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Wooden Roof by Constantin Malkov



Kochubey
Filter Forge, Inc.

Posts: 49
Filters: 30
Wooden Roof by Constantin Malkov
http://www.filterforge.com/filters/4914.html

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Kochubey
Filter Forge, Inc.

Posts: 49
Filters: 30
WOW!
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2092
Filters: 48
Looks really nice, but the normal map is a bit too overdone -- I'd reduce the Surface Height to 10 or so. Also, the surface texture (diffuse) is too dark -- I'd brighten it.
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Conniekat8
Filtereurotic
Posts: 336
Filters: 2
Beautiful filter!!! I love how realistic it's looking Smile
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Constantin Malkov
3D Designer, Animator
Posts: 105
Filters: 19
Creating this filter I was need to learn how to make roof tiles and wood surface
and I couldn't find the more better examples than PERFECT filters
Wood by Kochubey and Vintage Clay Tile by Mike Blackney

"Wooden roof" with only one control now.
But the next controls are planned and can be added:

[1] wood surface roughness
[2] planks position (H,V,Random)
[3] different planks width in rows
[4] wood surface type (custom or/and random control)
[5] broken, replaced & lost planks
[6] moss
[7] wet surface
[8] colors slider
[9] chaos control (chaos shift degree in any sides)
[10] space between planks
[11] wood pattern type

Any suggestions are welcome and will be considered

Quote
Vladimir Golovin wrote:
...the normal map is a bit too overdone -- I'd reduce the Surface Height to 10 or so
...the surface texture (diffuse) is too dark -- I'd brighten it

OK

Possible variations:

WR-N1 (added controls: "8")
User added an image
WR-N2 (added controls: 3,4,8,10,11)
User added an image

Thanks to Tatiana and Connie for positive comments
and to Vladimir for constructive critique.

Merry Christmas!
Constantin
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Kraellin
Kraellin
Posts: 8062
Filters: 77
looks great, constantin. i'd add the variations. those last two images are excellent! but, if you dont want to do them all in one filter, by all means do another Smile
filters, filters, filters... NO FILTERS FOR YOU!!!

Craig
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2092
Filters: 48
I'd also try to keep the original, weathered look while toning down the normal map. When saying that the diffuse map is too dark, I wasn't talking about the result, I was talking about the fact that the Surface Color input is too dark and that you had to compensate for that by increasing the lighting Brightness to 300 or so.
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