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Gouged & Scared by Carl



ahimsa

Posts: 3084
Filters: 41
Gouged & Scared by Carl
http://www.filterforge.com/filters/4531.html

User added an image
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ahimsa

Posts: 3084
Filters: 41
That looks real! You did a great job on this. Big grin












You're still a brat. Tongue
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Carl
c r v a

Posts: 5142
Filters: 51
HEHE I've almost milked Dilla scratch snippet to death Big grin
Quote
ahimsa wrote:
You're still a brat

No you are Tongue Big grin
I'm going to live forever or die trying


........Carl


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ahimsa

Posts: 3084
Filters: 41
You found a lot inside it. Nothing wrong with that. You made good use of that snippet and I think that is what people who make snippets hope for. My snippet has never been used as far as I've seen.







Brat
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Carl
c r v a

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which is your snippet Question Smile
I'm going to live forever or die trying


........Carl


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ahimsa

Posts: 3084
Filters: 41
This is http://www.filterforge.com/filters/3654.html

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Carl
c r v a

Posts: 5142
Filters: 51
had a look and sounds like a challenge Wink Smile - trouble is it look like a good complete filter already - but you've inspired me to have a play Smile
I'm going to live forever or die trying


........Carl


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Crapadilla
lvl 50 Filter Weaver

Posts: 3246
Filters: 57
Interesting one, Carl! Smile
--- Crapadilla says: "Damn you, stupid Mac beta!"
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StevieJ
Designer/Artist

Posts: 9576
Filters: 163
What is this abomination??? Devil Grin LOL.... just kidding, buddy......looks cool.....Kinda like some kind of alloy alien matallic surface Smile Smile Smile
Steve

“Buzzards gotta eat.....same as worms....." - Clint :)
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Kraellin
Kraellin
Posts: 8888
Filters: 80
i like the marring and gouging on this, but there's something about the material being gouged that looks odd to me. so, i mostly like this one, but something somewhat artificial looking about the base material i cant quite buy.
Ya can't sell art to artists!

Craig
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uuk
uuk
Posts: 92
Filters: 136
Very Very Very nice filter Carl,
looks very realistic, But...
it is a bit 'Noisy'
( has a little too much noise )

But other than that,
GREAT Filter Smile Wink
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Carl
c r v a

Posts: 5142
Filters: 51
Quote
Kraellin wrote:
about the material being gouged that looks odd to me

Quote
uuk wrote:
it is a bit 'Noisy'

Quote
StevieJ wrote:
What is this abomination???

it not as sharp as i'd like so will work a bit on it when i get a chance
Quote
Crapadilla wrote:
Interesting one, Carl!

Quote
uuk wrote:
Very Very Very nice filter Carl,
looks very realistic, But...

Quote
StevieJ wrote:
looks cool

thanks all for comments Big grin
I'm going to live forever or die trying


........Carl


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StevieJ
Designer/Artist

Posts: 9576
Filters: 163
Quote
Carl wrote:
it not as sharp as i'd like

Yeah, I would take out that light perlin noise layer altogether.....then metal/chrome the hell out of it.....I have just the filter to help you do it Devil
Steve

“Buzzards gotta eat.....same as worms....." - Clint :)
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KGtheway2B
KGtheway2B
Posts: 288
Filters: 21
Very nice filter, I'd love to make a few suggestions though,

I would really like to see you give the diffuse map a bit more of the detail (grain and noise) instead of having the normal map the primary source. If you have good luck adding diffuse detail, maybe you could de-grain the normal map just a bit too.

Here's a good example- http://www.filterforge.com/filters/938.html look at the diffuse and normals here, the normal map there is a bit less grainy (which is a better use for normals) but the diffuse has lots of detail.

I've noticed this on your other excellent concrete textures: They both look great when rendered from filterforge, but the diffuse maps are somewhat of a let-down, I know you can rock these things crazy good!

If you come up with a good concrete diffuse technique be sure to update your other ones too!
!!!
http://www.filterforge.com/filters/3524-diffuse.html
!!!
http://www.filterforge.com/filters/3445-diffuse.html

Had a look at your other stuff- great collection! (I'd kill for a bullet hole generator that had transparency!)
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Carl
c r v a

Posts: 5142
Filters: 51
Thanks KG for your post it has prompted me to try understand mapping better [ I'm a traditional 2d artist ] I have adjusted this filter as you have suggested and there is also now controls for varying the noise in the normal map, will resubmit now for Monday Smile . I will look at the other filters next week as they're fairly complicated and will need a greater amount of rewiring and time, also I'll have look at a bullet hole generator with transparency Wink . I think I might have to reassess some of my other surface filters. Appreciate your post Cool Smile
I'm going to live forever or die trying


........Carl


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StevieJ
Designer/Artist

Posts: 9576
Filters: 163
Hmmmmmmm.....does sound familiar Wink Big grin

This filter makes me feel "gouged and scared" Devil Grin .....I think you meant "scarred" on the spelling Wink Big grin .....but "scared" works too Devil Grin Just kidding, buddy.....how's the update coming along??? Smile
Steve

“Buzzards gotta eat.....same as worms....." - Clint :)
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StevieJ
Designer/Artist

Posts: 9576
Filters: 163
Looks much clearer Cool Nice work!!! Smile Smile Smile

So, this work is still "scared", eh??? Wink Big grin
Steve

“Buzzards gotta eat.....same as worms....." - Clint :)
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KGtheway2B
KGtheway2B
Posts: 288
Filters: 21
Big improvement!

If you still have access to the old version send me a diffuse and normal from it. I'll have to show you an in-game comparison so you can see the difference.
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Carl
c r v a

Posts: 5142
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Quote
StevieJ wrote:
scared

mmmm another update I see Blush
Quote
KGtheway2B wrote:
Big improvement!

Thanks KG Big grin
I'm going to live forever or die trying


........Carl


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Kraellin
Kraellin
Posts: 8888
Filters: 80
well, 'scared' works if you consider those gouge marks as fingernails on the inside of a coffin Big grin
Ya can't sell art to artists!

Craig
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2140
Filters: 48
Looks very good on thumbnails, but lacks details on larger renders.
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Carl
c r v a

Posts: 5142
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Hi Vlad, are you talking about a particular map or just the whole thing, I would love to know so I can make better filters and get this one right Smile
I'm going to live forever or die trying


........Carl


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KGtheway2B
KGtheway2B
Posts: 288
Filters: 21
Diffuse map:

-Color-
You made a step in the right direction with the diffuse changes, but I think you should go a bit further. From what I can tell right now the color in this is determined only by the lighting situation. It has no color besides the little bit of gray in the swirley details. Add a "base" color, gray would be the typical choice for your presets, but who knows, maybe red or blue might look good, you definitely want to give people the choice.
-Detail-
You are on the right track here with the shifting from normal grain to diffuse grain, but the diffuse is still lacking. I think that if you succeed in getting the normals up to par a diffuse map with less contrast (and more of a basic flat detail) would do wonders. Take a look at this diffuse: http://www.filterforge.com/filters/1384-diffuse.html (Ignore the top and bottom detail, focus on the "belt" in the middle) It's fairly plain, it's got some nifty details here and there but for the most part it seems to have fairly low contrast and some boring colors. If you added some more oomph to the diffuse (even some perlin noise would go a great distance) it would be great.

EDIT: Here's a nifty noise you might be able to use: http://www.filterforge.com/filters/4516.html

Normal Map:
-Too 'Smooth'-
Sharpening up the look of the normal map would be a big help for this filter. It would make the cuts and gouges look a bit more like they were scratched instead of smoothed off. Now I'm not just saying pass the normal by a sharpen filter, what you need to do is make the edges look rougher, take a look at this one: http://www.filterforge.com/filters/1478.html that's a good example of one approach you might take. (Although I think you shouldn't go quite that rough, especially for the scratches)

I'm gonna submit this before I accidentally close the window. I'll edit if I find it needs better explanation.

Also: once you get this one perfect, I demand you go back and re-do your other concrete filters too. Big grin
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Carl
c r v a

Posts: 5142
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Excellent KG, going to work on your helpful advice - Thankyou very much Smile
I'm going to live forever or die trying


........Carl


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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2140
Filters: 48
Quote
Carl wrote:
are you talking about a particular map or just the whole thing


I was talking about the default preset.
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