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Bubble Wrap by Lucato



Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2119
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Bubble Wrap by Lucato
http://www.filterforge.com/filters/505.html

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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2119
Filters: 48
Beautiful!
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2119
Filters: 48
A minor problem with the normal map -- the bubbles are shaped conically:
http://www.filterforge.com/filters/505-normal.html
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Crapadilla
lvl 50 Filter Weaver

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Big grin
--- Crapadilla says: "Damn you, stupid Mac beta!"
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Lucato
FF addicted
Posts: 374
Filters: 38
I'm gonna kill you Crapaaaaaa!! Angry You've started that! I'm gonna check all your maps! Heheheh. Big grin

Vlad, I'm gonna try to fix that too. Crying
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Kraellin
Kraellin
Posts: 8795
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hehehe, bubble wrap! how cool, lucato. would have never thought of if myself Smile

craig
Ya can't sell art to artists!

Craig
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Lucato
FF addicted
Posts: 374
Filters: 38
Thanks Craig.

Does anybody has a tip about how to get rid of the f[beep] 'shaped conically'? Smile I mean, a good and easy way.

Btw Vlad, the Result Component or other that has 'Height' would has a 'Height shape' where you would select CONE or SPHERE! Smile Is it possible? Pleasssseee.
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uberzev
not uberfez

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Very nice, I'd just like to note that 'real' bubble wrap is tiled in a hexagonal fashion...

http://www.virtual-bubblewrap.com/ima...00x600.jpg

Make something like that and you've got a winner.
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Crapadilla
lvl 50 Filter Weaver

Posts: 3182
Filters: 56
Quote
I'm gonna kill you Crapaaaaaa!! Angry You've started that! I'm gonna check all your maps! Heheheh. Big grin


LMAO

Quote
Does anybody has a tip about how to get rid of the f[beep] 'shaped conically'? Smile I mean, a good and easy way.


I guess its a linear gradient somewhere that creates the conic shapes in your height maps. Use a bias or gamma curve instead. Ideally, the profile of this curve should be a quarter circle. This way, you would get a perfect hemisphere in the height map.
--- Crapadilla says: "Damn you, stupid Mac beta!"
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Lucato
FF addicted
Posts: 374
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Quote
uberzev wrote:
Very nice, I'd just like to note that 'real' bubble wrap is tiled in a hexagonal fashion...

That's a plot now! Smile Hey Uber, that's the way it was, wasn't it? What way was it, oval or I'm missing something? Smile Thanks for the link. Wink
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Lucato
FF addicted
Posts: 374
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Quote
Crapadilla wrote:
I guess its a linear gradient somewhere that creates the conic shapes in your height maps. Use a bias or gamma curve instead. Ideally, the profile of this curve should be a quarter circle. This way, you would get a perfect hemisphere in the height map.

Thanks for the tip Crapa, I've tried the Contrast+Bias, but It still doesn't work very good. Well, I've changed the structure and created new controls:

Now, you can use it as texture or as effect over your image. You can control the bubble wrap color, increase or decrease the number of bubbles, change its state and bubble wrap side.

In sum, I'm sending an update of my Bubbles Wrap (texture) and the version for effect. So, stay tuned in folks! Smile
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