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Wall Distressed Section 01 by angelboiii



Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2119
Filters: 48
Wall Distressed Section 01 by angelboiii
http://www.filterforge.com/filters/1384.html

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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2119
Filters: 48
The texture itself is great, but the height of the bump/normal map seems too big -- have you checked this texture in the engine?
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Mike Blackney

Posts: 116
Filters: 29
Wow. That looks almost identical to one of my favourite textures from UT2004. I'd like to see you put a little more work into the controls and presets because I think with a little tampering you could have an all-in-one concrete wall filter. Great job.
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James

Posts: 387
Filters: 25
Great work Smile
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angelboiii
maya dude
Posts: 20
Filters: 14
Vladimir: too busy at this time to check those textures how they look in the engine.. im just trying out your great FilterForge.. i have plans on using those textures in my doom3 project. At that time ill probably realise all the things i could have done better. But normal height could be adjusted by Surface Height so its easy to correct it to desired height. I was looking for a good result in FilterForges render..

Mike: hehe.. not intentionaly.. i checked the texture you are talking about.. and it really looks like i stole the look Smile but mine started as an atempt to do distroyed road texture and ended like a wall Smile similarity is coincidental Wink

James: Thanx Smile
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Zone12
Zone12
Posts: 6
Filters: 14
great filter, very high quality texture. the heightmap may need some tweaking, but that should be really easy to sort out. Smile
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