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= Tracks = by Carl



ronviers
na

Posts: 3522
Filters: 30
= Tracks = by Carl
http://www.filterforge.com/filters/5358.html

User added an image



How do I look? You look ready... [Kill Bill]
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ronviers
na

Posts: 3522
Filters: 30
Very nice, Smile and a lot of looks. Just took a look inside. Wow, that was a lot of work. You are sure getting good at working with various noises.
That's slick how you used tiles and the profile gradient to make the nails on Tracks. I never would have thought of that.



How do I look? You look ready... [Kill Bill]
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Carl
c r v a

Posts: 5142
Filters: 51
There fun to make and work out these types of filter, I imagine low usage but if a couple of users use it I'll be happy, it will be interesting to see how much it gets downloaded, possibly to see how it was done LOL Big grin
I'm going to live forever or die trying


........Carl


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Genie
Genie
Posts: 92
Filters: 29
Love this one! Now all we need is a damsel tied to those tracks! Wink
Dog - Men´s best friend... until internet came along.
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Redcap
Redcap

Posts: 939
Filters: 96
I would have to disagree with you carl. I think this will be HU before you know it. Great look and feel, and despite what you may use it for I find it quite useful.

Gamers will also use it a lot.

Just an idea, have you thought about trying to adapt this to a frame?
Do a good turn daily.

-Scout Motto
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StevieJ
Designer/Artist

Posts: 9576
Filters: 163
Clint Cheekwood Devil Grin

Looks great!!! Cool Cool Cool

Nice work with the details.....tie spikes and gravel..... Cool
Quote
Genie wrote:
Now all we need is a damsel tied to those tracks!

LOL..... Could use Three Dee's new character filter for that..... Wink Big grin
Steve

“Buzzards gotta eat.....same as worms....." - Clint :)
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Kraellin
Kraellin
Posts: 8884
Filters: 80
excellent, carl! looks really good. you might want to contact Poptop software, the guys who did railroad tycoon II and III Wink
Ya can't sell art to artists!

Craig
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jffe
Posts: 2331
Filters: 60
I like Variation #2, dual lawn trains. Pimp

jffe
Filter Forger
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Carl
c r v a

Posts: 5142
Filters: 51
Quote
Genie wrote:
Now all we need is a damsel tied to those tracks!

LMAO I should have thought of that for the description " Damsel not supplied with filter "
Quote
Redcap wrote:
I would have to disagree with you carl.

It will be interesting see what the interest will be Wink
Quote
Redcap wrote:
adapt this to a frame

interesting idea Cool I've got a few things in the works where the rail is adapted to part of metal plates but I hadn't thought of a frame Wink Smile
Quote
StevieJ wrote:
tie spikes and gravel..

yes went from the improving spike colour from you and the gravel coverage from craig + all the other suggestion from everyone during construction, I find it very helpful with people seeing things in a different way to me if you know what I mean Big grin
Quote
Kraellin wrote:
railroad tycoon II and III

LOL I guess there must be some Train enthusiast out there Smile
Quote
jffe wrote:
I like Variation #2, dual lawn trains

LOL come on, trains must go on grass some where in the world Big grin

Thanks all for having a look Cool
I'm going to live forever or die trying


........Carl


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Kraellin
Kraellin
Posts: 8884
Filters: 80
ok, now that you've done this one up right, time to make an upgrade or a new and improved version... Wink take my 'perfect arc' filter and curve those tracks! (i havent looked at the guts of the tracks so, i dont really know if it would work. but, from a cursory view, it shld).
Ya can't sell art to artists!

Craig
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Carl
c r v a

Posts: 5142
Filters: 51
This is with no real adjusting virtually pluged in back in the tree - there does seem to be a slight error occurring, you'll notice the bottom rail is thicker than the top, whether this can be adjusteed out I'm not sure, will have to have a proper fiddle -it is a good idea if it can work, thanks craig Cool o and there is no height on sample pic Smile

I'm going to live forever or die trying


........Carl


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Kraellin
Kraellin
Posts: 8884
Filters: 80
hmmm, i thought something like that might happen. not quite sure of what the cure shld be, though.
Ya can't sell art to artists!

Craig
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ahimsa

Posts: 3084
Filters: 41
This is so cute Bunny
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Carl
c r v a

Posts: 5142
Filters: 51
Crying I'm dreading what you'll say when the "Kiss" comes out tomorrow Eek
I'm going to live forever or die trying


........Carl


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ahimsa

Posts: 3084
Filters: 41
You made a kiss filter? This should be interesting. I wish I could figure out how to make these kinds of filters. My brain is too numb these days.
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Carl
c r v a

Posts: 5142
Filters: 51
The kiss has been delayed till it looks right [ User Gallery - Snog anyone Wink ]

Curves can widen the possibilities for filters drastically and be fun once you start to get a rudimentary grip on them, snippets can help a lot for example the kiss uses craigs Perfect Arc as a base which makes the whole thing work or should I say will work Wink Smile
I'm going to live forever or die trying


........Carl


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Kraellin
Kraellin
Posts: 8884
Filters: 80
btw, carl, if you do each track separately with the perfect arc, it shld then work properly to curve things. doing them both at the same time with only one perfect arc is the problem, i'm guessing.
Ya can't sell art to artists!

Craig
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CFandM
ForgeSmith

Posts: 1850
Filters: 141
Great filter carl... Smile
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Carl
c r v a

Posts: 5142
Filters: 51
Quote
Kraellin wrote:
if you do each track separately with the perfect arc, it shld then work properly to curve things. doing them both at the same time with only one perfect arc is the problem, i'm guessing.

That make sense, will give it a try - looks like I'm milking your Perfect Arc it a shame I'm working with it inside other filters so you don't get credit - I always wonder how any snippet goes HU Confused Smile

Thankyou very much CFandM, I'm sure it will be limited use type filter but they're fun to work out Wink Smile
I'm going to live forever or die trying


........Carl


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Kraellin
Kraellin
Posts: 8884
Filters: 80
carl, if you get some use out of it then that's all that counts Smile
Ya can't sell art to artists!

Craig
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Carl
c r v a

Posts: 5142
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cool - I do appreciate your thought that went in to it Cool Smile
I'm going to live forever or die trying


........Carl


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Kraellin
Kraellin
Posts: 8884
Filters: 80
thanks Smile it's not my normal filter type. i would have expected dilla or uber to have done it. more their type.
Ya can't sell art to artists!

Craig
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Carl
c r v a

Posts: 5142
Filters: 51
After I get rid of the Kiss I'll update this one.
Quote
Kraellin wrote:
expected dilla or uber to have done it

LOL they have rubbed of on you Big grin
I'm going to live forever or die trying


........Carl


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Kraellin
Kraellin
Posts: 8884
Filters: 80
more like necessity is the mother of invention Wink
Ya can't sell art to artists!

Craig
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Samantha Fuller
Posts: 8
I'm very new but this one suggest another possibility. Could you mash up this one with your rope/net filter replacing the rails with rope to create a filter(s) for the rope bridges we see in so many games. An new element would to randomly displace a few of the boards. I simply don't have the experience to to do this for a first project. Though i might manage one for the rope sides that might also help creating rigging for pirate ships and such. Devil Grin
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