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5309-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;April 8, 2008&lt;/small&gt;&lt;p&gt;Selection-based hair, fur, mustache, stubble, grass, etc.

It grows on you.&lt;/p&gt;</description>
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<title>Facial expression</title><link>http://www.filterforge.com/filters/5308.html</link>
<dc:creator>ThreeDee</dc:creator><category>5308</category><pubDate>Tue, 8 Apr 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/5308.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5308.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5308-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;April 8, 2008&lt;/small&gt;&lt;p&gt;The preview of this filter certainly DOESN'T show what this filter does. This filter is meant to be used with a portrait photo and allows you to change the facial expression sadder or happier.

The guidelines are used to align the facial features in the original photo.

Proceed in the following manner:

0) Start filter with a portrait photo open.

1) Turn Warp off and turn Guides and Image on and align center guide to the nose of the person.

2) Align eye level guide between the eyes of the person.

3) Align left and right eyes.

4) Align mouth and adjust width so mouth edges match to facial feature guides.

5) Align nose (Nose height is affected by mouth height, so not useful to do it in the other sequence).

6) Turn off Guides and Grid. Leave Image on.

7) Turn Warp on.

8) Adjust Sad-Happy balance for the designed facial expression.

9) Apply filter.

Doesn't work as well if the face is the original photo turned too much. Square originals only.&lt;/p&gt;</description>
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<title>Foliage</title><link>http://www.filterforge.com/filters/5242.html</link>
<dc:creator>ThreeDee</dc:creator><category>5242</category><pubDate>Thu, 27 Mar 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/5242.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5242.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5242-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;March 27, 2008&lt;/small&gt;&lt;p&gt;Shape of foliage is based on current selection.&lt;/p&gt;</description>
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<title>Pizza</title><link>http://www.filterforge.com/filters/5240.html</link>
<dc:creator>ThreeDee</dc:creator><category>5240</category><pubDate>Thu, 27 Mar 2008 00:00:00 EDT</pubDate><guid>http://www.filterforge.com/filters/5240.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5240.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5240-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;March 27, 2008&lt;/small&gt;&lt;p&gt;To celebrate getting my free copy of Filter Forge: Pizza for everyone!

Be careful not to overcook it!&lt;/p&gt;</description>
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<title>Scatter selection</title><link>http://www.filterforge.com/filters/5124.html</link>
<dc:creator>ThreeDee</dc:creator><category>5124</category><pubDate>Tue, 26 Feb 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/5124.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5124.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5124-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;February 26, 2008&lt;/small&gt;&lt;p&gt;Scattering of objects by cumulative duplication/offset method.

The Repetitions are powers of 2^(n-1), that is, 1=1 copy, 2=2 copies, 3=4 copies, 4=8 copies, 5=16 copies, 6=32 copies, 7=64 copies and 8=128 copies. 

Note: This also makes the filter twice as slow on each interval, thus the maximum repetition of 8 is 128 times slower than 1.

Scatter slider affects how widely the objects are distributed.

Every variation gives you a different scattering pattern.

Although this filter &quot;requires&quot; a selection, it does work without a selection as well, using the whole image as the &quot;selection.&quot; 

Credits: Special thanks to Ronviers for Scale snippet.&lt;/p&gt;</description>
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<title>Cydonia</title><link>http://www.filterforge.com/filters/5112.html</link>
<dc:creator>ThreeDee</dc:creator><category>5112</category><pubDate>Tue, 19 Feb 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/5112.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5112.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5112-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;February 19, 2008&lt;/small&gt;&lt;p&gt;Inspired by the &quot;Face on Mars,&quot; this simulates Cydonia, the area of Mars that particular rock formation was found in.

The rock formation is loosely based on the original image.

(Sorry the satellite feed from Mars is a bit slow.)&lt;/p&gt;</description>
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<title>Monitor closeup</title><link>http://www.filterforge.com/filters/5046.html</link>
<dc:creator>ThreeDee</dc:creator><category>5046</category><pubDate>Thu, 31 Jan 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/5046.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5046.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5046-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;January 31, 2008&lt;/small&gt;&lt;p&gt;&quot;Look mom, I'm on TV!&quot;

How your monitor looks when viewed up close.&lt;/p&gt;</description>
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<title>Inkjet</title><link>http://www.filterforge.com/filters/5045.html</link>
<dc:creator>ThreeDee</dc:creator><category>5045</category><pubDate>Thu, 31 Jan 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/5045.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5045.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5045-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;January 31, 2008&lt;/small&gt;&lt;p&gt;Inkjet printing in CMYK colors.

Tip: Printhead alignment helps offset the dots so that they are in less than perfect lines. It is intended to keep this setting above 0. 0 is &quot;perfect&quot; alignment which results in more visible horizontal striping. The higher you set Dot frequency, the lower you can set printhead alignment with good results.&lt;/p&gt;</description>
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<title>Digital halftone</title><link>http://www.filterforge.com/filters/5044.html</link>
<dc:creator>ThreeDee</dc:creator><category>5044</category><pubDate>Thu, 31 Jan 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/5044.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5044.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5044-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;January 31, 2008&lt;/small&gt;&lt;p&gt;A digital halftone CMYK image. 

In a true halftone image the four printing colors are at different angles. In this digital halftone, the likes of which you may find in a digital press or some color laser printers, they are all at the same angle.

&quot;Original softness&quot; blurs the source image before generating halftone dots.

&quot;Dot gain&quot; simply makes the image darker by the given percentage.

For best results, adjust Registration to offset dots so that they don't print directly on top of each other. Alignment is &quot;perfect&quot; at setting 50, which means dots print exactly on top of each other, which is not usually desirable.&lt;/p&gt;</description>
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<title>Tree, winter</title><link>http://www.filterforge.com/filters/5023.html</link>
<dc:creator>ThreeDee</dc:creator><category>5023</category><pubDate>Mon, 21 Jan 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/5023.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5023.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5023-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;January 21, 2008&lt;/small&gt;&lt;p&gt;Three without leaves.

For winter scenes and dead trees.

Fractal methodology in action.

Branching height: How high up the branches start. At 0 they start below ground surface for a multitrunk look. At 100 they start at the very top.

Branch spread: You can think of it as tree width, how far the branches separate from each other.

Branch shift: At 0, the branches start symmetrically, other values offset the branches on different sides of the tree.

Branch start angle: The angle at which the branches stick out from the trunk or their parent branch. 0 is perpendicular (or more horizontal), 100 parallel (or more vertical). The branches bend in the opposite direction from the start direction.

(Offshoot controls work in a similar fashion)

Offshoot bottom bias: Usually 0-10. Set higher if you want longer offshoots toward bottom of the tree and shorter at the top. 

Offshoot fade area: how abruptly or gradually the offshoots end at the bottom of the offshoot area.&lt;/p&gt;</description>
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<title>Tree, summer</title><link>http://www.filterforge.com/filters/5022.html</link>
<dc:creator>ThreeDee</dc:creator><category>5022</category><pubDate>Mon, 21 Jan 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/5022.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5022.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5022-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;January 21, 2008&lt;/small&gt;&lt;p&gt;Tree with leaves.

Fractal methodology used the create branches from the trunk.

Some control explanations follow.

Foliage area: How far down from the top the tree is filled with leaves.

Branching height: How high up the branches start. At 0 they start below ground surface for a multitrunk look. At 100 they start at the very top.

Branch spread: You can think of it as tree width, how far the branches separate from each other.

Branch shift: At 0, the branches start symmetrically, other values offset the branches on different sides of the tree.

Branch start angle: The angle at which the branches stick out from the trunk or their parent branch. 0 is perpendicular (or more horizontal), 100 parallel (or more vertical). The branches bend in the opposite direction from the start direction.

Shading strength: Increase for a more 3-dimensional appearance.&lt;/p&gt;</description>
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<title>Atom</title><link>http://www.filterforge.com/filters/5006.html</link>
<dc:creator>ThreeDee</dc:creator><category>5006</category><pubDate>Mon, 14 Jan 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/5006.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/5006.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/5006-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;January 14, 2008&lt;/small&gt;&lt;p&gt;A simulated atomic model.

1-4 electron shields, which can be smooth, patterned or filled with electrons.

Electrons are symmetrically arranged or chaotic.&lt;/p&gt;</description>
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<title>AutoCAD</title><link>http://www.filterforge.com/filters/4986.html</link>
<dc:creator>ThreeDee</dc:creator><category>4986</category><pubDate>Thu, 10 Jan 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/4986.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/4986.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/4986-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;January 10, 2008&lt;/small&gt;&lt;p&gt;Model your image in AutoCAD.

Select flat colors for wireframe or use colored wireframe derived from original image.

Image detail and completeness are adjustable, as well as grid frequency and color.

Add glow for that good old vector display feeling.

Note: Image completeness is strongly affected by Detail slider as well; the lower the Detail slider, the higher the Image completeness slider needs to be.

Tip: When using colored wireframe, set hue at 50 for colors that resemble the original image.&lt;/p&gt;</description>
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<title>Molecular model</title><link>http://www.filterforge.com/filters/4985.html</link>
<dc:creator>ThreeDee</dc:creator><category>4985</category><pubDate>Thu, 10 Jan 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/4985.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/4985.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/4985-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;January 10, 2008&lt;/small&gt;&lt;p&gt;Molecular models from high school.

1-4 colors of choice.

Atom radius controls how closely packed the spheres are.

Note on shadow placement: the shadows are directly behind the objects at 50 offsets (up-down, left-right).&lt;/p&gt;</description>
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<title>Leaf</title><link>http://www.filterforge.com/filters/4984.html</link>
<dc:creator>ThreeDee</dc:creator><category>4984</category><pubDate>Thu, 10 Jan 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/4984.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/4984.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/4984-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;January 10, 2008&lt;/small&gt;&lt;p&gt;A single deciduous leaf with a fair amount of possibilities for variation for all your gardening needs.

Some of the more abstruse controls are explained below.

Leaf balance: widest at center or bottom.
Leaf top/bottom shape: slow or fast slope to full width.
Vein prominence: balance between showing cells versus showing veins.
Vein start angle: Vein angle in relation to the stem. Most natural leaves somewhere between 30 and 50.
Vein bulge: Inward or outward. Outward (&gt;50) looks more natural.
Leaf bend amount: The angle between the 2 halves of the leaf; At 0 the leaf is flat (except for texture).

Tip: For rapid application, start with the presets and tweak as needed. Also, variants may give a good start.&lt;/p&gt;</description>
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<title>Tin can</title><link>http://www.filterforge.com/filters/4976.html</link>
<dc:creator>ThreeDee</dc:creator><category>4976</category><pubDate>Wed, 9 Jan 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/4976.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/4976.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/4976-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;January 9, 2008&lt;/small&gt;&lt;p&gt;Or a soup or a soda can, if you prefer.

Not only that, you can make things from lipstick to spray paint can. Or a battery. Then again, it could be a can of shoe polish, jewellery box or an oil barrel. 

Use current image as a label or a decal. Or use the label without the image as an element, such as a different color lid, or perhaps a piece of tape to hold the can closed.

A plethora of controls but hopefully well enough named and grouped to make sense.&lt;/p&gt;</description>
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<title>Blow 'em up</title><link>http://www.filterforge.com/filters/4965.html</link>
<dc:creator>ThreeDee</dc:creator><category>4965</category><pubDate>Sun, 6 Jan 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/4965.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/4965.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/4965-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;January 6, 2008&lt;/small&gt;&lt;p&gt;The name says it all.

Tip: Adjust explosion size by Explosion Size slider (using pixel size slider will blow it apart in a different way).

For square images only.&lt;/p&gt;</description>
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<title>Broken mirror</title><link>http://www.filterforge.com/filters/4955.html</link>
<dc:creator>ThreeDee</dc:creator><category>4955</category><pubDate>Fri, 4 Jan 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/4955.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/4955.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/4955-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;January 4, 2008&lt;/small&gt;&lt;p&gt;Mirror, mirror on the wall...

Reflects current image from a broken mirror.
Coverage controls how much mirror there is left.
Select radial or flat fracture pattern.
Render with or without flat color background.

Radial Extent controls how far from the center the fracture pattern remains highly radial (it gets less so toward the edges).

Vertical stretch does not apply to radial pattern.

Controls between Radial and Background checkboxes apply to radial only.

Note: Keep Size, Pixels at maximum and control shard size by Scale for radial shatter patterns.&lt;/p&gt;</description>
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<title>Shattered glass</title><link>http://www.filterforge.com/filters/4954.html</link>
<dc:creator>ThreeDee</dc:creator><category>4954</category><pubDate>Fri, 4 Jan 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/4954.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/4954.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/4954-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;January 4, 2008&lt;/small&gt;&lt;p&gt;In case of emergency, break the glass...

Coverage controls how much glass is left.
Radial or flat fracture patterns.
Glass complexity increases internal fractures. For faster rendering, decrease complexity.
Checking Alpha checkbox will render with transparent background.&lt;/p&gt;</description>
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<title>Lightning</title><link>http://www.filterforge.com/filters/4953.html</link>
<dc:creator>ThreeDee</dc:creator><category>4953</category><pubDate>Fri, 4 Jan 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/4953.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/4953.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/4953-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;January 4, 2008&lt;/small&gt;&lt;p&gt;Lightning strikes twice (or three times, or...)
Horizontally for those science lab experiments.
Adjust to taste, color, glow, size, etc.
Linearity controls how straight the bolt is. At 100, it is a straight line like a laser, at 0 pretty much all over the place.
Note: Outer glow scale is twice inner glow scale, so the same number on both still keeps outer glow twice the size.
Tip: Background darkening allows lightning to show up better. Besides, lightning from the clear blue sky is, I've been told, not that usual.
Tip: Render on black background and compose in screen blend mode in Photoshop or the like for precise placement.
Tip: If the lightning &quot;falls apart,&quot; increase linearity or pattern scale.&lt;/p&gt;</description>
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<title>Mud splatter</title><link>http://www.filterforge.com/filters/4951.html</link>
<dc:creator>ThreeDee</dc:creator><category>4951</category><pubDate>Fri, 4 Jan 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/4951.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/4951.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/4951-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;January 4, 2008&lt;/small&gt;&lt;p&gt;A day at the races.

You be the car or bike -- or an innocent bystander.

But it ain't gonna be pretty.

Unless you pull that slider all the way down.&lt;/p&gt;</description>
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<title>Graffiti</title><link>http://www.filterforge.com/filters/4950.html</link>
<dc:creator>ThreeDee</dc:creator><category>4950</category><pubDate>Fri, 4 Jan 2008 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/4950.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/4950.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/4950-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;January 4, 2008&lt;/small&gt;&lt;p&gt;Make a mess!

One to three colors of your choice to do a hit-and-run graffiti anywhere, anytime.

Round or &quot;techno&quot; style available.

Drippy or nondrippy?&lt;/p&gt;</description>
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<title>Oil painting</title><link>http://www.filterforge.com/filters/4938.html</link>
<dc:creator>ThreeDee</dc:creator><category>4938</category><pubDate>Sat, 29 Dec 2007 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/4938.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/4938.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/4938-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;December 29, 2007&lt;/small&gt;&lt;p&gt;Traditional oil painting. 
Exploration into making a digital paint brush to actually follow the contours of the shapes being painted.
Directional strokes versus paint daubs balance and a couple of other controls provided for fine tuning.&lt;/p&gt;</description>
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<title>Titanic</title><link>http://www.filterforge.com/filters/4937.html</link>
<dc:creator>ThreeDee</dc:creator><category>4937</category><pubDate>Sat, 29 Dec 2007 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/4937.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/4937.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/4937-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;December 29, 2007&lt;/small&gt;&lt;p&gt;Underwater photography made easy.
Water depth determines light diffusion while particles float around. Visibility of caustics can tell us how deep you've been diving, and the color of water what ocean this might be. Or is it your local swimming pool?&lt;/p&gt;</description>
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<title>Snow crystal</title><link>http://www.filterforge.com/filters/4936.html</link>
<dc:creator>ThreeDee</dc:creator><category>4936</category><pubDate>Sat, 29 Dec 2007 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/4936.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/4936.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/4936-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;December 29, 2007&lt;/small&gt;&lt;p&gt;Let it snow!

Beautiful snow crystals with detailed control over their look.
Simple to complex, here are flakes for all occasions.
Renders with or without background, but if you start with an image, you'll get better refractions.
Tint, opacity, brightness are controllable.

A few controls that may need explanation:
&quot;Random bias&quot; controls the balance between &quot;pure&quot; crystals and chaotic (random) patterns.
&quot;Random main&quot; controls larger major random features, &quot;Random offset&quot; smaller ones.&lt;/p&gt;</description>
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<title>Sky and clouds</title><link>http://www.filterforge.com/filters/4935.html</link>
<dc:creator>ThreeDee</dc:creator><category>4935</category><pubDate>Sat, 29 Dec 2007 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/4935.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/4935.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/4935-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;December 29, 2007&lt;/small&gt;&lt;p&gt;Sky and clouds with a lot of user control, including sunlight direction. Yes, these clouds have highlights and shadows, too...

One slider that may not be too clear is &quot;Fade bias,&quot; which controls how close to the horizon the fade to haze or to transparency occurs.

Suggest rendering on a layer with alpha fade turned on so can be composed with a photo more successfully.&lt;/p&gt;</description>
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<title>Jack Frost</title><link>http://www.filterforge.com/filters/4934.html</link>
<dc:creator>ThreeDee</dc:creator><category>4934</category><pubDate>Sat, 29 Dec 2007 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/4934.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/4934.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/4934-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;December 29, 2007&lt;/small&gt;&lt;p&gt;Wish you had a photo of that place during the winter?
Jack Frost to rescue: From a little bit of frost to completely frozen over.
Change size for smaller ice particles.&lt;/p&gt;</description>
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<title>Sea level</title><link>http://www.filterforge.com/filters/4933.html</link>
<dc:creator>ThreeDee</dc:creator><category>4933</category><pubDate>Sat, 29 Dec 2007 00:00:00 EST</pubDate><guid>http://www.filterforge.com/filters/4933.html</guid>
<description>&lt;a href=&quot;http://www.filterforge.com/filters/4933.html&quot;&gt;&lt;img src=&quot;http://www.filterforge.com/filters/4933-small.jpg&quot; border=&quot;0&quot; height=&quot;120&quot; width=&quot;120&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;small&gt;December 29, 2007&lt;/small&gt;&lt;p&gt;No water? No problem, just say &quot;when&quot;...

Realistic reflection, with controls for water level, wave scale, turbulence, reflection/refraction balance and water color.&lt;/p&gt;</description>
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