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Classic Floor Tile by Mike Blackney



jffe
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Filters: 60
Classic Floor Tile by Mike Blackney
http://www.filterforge.com/filters/4351.html

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jffe
Posts: 2332
Filters: 60
Nice, very 70's or so looking, some classic looks there. Smile

jffe
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StevieJ
Designer/Artist

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Filters: 163
Excellent job on the grout and chipped edges!!! Smile
Steve

“Buzzards gotta eat.....same as worms....." - Clint :)
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Crapadilla
lvl 50 Filter Weaver

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Very nice, Mike!

I'm especially fond of the slightly damaged edges of the tiles. However, when rendered at higher resolutions, the contours of the chipping do appear at bit too smooth, IMO.

Other than that, sweet texture! Smile
--- Crapadilla says: "Damn you, stupid Mac beta!"
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2140
Filters: 48
Great work (a little slow though).
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ahimsa

Posts: 3084
Filters: 41
Congratulations on your newest Editor's Pick!
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Crapadilla
lvl 50 Filter Weaver

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Quote
ahimsa wrote:
Congratulations on your newest Editor's Pick!


Yup. Well deserved! Smile

Quote
Vladimir Golovin wrote:
(a little slow though).


Hmmm... renders pretty fast here: 18-20 seconds on average. Seems speedy enough. Wink

It does seem a little unresponsive while interactively tweaking though. Maybe one could get rid of the blur/highpass?
--- Crapadilla says: "Damn you, stupid Mac beta!"
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Mike Blackney

Posts: 117
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Thanks so much! Smile

Vladimir: It is too slow, and I think I should go back over it and do a speed boost. All I need to do is get out a fat marker and get rid of some of the less important noises Sad or maybe combine a few Big grin

Crapadilla: Thank you! Great point about the cracks, I might have a play with them. And my lord, you must have a nice PC!!
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Crapadilla
lvl 50 Filter Weaver

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Quote
Mike Blackney wrote:
And my lord, you must have a nice PC!!


Just teasing you guys a little, hehe. I'm having too much fun smoking through filters on my new dual xeon-quad-core rig...

Devil Grin

Anyways... I was also wondering why you 'compressed' the bump height information so tightly around the mid gray values. If you ditched the last brightness/contrast before the height map input and turned the Surface Height way down to values around 1, you'd basically get the same visual results and have a more usable bump map, no?

Also, you might try ditching the blur on the height tree and introduce curve-profile controlled micro-bevels to the relevant tile components (a circular arc and very small bevel values should do well). Maybe that speeds things up a bit in the interactivity department. Smile
--- Crapadilla says: "Damn you, stupid Mac beta!"
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capnsparrow
CapnSparrow

Posts: 175
Filters: 25
Wow... very nice indeed. Cool

Great presets too! Smile
Okicyapo
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Kraellin
Kraellin
Posts: 8888
Filters: 80
great look!

my only question is, with the chipped edges (age), wouldnt you also have a bit of grime or something? or, is that already there? i really do like this. it's probably the best ceramic tile filter going. but the grime, man! where's the grime?! Wink
Ya can't sell art to artists!

Craig
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StevieJ
Designer/Artist

Posts: 9576
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Quote
Kraellin wrote:
but the grime, man! where's the grime?!

LOL.... They are worn floors that just had Tylex used on them Wink Big grin LOL....

You want grime??? Where's Carl??? LMAO..... Smile

Again, great work on the grout and worn edges on this one!!! The best I've seen too!!! Smile

If you want more speed, I would suggest sacrificing the tile texture pattern (swirls).....kinda doesn't go with it in my opinion. A clean light texture might be more realistic. I would also suggest, if you want one with the texture "swirls", to develop them into something like a marble pattern.....
Steve

“Buzzards gotta eat.....same as worms....." - Clint :)
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Constantin Malkov
3D Artist/Animator
Posts: 128
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Good! Really good!
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Crapadilla
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Quote
Constantin Malkov wrote:
Good! Really good!


Yeah, and it actually makes me want to do some high-detail glazed tiles as well. There are plenty of variations on the theme... Wink Big grin
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aegean

Posts: 23
Excellent!!! more variations please

ae
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Crapadilla
lvl 50 Filter Weaver

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That's a cute avatar, aegean! Wink
--- Crapadilla says: "Damn you, stupid Mac beta!"
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jffe
Posts: 2332
Filters: 60
Wow, this one went HU pretty fast. Well deserved though, nice tiles. Smile

jffe
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jitspoe
Posts: 68
Filters: 9
The tiles themselves look great, but the stone patterns could use a little work. Too swirly. You might try decreasing the distortion and increasing the roughness a little. Maybe blend a couple together with some noise as the mask.
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Mike Blackney

Posts: 117
Filters: 29
Thanks jitspoe. They're meant to look like marble, not stone, so swirliness isn't too big a problem. Cheers on the crit, but for what it's worth, I used photo overlays to bump this texture up a little and for what I needed it, it worked perfectly.
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