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Vladimir Golovin
Administrator |
Hauberk's Material by Constantin Malkov http://www.filterforge.com/filters/4651.html |
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| Posted: November 2, 2007 3:57 am | ||||
| jffe |
Aha ! Real chainmaille. nice. jffe Filter Forger |
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| Posted: November 2, 2007 4:05 am | ||||
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Vladimir Golovin
Administrator |
Wow.
This is a masterpiece. Splendid result and excellent speed achieved with economy of means. Everyone interested in making filters MUST download this and take a look. The only suggestion I have is to rename this filter to 'Chain Mail', which is a correct name for 'кольчуга' in English. Hauberk refers to a specific piece of armor, while Chain Mail describes the material/technique itself. |
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| Posted: November 2, 2007 4:08 am | ||||
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Vladimir Golovin
Administrator |
Another suggestion: remove the bumpy noise in the space between rings, make these regions completely flat -- this will improve the normal map:
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| Posted: November 2, 2007 4:16 am | ||||
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Crapadilla
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Excellent work! --- Crapadilla says: "Damn you, stupid Mac beta!" |
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| Posted: November 2, 2007 4:53 am | ||||
| Qender | I'm not sure how this one was done, I'll definetly have to study it when I get the chance, but this one is amazing! | |||
| Posted: November 2, 2007 4:59 am | ||||
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Sphinx.
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Indeed very nice! Looking forward to learn from the construction of this filter |
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| Posted: November 2, 2007 5:18 am | ||||
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Rawn (RawArt)
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WOW! | |||
| Posted: November 2, 2007 6:04 am | ||||
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Crapadilla
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So Constantin, how about scale mail next? --- Crapadilla says: "Damn you, stupid Mac beta!" |
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| Posted: November 2, 2007 7:27 am | ||||
| Kraellin |
that's just too clever if you remove the perlin noise and the blur going into the switch that is just before the 'height', you can remove the roughness vladimir is talking about. replace it with something like 'average color'. this will also speed the filter up a tiny bit by losing the blur. then, just leave anti-aliasing off for that rougher metal look or leave it on for clean metal look. but, if you want that rough metal look back, try putting the perlin back further in the filter near the ring creation parts. ![]() Ya can't sell art to artists!
Craig |
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| Posted: November 2, 2007 7:52 am | ||||
| Kraellin |
you could also run the perlin into the 'cutoff' of a 'maximum color' and run the max color into the blend. this would give you some of the rough look to the metal without adding much to the background of the normal map. Ya can't sell art to artists!
Craig |
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| Posted: November 2, 2007 8:09 am | ||||
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Vladimir Golovin
Administrator |
Are you talking about the Maximum Level component? If yes, are you sure that introducing a dependency on the source image is a good idea for this filter? Also, this would automatically classify the filter as an Effect, which I think is not appropriate for it. |
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| Posted: November 2, 2007 8:20 am | ||||
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Vladimir Golovin
Administrator |
Umm, why Average Color? It also depends on the color of the source image and will turn the filter into an Effect. |
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| Posted: November 2, 2007 8:24 am | ||||
| Kraellin |
yes, i meant maximum level, not max color. and there are other ways to do it besides this. it's the perlin that is introducing the noise to the normal map background.
also, i would add an 'image' component to one of the switches to get a complete transparent background when the background control is checked. Ya can't sell art to artists!
Craig |
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| Posted: November 2, 2007 8:27 am | ||||
| Kraellin |
i'm also thinking that it might be possible to 'bend' some of the rings to show denting and beating. maybe a noise distortion somewhere on a switch? Ya can't sell art to artists!
Craig |
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| Posted: November 2, 2007 8:28 am | ||||
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Vladimir Golovin
Administrator |
What's the point of adding Image if you can do this by simply setting the Alpha to zero? Plus the filter already has an option for transparent background. |
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| Posted: November 2, 2007 8:34 am | ||||
| Kraellin |
nope. you're right. never mind. the only reason for adding an image component would be to see the transparent background in FF and that's not necessary. Ya can't sell art to artists!
Craig |
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| Posted: November 2, 2007 9:03 am | ||||
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Crapadilla
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To see the transparent background in FF, you could also just create a new image with *tadaa* alpha value of 0! ![]() --- Crapadilla says: "Damn you, stupid Mac beta!" |
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| Posted: November 2, 2007 9:13 am | ||||
| Kraellin |
well, i tried this using a max color and another with a max level. both seem to have very little effect on when this is applied to an image. but, i dont know about 3d and what it might do there.
another way to reduce the noise in the normal map background would be to add a control the perlin contrast. turn that up and down depending and move the surface height slider up and down as well. it changes the look a bit, but will reduce that background roughness. Ya can't sell art to artists!
Craig |
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| Posted: November 2, 2007 1:09 pm | ||||
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Vladimir Golovin
Administrator |
I still don't get it -- how histogram-based components such as Maximum Level can be used in a filter that doesn't use the Image component? | |||
| Posted: November 2, 2007 1:31 pm | ||||
| Kraellin |
well, i dont want to post the filter, since that might take away usage from his filter, but i can tell you pretty simply what i did. i just stuck a max level between the perlin and the blend in the height leg and removed the blur. and i plugged the max lvl into the background of the blend. and that's it. basically, all it does is lower the contrast of the perlin and produce a sort of gamma rise. and that reduces all the noise. so, it affects the entire filter, not just the background of the normal map. and, if that's not desirable, then i dont have another solution at the moment. but it does accomplish removing the roughness of the normal map background. Ya can't sell art to artists!
Craig |
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| Posted: November 2, 2007 1:47 pm | ||||
| Kraellin |
ok, a better solution: add a threshold AFTER the blend on the height leg and a set alpha and simply mask out the darker noise. this keeps the same noise level on the chain but loses it in the normal. and forget about avg color and max level. just leave the perlin and all that intact. Ya can't sell art to artists!
Craig |
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| Posted: November 2, 2007 2:01 pm | ||||
| Constantin Malkov |
I am much obliged to All.
Your comments and suggestions help me to improve my works. And I hope my filters will be useful for You in creating of Your works. About Normal Map, I'll send fixed version I've just connected 'Threshold' to 'Noise' ('Perlin Noise map') P.S.
Will see... |
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| Posted: November 2, 2007 2:05 pm | ||||
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Mike Blackney
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Really, really wonderful filter! I'm going to go have a look at its insides now |
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| Posted: November 2, 2007 8:37 pm | ||||
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Crapadilla
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This filter should really en'lighten' some to the power of 'knowing your blend modes'. A few things that came to my mind when checking out the brilliantly assembled guts: - The stretched chaff component could be replaced by a stretched perlin with minimal impact on the overall look, I'd wager. - I doubt the blur after the high-roughness perlin noise is really needed. With the ring mesh as background, you could just blend the perlin noise over it using a very small blend value (probably 3 or even lower) and a blend mode of screen or overlay. Instead of just giving the user a toggle for 'Rings Roughness', you could introduce more fine-control of the micro-bumps via a slider. --- Crapadilla says: "Damn you, stupid Mac beta!" |
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| Posted: November 3, 2007 7:39 am | ||||