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100 year old Tugboat by Bongo51



Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2147
Filters: 48
100 year old Tugboat by Bongo51
http://www.filterforge.com/filters/651.html

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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2147
Filters: 48
Bongo -- excellent work! I'd recommend to rename it to "Rusty Painted Metal" or "Rust", and to make the water stains sharper or more contrast. Also, some of the presets aren't rusty enough, probably due to their synthetic colors -- I'd advice to choose more natural colors for them.

Other than that, fantastic work!
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2147
Filters: 48
Bad news -- it is very slow.

I noticed that you used Blur to smooth Perlin Noise. I'd recommend using the Details parameter instead -- it softens the noise and gives it a speed increase as a side effect, while any Blur slows things down dramatically.
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2147
Filters: 48
Also, instead of producing water stains with Perlin/Motion Blur combo, you can use the Stretch, Angle and Details parameters of the Perlin Noise -- this would be a lot faster.

As a general rule, avoid using Blur, Motion Blur and High Pass unless this is absolutely necessary.
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2147
Filters: 48
Another advice -- try to keep Roughness and Details of all Worley-based noises (Chaffs, Cells, etc) to a minimum, and avoid using them together with Blur, MotionBlur, High Pass and Sharpen.
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Bongo51
NodeBased Fingerpainter
Posts: 92
Filters: 22
Thanks Vladimir,

every texture I build I learn new things. When I've exhausted all the surfaces I wish to create I'm going to go through and 'fix' all my newbie mistakes.

Smile

ie. tugboat v2
I present the perlin sword, created in the searing heat of my filter forge.
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Lucato
FF addicted
Posts: 379
Filters: 38
Hey Bongo, What a job! Huge structure. The connections seems a spider's web. Smile Bongo, the variation 4 (site) and the same applied on an image (default) is amazing! Congratulations.
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Bongo51
NodeBased Fingerpainter
Posts: 92
Filters: 22
Smile

thanks lucato!

I am looking forward to seeing if this texture can 'pull it off' when used with the bump and specular in Lightwave.

Also, sorry... I'm working on building my textures in a more 'programmer-like' manner. I'm an artist at heart, so everything is build quite organically, then I try to organize things after the fact. sometimes I toss everything out several times before getting it simple enough to not take weeks to render.

The 10 control limit REALLY puts a damper on the complexity I'd LIKE to make. Vladimir? Are there plans on increasing this number? One way I thought of 'faking' this would be to build multistage textures, if one texture could pass it's results to another one I could build several interdependent textures that functioned as a whole. For example a brick texture broken down into brick texture, colour and erosion... or whatever. I'm assuming that whatever the limitation warranting 10 channels over say... 50 wouldn't be defeated by connecting several textures together... this is more of a bitmap kind of expectation.

Ian
I present the perlin sword, created in the searing heat of my filter forge.
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Lucato
FF addicted
Posts: 379
Filters: 38
Quote
Bongo51 wrote:
The 10 control limit REALLY puts a damper on the complexity I'd LIKE to make. Vladimir? Are there plans on increasing this number?

Hey bongo, I agree. If FF team don't increase the limit, I though also another way they would implement to save some controls when using switch, check here.

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Bongo51
NodeBased Fingerpainter
Posts: 92
Filters: 22
Lucato,

I use switches often now. But this was one of my first filters, and at this point I think I'll rebuild it from scratch...

I present the perlin sword, created in the searing heat of my filter forge.
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Crapadilla
lvl 50 Filter Weaver

Posts: 3253
Filters: 57
I wonder how exactly I could overlook this! This might just be one of the best rust effects on the library... me like! Big grin

What about the overhaul? Wink
--- Crapadilla says: "Damn you, stupid Mac beta!"
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