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August 14, 2006
August 11, 2006
August 10, 2006
August 9, 2006
Filter Forge's amazing node based editor has been invaluable in giving us the power to create textures that make the most of today's real-time pixel shaders.
Karl Wickens
Visual Effects Lead Artist
Electronic Arts
www.ea.com
“Chief among my pleasures is Filter Forge, which I've been ranting (positively) and raving (voraciously) about ever since it entered my life.”
Torley
Resident Enlightenment Manager Linden Lab, makers of virtual world Second Life
www.torley.com
“Incredibly powerful texture engine.”
Albert Kiefer
www.kiefer.nl