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Vladimir Golovin
Administrator |
Wall Distressed Section 01 by angelboiii http://www.filterforge.com/filters/1384.html |
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| Posted: October 23, 2006 8:30 am | ||
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Vladimir Golovin
Administrator |
The texture itself is great, but the height of the bump/normal map seems too big -- have you checked this texture in the engine? | |
| Posted: October 23, 2006 8:31 am | ||
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Mike Blackney
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Wow. That looks almost identical to one of my favourite textures from UT2004. I'd like to see you put a little more work into the controls and presets because I think with a little tampering you could have an all-in-one concrete wall filter. Great job. | |
| Posted: October 23, 2006 5:16 pm | ||
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James
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Great work |
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| Posted: October 26, 2006 3:02 pm | ||
| angelboiii |
Vladimir: too busy at this time to check those textures how they look in the engine.. im just trying out your great FilterForge.. i have plans on using those textures in my doom3 project. At that time ill probably realise all the things i could have done better. But normal height could be adjusted by Surface Height so its easy to correct it to desired height. I was looking for a good result in FilterForges render..
Mike: hehe.. not intentionaly.. i checked the texture you are talking about.. and it really looks like i stole the look James: Thanx |
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| Posted: October 27, 2006 4:29 am | ||
| Zone12 |
great filter, very high quality texture. the heightmap may need some tweaking, but that should be really easy to sort out. |
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| Posted: February 24, 2007 7:14 pm | ||