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Circular Angle Gradient 2 by uberzev



uberzev
not uberfez

Posts: 1138
Filters: 31
Circular Angle Gradient 2 by uberzev
http://www.filterforge.com/filters/671.html

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uberzev
not uberfez

Posts: 1138
Filters: 31
I suggest everyone who's used this snippet in the past to update your filters to use the improved version. Cool

No drastic changes, but its less complex internally, and hopefully speedier and more accurate.
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uberzev
not uberfez

Posts: 1138
Filters: 31
New in version 3.0:

-Nearly 300% faster render time
-Totally new and simplified internals

Cool
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Crapadilla
lvl 50 Filter Weaver

Posts: 3253
Filters: 57
uber,

I'd really love to see a 'Gradient Lab' all-in-one filter that combines all the various kinds of gradients there are, all freely rotatable like this one. Smile
--- Crapadilla says: "Damn you, stupid Mac beta!"
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uberzev
not uberfez

Posts: 1138
Filters: 31
Here's two simple mutations...
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User added an image
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StevieJ
Designer/Artist

Posts: 9597
Filters: 163
Just started in this area about two weeks ago.....and this is much faster and more efficient!!! Good one.... Thanks Uber Smile
Steve

“Buzzards gotta eat.....same as worms....." - Clint :)
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Crapadilla
lvl 50 Filter Weaver

Posts: 3253
Filters: 57
Excellent! Now slam in a switch quickly! Wink
--- Crapadilla says: "Damn you, stupid Mac beta!"
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uberzev
not uberfez

Posts: 1138
Filters: 31
I guess I should just update the snippet with these examples built in but I tried to make it as simple as possible. Anyway here's noise overlayed with spectrum...

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Quote
Crapadilla wrote:
I'd really love to see a 'Gradient Lab' all-in-one filter that combines all the various kinds of gradients there are, all freely rotatable like this one.
I like that idea a lot. I'll see what I can cook up. Big grin
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Crapadilla
lvl 50 Filter Weaver

Posts: 3253
Filters: 57
Cool. Thought about doing it myself but I'm still only a padawan when it comes to the Ancient Art of Gradients! Big grin
--- Crapadilla says: "Damn you, stupid Mac beta!"
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StevieJ
Designer/Artist

Posts: 9597
Filters: 163
That's really cool!!! Smile
Steve

“Buzzards gotta eat.....same as worms....." - Clint :)
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uberzev
not uberfez

Posts: 1138
Filters: 31
Quote
Crapadilla wrote:
Cool. Thought about doing it myself but I'm still only a padawan when it comes to the Ancient Art of Gradients!
If you want to give it a try you have my blessing. Deer
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Crapadilla
lvl 50 Filter Weaver

Posts: 3253
Filters: 57
Nah, you're the gradient chef. I don't want to ruin the soup!
--- Crapadilla says: "Damn you, stupid Mac beta!"
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Crapadilla
lvl 50 Filter Weaver

Posts: 3253
Filters: 57
There seems to be a slight discrepancy between the old & new versions. I noticed this as I was about to update my Clockwork Factory filter with the new circular gradient. Check the attached file...

Circular Gradient Old t New.ffxml
--- Crapadilla says: "Damn you, stupid Mac beta!"
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uberzev
not uberfez

Posts: 1138
Filters: 31
Quote
Crapadilla wrote:
There seems to be a slight discrepancy between the old & new versions. I noticed this as I was about to update my Clockwork Factory filter with the new circular gradient. Check the attached file...

Circular Gradient Old t New.ffxml
Yeah there is a slight difference. The new one is in fact actually closer to "ideal".

By adjusting the gamma curve slightly you may be able to produce results more simular to what you're after.
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StevieJ
Designer/Artist

Posts: 9597
Filters: 163
Bump! Big grin

This one gets the "StevieJ's Slickest Thing Since Sliced Bread" award.... Smile .....What??? You haven't heard of that award??? You must be new to Filter Forge Big grin LOL....

Steve

“Buzzards gotta eat.....same as worms....." - Clint :)
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Zephos
Xyni says "Maximum w00tness!"

Posts: 303
Filters: 31
Excellent job Kraellin! A couple of my filters use an alternate way to get the clock gradient to multi-spoke effect (Like Speedliner), but this Snippet of yours is even more efficient and has a more reliable burst effect to it than the one I used before! Yours can even be rotated to boot! Incredible! Can't wait to implement in into my old filters ^_^
-Zephos
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uberzev
not uberfez

Posts: 1138
Filters: 31
Thanks Zephos, I'm honored even though you called me Kraellin. Big grin
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Zephos
Xyni says "Maximum w00tness!"

Posts: 303
Filters: 31
... X_X !!! Sorry about that, ahahah X_X At the same time, I was typing a reply to one of Kraellin's posts and I must have gotten mixed up, yes, I would definitely now want to correct that to say uberzev ^_^ Sorry for the mix up ^_-
-Zephos
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James

Posts: 387
Filters: 25
Nice one, very usefull Smile
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Crapadilla
lvl 50 Filter Weaver

Posts: 3253
Filters: 57
Cool. I like that you improved both accuracy AND precision! Wink Big grin Big grin Big grin

Also, it's sad to see this having a low usage rank, when it actually hasn't!
--- Crapadilla says: "Damn you, stupid Mac beta!"
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Zephos
Xyni says "Maximum w00tness!"

Posts: 303
Filters: 31
Heck yeah! This filter is the leading flagship of the circular gradient and multi-spoke effect on Filter Forge! Every time a user cranks up the latest version of Speedliner Lv2, they're using ubersev's Circular Angle Gradient (Not to mention Any Angle Gradient and Proportional Gradient as well) and I'm sure there are a lot of other filters that use it as well ^_^ Snippets are undoubtedly the unsung heroes of Filter Forge, especially ubersev's ^_-
-Zephos
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uberzev
not uberfez

Posts: 1138
Filters: 31
FF nerds should take a look at the guts of this update. I think it's pretty clever. Big grin
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Sphinx.

Posts: 463
Filters: 43
Indeed it is! Nice observation..
I noticed some constant factors that can be taken advantage of (see attachment). The results are not identical though.

Circular Angle Gradient v4.0 - Sphinx.ffxml
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Crapadilla
lvl 50 Filter Weaver

Posts: 3253
Filters: 57
uber, that is BRILLIANT! Cool
--- Crapadilla says: "Damn you, stupid Mac beta!"
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Carl
c r v a

Posts: 5142
Filters: 51
very clever how you worked it out Smile
I'm going to live forever or die trying


........Carl


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