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4.0

This filter requires Filter Forge 4.0

jk_flare

jk_flare

3.0

This filter requires Filter Forge 3.0

Clouds

Clouds

4.0

This filter requires Filter Forge 4.0

Realistic Gravel

Realistic Gravel

3.0

This filter requires Filter Forge 3.0

Stamp Maker

Stamp Maker

2.0

This filter requires Filter Forge 2.0

China Ceramics

China Ceramics

4.0

This filter requires Filter Forge 4.0

Radar

Radar

2.0

This filter requires Filter Forge 2.0

Newbie Paint on paper

Newbie Paint on paper

4.0

This filter requires Filter Forge 4.0

Deep Glass Squares

Deep Glass Squares

4.0

This filter requires Filter Forge 4.0

Bordeaux Stone Floor

Bordeaux Stone Floor

2.0

This filter requires Filter Forge 2.0

Fertilizer

Fertilizer

4.0

This filter requires Filter Forge 4.0

Mandelbrot

Mandelbrot

2.0

This filter requires Filter Forge 2.0

Venice stone floor

Venice stone floor

4.0

This filter requires Filter Forge 4.0

Glitch Mapper

Glitch Mapper

2.0

This filter requires Filter Forge 2.0

Aquarelle

Aquarelle

3.0

This filter requires Filter Forge 3.0

Collage

Collage

3.0

This filter requires Filter Forge 3.0

Digital  Impressionism

Digital Impressionism

4.0

This filter requires Filter Forge 4.0

3D Electro-Chess

3D Electro-Chess

3.0

This filter requires Filter Forge 3.0

H-D-Pseudo-R

H-D-Pseudo-R

2.0

This filter requires Filter Forge 2.0

Screed

Screed

3.0

This filter requires Filter Forge 3.0

Washed-out Vintage

Washed-out Vintage

3.0

This filter requires Filter Forge 3.0

AcrylicPaint

AcrylicPaint

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Filter Forge's amazing node based editor has been invaluable in giving us the power to create textures that make the most of today's real-time pixel shaders.

Karl Wickens
Visual Effects Lead Artist
Electronic Arts
www.ea.com

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Mike Blackney
Game Artist
mikeblackney.com

“For 3D modelers, Filter Forge is a dream come true. It creates seamless textures with a single mouse click. The professional version creates the following map types for any texture: bump, normal, specular strength, specular exponent, diffuse, metallic, and alpha. The same filter can be used to generate any resolution, since filters are procedural.”

Bob Nolin
www.digitalimagemagazine.com

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