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Vladimir Golovin
Administrator |
Creeping Flesh by eyesee http://www.filterforge.com/filters/1147.html |
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| Posted: September 20, 2006 10:19 am | ||
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Vladimir Golovin
Administrator |
Fantastic work. The only possible problem is the hard edges in the bump/normal map -- can be easily fixed by applying a slight blurring. | |
| Posted: September 20, 2006 10:21 am | ||
| eyesee |
Hi Vlad,
Thanks for the feedback. I've done some experiments with blur and I'm not very happy with the results. P.S I've come across all the types of image maps before except normal maps. Can you enlighten me as to what they do? Yours Eyesee (uk) |
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| Posted: September 21, 2006 7:35 am | ||
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Vladimir Golovin
Administrator |
Yes, I like the older version better.
As for normal maps, they are used in modern game engines such as Unreal Engine, Gamebryo, Doom3 or Valve Source to achieve realistic lighting. |
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| Posted: September 21, 2006 8:02 am | ||
| eyesee |
P.P.S Vlad,
This is just a variation of your Organics filter (after all I'd only downloaded FF 24 hours before and was using your work to learn from). So the Kudos should go to you. Many thanks Vlad. Eyesee(uk) |
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| Posted: September 21, 2006 8:06 am | ||