Login - Create Account

CUT IT OUT !!! by Carl



StevieJ
Designer/Artist

Posts: 9575
Filters: 163
CUT IT OUT !!! by Carl
http://www.filterforge.com/filters/5048.html

User added an image
Steve

“Buzzards gotta eat.....same as worms....." - Clint :)
  Details E-Mail
StevieJ
Designer/Artist

Posts: 9575
Filters: 163
This one freaks me out!!! Devil Grin just kidding.....looks pretty neat!!! Cool

I was wondering how this would look under some surface lighting for 3D..... Devil
Steve

“Buzzards gotta eat.....same as worms....." - Clint :)
  Details E-Mail
jffe
Posts: 2317
Filters: 60
Cool filer. At first it looked horrible to me, like what is this crap, then my eyes adjusted 3-4 seconds later, and I could see the levels going on. Big grin

jffe
Filter Forger
  Details E-Mail
Carl
c r v a

Posts: 5109
Filters: 51
Thanks for having a look guys, Dilla sort of pushed me into releasing this one out of my storage yard after posting the same concept in the " suggest new filters " thread, it was the third in the cutaway series after the last two reached the dizzy height of LU I abandon this one. I've added a switch for the option now for variable size, angle, colour and texture side walls on the pieces, which I'll release as an update, here is a sample of the new option

I'm going to live forever or die trying


........Carl


  Details E-Mail
Crapadilla
lvl 50 Filter Weaver

Posts: 3187
Filters: 56
I like it, but... Big grin

...the drop-shadows can be done without the use of any blur components*, whose absence would - dare I say it - make the whole thing much faster!

Wink Devil Grin

[* see my little 'addition' at the top of the filter tree]

CUT IT OUT blatantly crappified !!!.ffxml
--- Crapadilla says: "Damn you, stupid Mac beta!"
  Details E-Mail
Sphinx.

Posts: 462
Filters: 43
I like this one alot! Very cool

It looks like there could be some advantages (regarding memory efficiency and maybe performance) by using the ARGB assemble trick and then process in "parallel" and extract channels finally for the blending part. See the DO's and DONT's articles.
  Details E-Mail
voldemort
voldemort
Posts: 788
Filters: 552
Quote
Sphinx. wrote:
I like this one alot! Very cool

It looks like there could be some advantages (regarding memory efficiency and maybe performance) by using the ARGB assemble trick and then process in "parallel" and extract channels finally for the blending part. See the DO's and DONT's articles.


Okay I ran this through 50 translation websites and finally decoded your secret alien brain sucking plan ha ha evil alien Im on to you
no longer will your mutant q-tip be able to use my own ear wax to suck my brain
I will be cramming my ears full of brocoli to prevent exactly this tonight

And I finally figured out the cryptic reason why sane men put hamsters in their rear ends --they are anal probe watch dogs and so beleive me henry the hamster will have a new home tonight

next dont think plan b will work either to prevent you from using my nose as an alternate method of obtaining my brain I will be filling my nose with toe nail clippings try succking it out now with out getting shredded by them

Wisly my wife has told me if I do this I will be sleeping downstairs alone tonight --smart move on her part --this will help keep the family safe

Oh wait just got a P.M from her

lets see

"" Dear husband I have assigned several ""secret agents to protect you tonight"" they bring a special protective white jacket that allows you to hug your self nonstopp --aliens cant stand it when you hug your self.. They also have several needles with drugs that will make you super human to protect you ... You will know them by thier white coats and butterfly nets ""the nets are for any airborne attacks"" look for their secret transport it is cleverly disquised as an ambulance. Me and the children will be prudently hiding in a third world nation and have deliberatly not forwarded the info so you cant spill the beans if they do succsseed in sucking out your brain with love --your wife


Great move honey

Ive been studying the masters at alien detection at the hospital

apparently I should consider shaving my head as well seems to be the right thing to do also Im kind of confused as to why I need to drool alot but I will figure that out to so HA!! You and your alien Ilk shall not have my brain tonight

sorry but I have to go those darn spiders are crawling all over me again










p.s. next time try engllsh for the mentally challenged like my self
lets all whine for a wine port
  Details E-Mail
Sphinx.

Posts: 462
Filters: 43
wow Question
  Details E-Mail
voldemort
voldemort
Posts: 788
Filters: 552
Quote
Sphinx. wrote:
wow


oh dont get upset the secret agents whent ahead and shaved my head and they said the electricity to my head will help protect agains brain scans +++ a big bonus --the drooling will follow shortlye
Big grin
lets all whine for a wine port
  Details E-Mail
Kraellin
Kraellin
Posts: 8795
Filters: 79
someone kindly inform volde's wife that he's off his medication again. thank you Smile
Ya can't sell art to artists!

Craig
  Details E-Mail
voldemort
voldemort
Posts: 788
Filters: 552
Quote
Kraellin wrote:
someone kindly inform volde's wife that he's off his medication again. thank youfilters, filters, filters... NO FILTERS FOR YOU!!!


off my meds they must have hit me with at least 3 different needles
Big grin
lets all whine for a wine port
  Details E-Mail
Kraellin
Kraellin
Posts: 8795
Filters: 79
Big grin
Ya can't sell art to artists!

Craig
  Details E-Mail
Carl
c r v a

Posts: 5109
Filters: 51
Quote
Crapadilla wrote:
but...

Thanks Dilla I have done as you suggested and resubmitted, your help has been greatly appreciated Wink - sincerely Carl Cool Smile

Quote
Sphinx. wrote:
I like this one alot! Very cool

Thankyou, high praise coming from one of the top authors here, and I'm glad your back Smile
Quote
Sphinx. wrote:
ARGB assemble trick and then process in "parallel" and extract channels finally for the blending part. See the DO's and DONT's articles.

I will have to find this do's and don'ts article - is there a filter that uses the trick you speak of so I can understand as I am not a technical person Smile

Quote
voldemort wrote:
Okay I ran this........

LMAO just a tip but Tin Foil wrapped around the head works for me, and a question do guinea pigs work as well as hamsters Wink Smile

I'm going to live forever or die trying


........Carl


  Details E-Mail
Sphinx.

Posts: 462
Filters: 43
Quote
Carl wrote:
I'm glad your back


Been to Thailand for a few weeks - great trip! (I might post a few interesting pics.. ofcourse I couldn't help thinking about how to recreate different textures etc I saw in Thailand in FF Wink )

Quote
Carl wrote:
is there a filter that uses the trick you speak of so I can understand as I am not a technical person


Mmm.. yeah, but its not really that complicated. When you have a color in FF its composed of RGB and A (alpha), which also can be considered as four grayscale channels. Since the shadows are black only (the deepest grayscale shade), you can assemble up to four grayscale sources using Assemble RGB and Set Alpha - then you run this assembled line into ONE blur, and after the blur you extract the channels again using three extract RGB and one Get Alpha. Voila! You just removed three blur components this way.

In other words, simply take three or four of your shadow pipelines and assemble them into a color before running that into a blur.

While you may not experience any particular speedup with low resolutions, the filter will be much more memory efficient and have shorter initialization time (the time from when you click a preset to when FF actually starts rendering). Thing is that the channel assembling and extracting also costs something performancewise, so in general the more "parallel" operations you can stuff into an assembled line like described, the more significant the gain will be.
  Details E-Mail
Sphinx.

Posts: 462
Filters: 43
Here's my "private" version of your filter - added some depth darkening, a few optimizations, a few new controls and the RGB trick. I also added yet another layer of cut outs - and it still runs faster Smile Feel free to use whatever you want from it.

Cut Out - Sphinx.ffxml
  Details E-Mail
Crapadilla
lvl 50 Filter Weaver

Posts: 3187
Filters: 56
The update displays excellent performance now, but... Wink

... if you hook the 'shadow perlin noises' into the 'Background' input of the 'image perlin noises', you can even ditch the 5 blend components! Keep boiling it down! Wink Big grin

Also, I'd remap all the shadow noises' 'Roughness' parameters to a maximum of 25 (roughly half the max 'Roughness' of the image noises). Currently the shadows kind of disintegrate for high 'Edge Roughness' values.

Furthermore, the 'Variation' control is kind of redundant, don't you think?! Wink (look under 'Size,pixels' *hint hint*) Instead of that control, maybe you could give us 'Stretch' and 'Angle' controls for the perlin noises... Big grin

Only then will the filter be "Certified Genuine Blatantly Crappified"! Devil Grin Devil
--- Crapadilla says: "Damn you, stupid Mac beta!"
  Details E-Mail
Kraellin
Kraellin
Posts: 8795
Filters: 79
and before i'd certify it, things would have to be displayed better within the editor. ALL filters are linear in progression. they shld show this so that others can follow them easier. this is actually one of the reasons i sometimes mod someone else's filter and they end up with zero credit in the usage stats. so, neatness counts! Smile

Cut Out - Carl - Sphinx - Dilla - rev 1 Craig.ffxml
Ya can't sell art to artists!

Craig
  Details E-Mail
Crapadilla
lvl 50 Filter Weaver

Posts: 3187
Filters: 56
Now you're splitting hairs ermmm... connections! Wink

Carl's original layout was very readable!
--- Crapadilla says: "Damn you, stupid Mac beta!"
  Details E-Mail
Kraellin
Kraellin
Posts: 8795
Filters: 79
Big grin
Ya can't sell art to artists!

Craig
  Details E-Mail
Carl
c r v a

Posts: 5109
Filters: 51
Sorry for slow reply my internet been down [ you realise how much you come to rely on it Wink ]
Quote
Crapadilla wrote:
the 'Variation' control is kind of redundant

All excellent suggestion which I will adopt with gratitude , clever getting rid of the 5 blends, and your right the edge roughness went astray Smile [ more thanks Cool ] the variation control is the only question - with the size pixel control it varies the size of the perlin noise [ basicly zooming in and out on the one pattern], with the variation control it changes the actual pattern Question Smile

Quote
Sphinx. wrote:
Been to Thailand for a few weeks - great trip! (I might post a few interesting pics.. ofcourse I couldn't help thinking about how to recreate different textures etc I saw in Thailand in FF

I don't know what part of the world you live in but for me coming from an anglo culture, Asia is a fasinating alternative world Smile FF gets under your skin and you start seeing textures every where you look Wink Smile
Quote
Sphinx. wrote:
Here's my "private" version of your filter

Excellent and it is fasinating how 2 clever minds approach something so differently, I thought I could use a different noise with yours and release a second version of Cut It Out!!! [ thankyou for showing that trick and the effort you put in I really don't know how you work these things out so cleverly ], and also directing me to the Do's And Don'ts thread which I was going to go back to now and ask for it to be Stickied for the brain challenged like my self Wink Smile
Quote
Kraellin wrote:
before i'd certify it,

Well I need full certification of course, I do try and keep them neat and play a little game with myself, this one was made to look like a Rocketship [ I know, it's sad behavior ] but I notice when you download it, the spaces close up, some even overlaping slightly Big grin
Quote
Crapadilla wrote:
Only then will the filter be "Certified Genuine Blatantly Crappified"!

I'm working on it Wink Big grin Big grin Big grin
I'm going to live forever or die trying


........Carl


  Details E-Mail
Crapadilla
lvl 50 Filter Weaver

Posts: 3187
Filters: 56
Quote
Carl wrote:
the variation control is the only question - with the size pixel control it varies the size of the perlin noise [ basicly zooming in and out on the one pattern], with the variation control it changes the actual pattern Question Smile


Under the 'size, pixels' control we already have a 'variation' control that globally changes noise seeds, hard-wired for each and every filter on the library. Your 'Variation' control does the exact same thing, hence it is redundant. Wink
--- Crapadilla says: "Damn you, stupid Mac beta!"
  Details E-Mail
Crapadilla
lvl 50 Filter Weaver

Posts: 3187
Filters: 56
Quote
Carl wrote:
[...] but I notice when you download it, the spaces close up, some even overlaping slightly


I guess Craig uses a different thumbnail size (large) for components and mistakes the resulting clutter for carelessness on the author's part. Wink Wink Wink Devil Grin
--- Crapadilla says: "Damn you, stupid Mac beta!"
  Details E-Mail
Carl
c r v a

Posts: 5109
Filters: 51
I must admit I thought that gave you further variations, then it is redundant with this filter and I presume that mean you'd only use controled variations if you had a number of variable components that you wanted to independently vary with out a global variance effecting all variance at once [ hope that made sense ] Smile
Quote
Crapadilla wrote:
I guess Craig uses a different thumbnail size (large) for components

So the author choice is not passed on to the downloaders it defaults to the users selection while the Randomizer Settings are also default to the users settings, it would be nice for the author selections to be passed on to the user Smile
I'm going to live forever or die trying


........Carl


  Details E-Mail
Carl
c r v a

Posts: 5109
Filters: 51
Quote
Sphinx. wrote:
my "private" version of your filter

I am using your Depth Darkening control that was a neat idea, I would have tried using the brightness and contrast component, thanks again Cool Smile
I'm going to live forever or die trying


........Carl


  Details E-Mail
Crapadilla
lvl 50 Filter Weaver

Posts: 3187
Filters: 56
Quote
Carl wrote:
you'd only use controlled variations if you had a number of variable components that you wanted to independently vary with out a global variance effecting all variance at once


Exactly!
--- Crapadilla says: "Damn you, stupid Mac beta!"
  Details E-Mail

<< 1 2 >>