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Cell Leather by Sphinxmorpher



Constantin Malkov
Crapadilla's Fan
Posts: 120
Filters: 20
Cell Leather by Sphinxmorpher
http://www.filterforge.com/filters/4851.html

User added an image
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Constantin Malkov
Crapadilla's Fan
Posts: 120
Filters: 20
I like V2 - no questions!
And very good speed.
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Sphinx.

Posts: 461
Filters: 43
actually I just resubmitted with no 2 as lead Big grin (+ some internal rearranging and a new preset)

I had the filter rejected two times because it was too slow, but I didn't feel that I could sacrifice anything, so I added a little optimization trick which uses blurs (!) to speed up rendering (only works for rather low frequency renderings) - thats why you see a slow first row rendering (the bitmap buffers need to render internally). I just checked in a snippet that describes this method..
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ahimsa

Posts: 3052
Filters: 41
Strange, but very cool filter. I like that default preset the best. Looks like some sort of putty. Smile
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Kraellin
Kraellin
Posts: 8795
Filters: 79
very photo-realistic! i'll be studying this one, sphinx. nicely done!
Ya can't sell art to artists!

Craig
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uuk
uuk
Posts: 92
Filters: 136
Nicely done,
i like the black colored presets.. they remind of car tire rubber.
Nice work!
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Carl
c r v a

Posts: 5108
Filters: 51
Very cool - blur speeding it up I'll have to have a look at that Smile
I'm going to live forever or die trying


........Carl


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Conniekat8
Filtereurotic
Posts: 340
Filters: 3
Beautiful filter! It renders reasonably fast too.
But seriously, I don't mind waiting a bit to see something this cool render out.
I'm going to try it's bump map in Zbrush Big grin I think it'll make for some nice texturing.
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StevieJ
Designer/Artist

Posts: 9575
Filters: 163
I missed this one......nice work!!! I love the texture and lighting you have created in this one Smile
Steve

“Buzzards gotta eat.....same as worms....." - Clint :)
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Kraellin
Kraellin
Posts: 8795
Filters: 79
ah, editor's pick. well deserved!

folks, this one is an extremely good one to study for how to do lighting and textures. this is as near to photorealistic of any filter i've seen in the library...ANY!
Ya can't sell art to artists!

Craig
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Conniekat8
Filtereurotic
Posts: 340
Filters: 3
This is more of a filter making question, but it's relevant to this specific filter... I think Smile
I'm curious, if someone wanted to have double pairs of stitches running close together, how would you go about that?
I was looking at where perlin noise was plugged into profile gradient, hoping I could offset a phase of the gradient a little bit, then blend them back together, but no luck on getting an offset.
I'm trying to make double stitching that is often found on upholstery or jeans Smile

Elp... Yelp... Help Smile
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Sphinx.

Posts: 461
Filters: 43
Do you have a sample pic? Also check out this my Winding Trace as it uses the same concept, but in a more customizable fashion (basically it "winds" everything you feed it)
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Conniekat8
Filtereurotic
Posts: 340
Filters: 3
I still need to work on this one.... but here's what I made so far (background is constantin's jeans filter)

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jffe
Posts: 2317
Filters: 60
Nice, reminds me of the cushions filter but with it's own style and take on that theme. Smile

jffe
Filter Forger
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Sphinx.

Posts: 461
Filters: 43
Conniekat,

I get the idea now.. the winding method will not make the strings dive down into the material, it will only wind the string composite strings them selves. But it looks like you're on track there.. I'd first make a nice fine winding string, and then multiply it with a repeating gradient mapped with an inverted peak curve (the impulse curve should work well here), which very much looks like you're doing here..
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Conniekat8
Filtereurotic
Posts: 340
Filters: 3
Thanks Sphinx, I think I'm slowly getting there Smile
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KGtheway2B
KGtheway2B
Posts: 288
Filters: 21
Just wanted to give you a belated thanks. I use this one all the time. It's great.
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