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Iridology 1.0 by Rawn (RawArt)



Rawn (RawArt)
Texture Artist

Posts: 723
Filters: 93
Iridology 1.0 by Rawn (RawArt)
http://www.filterforge.com/filters/2396.html

User added an image
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Rawn (RawArt)
Texture Artist

Posts: 723
Filters: 93
I dont know why the page on this filter is showing the iris with such a blur, when it should be showing some nice clear spokes like this:

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Kraellin
Kraellin
Posts: 8795
Filters: 79
hmm, you've got the design done well, but i see one problem; the iris looks too receeded into the eye. so, the end effect is like having a lifesaver candy set over a ball or something. the iris shld follow the curve of the eye and not receed at its edges.
Ya can't sell art to artists!

Craig
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Rawn (RawArt)
Texture Artist

Posts: 723
Filters: 93
The outer ring on the iris can be controlled as to how dark it is, and that will affect its percieved depth into the eye
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2119
Filters: 48
Quote
Rawn (RawArt) wrote:
why the page on this filter is showing the iris with such a blur


Most likely, this is caused by the JPEG compression. Since the previews are rendered automatically without human intervention, we can't fine-tune the compression level for each picture individually.
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Rawn (RawArt)
Texture Artist

Posts: 723
Filters: 93
Ahhh...ok, thanx Vladimir

Too bad, it kinda looks like crap that way LOL
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Kraellin
Kraellin
Posts: 8795
Filters: 79
Quote
Rawn (RawArt) wrote:
The outer ring on the iris can be controlled as to how dark it is, and that will affect its percieved depth into the eye


ah, ok.
Ya can't sell art to artists!

Craig
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Rawn (RawArt)
Texture Artist

Posts: 723
Filters: 93
I have updated this filter to give a much nicer looking iris.
I also simplified some of the controls, but also added new controllers for the iris modification, so that kind of balanced out the simplifying LOL

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Rawn (RawArt)
Texture Artist

Posts: 723
Filters: 93
Ok...this is more than an update to this filter, it is a complete rebuilding of it from scratch.
The previous one was made out of components of other filters (before I really understood the inner workings of FF), and it never really did what I wanted it to anyway.
This one is designed for texture artists to use in ways that texture artists would need.
There is no added shines or bevels to the texture, because that comes with the final rendering of the actual object the texture is applied to.
This one also has the ability to render out the seperate elements (iris, eyewhite, etc) on a transparent background, so that it can be easily manipulated into position on a texture map.
I hope that this will make this filter infinatly more useful.

Rawn
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Rawn (RawArt)
Texture Artist

Posts: 723
Filters: 93
wow...weekends are a bad time to submit filters, I am already on page 2 of the recents.
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