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Wave sound 1 by Lucato



uberzev
not uberfez

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Wave sound 1 by Lucato
http://www.filterforge.com/filters/661.html

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uberzev
not uberfez

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Love the concept, but take a look at 'Curve To Shape' by Quasimondo. He's figured out the perfect way to visualize curves. Yours look a little off in certain areas. Wink
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Lucato
FF addicted
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Yup, I know, I've asked that here, amazing solution Quasi got. Uber, I've sent the 'Wave sound 1' before I get the Quasi's 'Curve to Shape' solution. I'll try to use that and if It solves the "little off" I'll send the update. By the way, Can you show me what you've seen that "look a little off in certain areas"?

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uberzev
not uberfez

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Quote
Lucato wrote:
Can you show me what you've seen that "look a little off in certain areas"?
The line gets a little clumpy in certain areas.
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Lucato
FF addicted
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I guess It is because the wave shape/lines, but I'll check that.
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uberzev
not uberfez

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It might work to take the output from Quas's filter, blur it, and then add a gradient map.
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Lucato
FF addicted
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Quote
uberzev wrote:
It might work to take the output from Quas's filter, blur it, and then add a gradient map

Hey Uber, I've tried couple ways but I didn't get to make the wave has the same thickness in all its course. Maybe it's going to become a challenge for you guys that are a little crazy with these components combinations. Smile I gave up. Anyway I'm sending an update with the grid option.
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Quasimondo
Quasimondo

Posts: 146
Filters: 32
I think this here comes close to what you want to achieve - the only problem is the white lines at the top and bottom, but one could mask them away.

http://incubator.quasimondo.com/filte...Line.ffxml






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Torley
Second Lifer

Posts: 301
Awesome, Lucato! I was just searching through the Library and found this, it's what I'm looking for — an amplitude generator! I'm having such a lovely time with Filter Forge today!
I'm enjoying using Filter Forge to create http://torley.com/textures
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Lucato
FF addicted
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Thanks Torley. Glad it helps you.
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