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ThreeDee
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Here's what the lily looks like. I didn't rotate it to the back side. |
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| Posted: August 4, 2012 3:39 am | ||||||||
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ThreeDee
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Crysta goes round'n'round. |
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| Posted: August 4, 2012 3:40 am | ||||||||
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Sharandra
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Ah cool, thx a lot! I´ll have a look at it |
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| Posted: August 4, 2012 3:42 am | ||||||||
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Sharandra
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Hehe, the rotating crystal is cool |
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| Posted: August 4, 2012 3:44 am | ||||||||
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ThreeDee
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I fixed the problem I noticed from SpaceRay's examples, the spherizing formula should be properly spherical now. Spherical Previewer 2.ffxml |
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| Posted: August 4, 2012 4:05 am | ||||||||
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Sharandra
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With a second sphere it´s possible to get the backside |
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| Posted: August 4, 2012 4:06 am | ||||||||
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Sharandra
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Simplified version of yours,no surface mode atm. A rotating transparent sphere. Ofc you want a texture with a transparent background lilysphere.ffxml |
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| Posted: August 4, 2012 4:47 am | ||||||||
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SpaceRay
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WOW!! You have added a great and very useful feature by being able to scale and rotate the maps texture on the ball, this is very important to get it in the best way and I was going to suggest it and you have already done it. THANKS VERY MUCH FOR THIS GREAT UPDATE !!!
WOW, cool and nice animation you have done, like it.
YES!! Now works very well and is totally spherical, thanks very much. |
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| Posted: August 4, 2012 5:11 am | ||||||||
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SpaceRay
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Now I have seen that the sphere is made of a shape so I would to suggest if we could also have the Cubic 3D Displacement Previewer Would be something like this
This is just an example, the perspective or point of view is up to you to make it as you see best. |
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| Posted: August 4, 2012 5:45 am | ||||||||
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SpaceRay
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Good idea and well done to be able to get that nice water lily into 3D. |
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| Posted: August 5, 2012 4:01 am | ||||||||
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SpaceRay
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What would be the best resolution and size for making the 3 maps needed for the Spherical Previewer 2 to get the best possible quality ?
I mean if making a 1200 x 1200 maps is better than a 600 x 600 or making a 2000 x 2000 would be better I have tried to make the 3 maps in different sizes to see what difference could be but have not been able to see if it is better to make the maps in higher resolution or would be the same with a 1000x1000 or even lower. Is there a relation between the 3 maps size AND the final resolution you are going to make the final result ? I mean if it would be needed to make larger maps for larger resolutions for better quality or would be exactly the same as Filter Forge is resolution independent and can render the result at any size. |
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| Posted: August 5, 2012 5:54 pm | ||||||||
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SpaceRay
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I have made an update to this filter here and added the feature and ability to put an image of your choice to be "painted" over the 3D texture optionally if you want to.
For example if you have an asteroid you could use your image of choice to make it overlaid on the surface of the asteroid. Also there is a important scale of this image overlay so you can define how big you want it to be and how much area to cover and if you want to use all the image or only part of it. Here is an example to show it |
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| Posted: August 6, 2012 5:00 am | ||||||||
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SpaceRay
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Here is the updated version, use it in the same way as previous version 2.0
I have made the settings so that if you do not use the new Image overlay, it will be invisible to the filter. The change comes when you modify the Image Overlay input with your own images and choose a size using the Image Overlay Scale. I also have seen that the Axis Rotation was wrong, the Y was X (and X was Y), so I have put it right now I have changed the colors of the input of the map so they are different and not all 3 same AND when opening it in filter Editor they are much clearer and very easy to identify each one of them and see the flow of the components. Also in the about tab, now I have put the instructions on how to use it with the 3 maps source. I could not put that you can use ALSO with 2D image sources Spherical Previewer 2 with images overlay.ffxml |
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| Posted: August 6, 2012 5:12 am | ||||||||
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SpaceRay
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BEGIN TO LEARN 3D SOFTWARE
Thanks really much to ThreeDee for making me step into the 3D ( I will also follow the great and very good suggestion of Skybase of learning of 3D software and now all the basics and practice on 3D and I have installed today Cinema 4D R14 that I think is one of the best software (after testing already Bryce, Daz Studio, Poser, Carrara, Blender) and there are lots of interesting and useful trainings and tutorial Thanks again for showing me what could be done with the FF surface filters and the beauty that could be possible and made me search for more outside of FF |
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| Posted: September 17, 2012 2:31 pm | ||||||||
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Sharandra
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Threedee, is it possible to invert this, so that it creates the inside of a sphere? | |||||||
| Posted: March 7, 2013 7:44 pm | ||||||||
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ThreeDee
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Not very easily, for Smudge always draws in front. So even if you drew the inside of a sphere, the extrusion would go in reverse depth (front instead of back). It would look kinda like a 3D object with the normals reversed, i.e. messy. So it would require a Script as far as I can tell. |
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| Posted: March 8, 2013 2:11 pm | ||||||||
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Sharandra
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Ah, shame! I will have to find another way for making a geode then! Thx anyway |
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| Posted: March 8, 2013 2:23 pm | ||||||||
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SpaceRay
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Yes it would be really cool and awesome if the inverse of the sphere (showing the inside) would be good, but I think it would be much more complex to make as it may be easier to wrap a texture around a sphere than to make the insides of a sphere without a real 3D software.
CONVERT 3D SPHERE TO PLANAR 2D? Now I have another question, would be possible to convert the Spherical 3D Displacement Previewer by ThreeDee result to a planar 2D surface BUT keeping the same textures created as result of the sphere? 1 - Use the render maps to create the sphere with the Spherical 3D Displacement Previewer by ThreeDee 2 - Perhaps have another filter so that it could UNWRAP that great and amazing 3D sphere result into a 2D planar space that could be square or rectangular. Thanks |
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| Posted: March 8, 2013 3:30 pm | ||||||||
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ThreeDee
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Shar,
I take it back. I forgot there is a "reverse" button in the Smudge component. You should actually be able to make the back side of the sphere by changing the smudge angle by 180 degrees and turning on "reverse". In other words the same procedure otherwise as for the front face with those two changes. SpaceRay, Do you mean still having the Smudged 3D result but without being spherical? (At first I was gonna suggest to just not put the texture through the spherical displacement filter at all but I figured you must be after something else.) In that case it would be a fairly small modification. |
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| Posted: March 15, 2013 2:17 am | ||||||||
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Sharandra
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Awsome, thx! I´ll try it out! Have you looked into what´s wrong with the mapping in the Spherical Object filter yet? |
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| Posted: March 15, 2013 2:27 am | ||||||||
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ThreeDee
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Judging by the earlier posts from this page August 4, 2012 the spherical problem got fixed. Maybe you have the first version? |
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| Posted: March 15, 2013 3:48 am | ||||||||
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ThreeDee
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Actually glad you brought the "back side" question up. I looked earlier on the thread and remembered we can even do this: |
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| Posted: March 15, 2013 3:51 am | ||||||||
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Sharandra
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Wow, very cool!!
I got the version of the other thread, the one Sphinx improved, and there the sphere is more like a pyramid lol. |
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| Posted: March 15, 2013 4:16 am | ||||||||
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SpaceRay
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Very cool and well done 3D pins in all these perspectives views
Do you mean still having the Smudged 3D result but without being spherical? YES this is exactly what I mean, and that the Smudged 3D would fill the whole square of the preview instead of being spherized, like cutting the Smudged 3D sphere and unfold it, and make it planar while keeping the same surface 3D texture. After reading your answer, maybe it can be to totally delete the spherizing process and just mix and blend the Smudged 3D, but will have to see wich ones are to be kept and wich ones to delete. Until now I have only tried to transform the Circular shape into a square and also tried modifiying some settings in the filter editor with curious, unexpected and funny results as shown here below I have used the Spherical Previewer 2 |
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| Posted: March 15, 2013 1:18 pm | ||||||||
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ThreeDee
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Ok, I tried it out. It is certainly a weird effect! |
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| Posted: March 15, 2013 2:40 pm | ||||||||
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ThreeDee
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The imploding Lionfish (this is what you get for swimming too deep). |
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| Posted: March 15, 2013 2:47 pm | ||||||||
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SpaceRay
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cool effect!! surely you know well how to do it being the 3D expert
|
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| Posted: March 15, 2013 2:52 pm | ||||||||
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SpaceRay
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WOW!! I have found a curious way to fill the whole square of the preview and still have exactly the same smudged 3D effect!!!! I have been trying different things, and different ways, and changing settings, adding some others, and taking out some components, and trying to figure out how to KEEP the same smudged 3D without distorting or changing it. Well, finally, as said I found a really very easy way, although is not really what I was looking for, is at least a good thing and gives also good result. JUST AND ONLY ZOOM IT |
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| Posted: March 15, 2013 3:49 pm | ||||||||
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SpaceRay
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Here is the original image without the zoom feature using as render maps the Crysta filter by Vladimir Golovin |
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| Posted: March 15, 2013 3:52 pm | ||||||||
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SpaceRay
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Here is the same image as above with the same settings but just and only using the new "zoom" settings described in the above post
Although this is not really what I was searching for and I wanted that the sphere was unfolded with smudge 3D effect, but as I do not know if this can be done and is possible, AND even if it is possible would it still look good and awesome as it looks in the spherized way? |
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| Posted: March 15, 2013 3:54 pm | ||||||||
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SpaceRay
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Sorry, I said that the zoomed version shown here above had the same settings, but is not true as I had reduced the texture scale setting so it could look better
Here is another different settings version |
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| Posted: March 15, 2013 4:13 pm | ||||||||
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SpaceRay
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Please, ThreeDee if you find a better or different way would be good to know it, thanks very much
Here is the original version of the filter by ThreeDee and with this new Zoom settings added as commented in the above posts, uploaded here if anyone want to try it Be aware that this is for FF 3.0 and that the presets are not included as this uses external render maps images to work so the only presets that can really be shared are only this ones added here. Spherical Previewer 2 Zoom added.ffxml |
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| Posted: March 15, 2013 4:23 pm | ||||||||
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Sharandra
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Ray, he already gave you the answer
|
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| Posted: March 16, 2013 7:43 am | ||||||||
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SpaceRay
|
Thanks. Yes, I know and understood it, and I have tried to NOT put the texture through the spherical displacement but this way you do not get the same result in the smudged 3D result and is different and far away, and it seems that the effect is created WITH the spherical displacement, although I may surely be missing something that I do not know or see. Yourself have also made the smudge 3D effect in your Crystal Collection on spherical displacement and not in 2D planar, so perhaps is not as easy as it seems and that it will look well and nice. |
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| Posted: March 16, 2013 8:03 am | ||||||||
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ThreeDee
|
I used a slightly different method, that is somewhere between spherizing and not spherizing the image. It is more like a radial extrusion. It does have more depth the further away from the center you get so looks similar to spherizing BUT the original texture isn't wrapped around a sphere and starts from its original (flat) coordinates.
So the result is similar to looking directly at an (extruded) ground plane from above with a extrawide-angle lens. Here's Crysta with that method. |
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| Posted: March 16, 2013 8:03 am | ||||||||
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Sharandra
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Threedee,
I´m experimenting with your reverse suggestion, but I think the spherical mapping itself needs to be changed, so that the texture gets smaller to the center or something, and appears to bulge inwards. Edit: Ok, I guess I just need to reverse the sphere for the height And I couldn´t find a fixed version of the spherical displacement with only one smudge. |
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| Posted: March 16, 2013 8:07 am | ||||||||
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ThreeDee
|
Probably because it doesn't exist -- at least I haven't made one. The one in the library is still using Smudge directly on the image. |
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| Posted: March 16, 2013 8:22 am | ||||||||
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Sharandra
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Ah ok.
First geode attempt, only the inside |
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| Posted: March 16, 2013 8:31 am | ||||||||
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Sharandra
|
Ok, now you lost me there, fortunately Threedee seems to understand you tho. If I want to make a ball, I start with a sphere. If I want to create a plane, I DO NOT start with a sphere and cut it up and flatten it... |
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| Posted: March 16, 2013 8:49 am | ||||||||
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ThreeDee
|
Yes, that begins to look like the inside. So you gonna run this through the front side as well, I assume? I expect it will turn out hyperrealistic |
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| Posted: March 16, 2013 9:01 am | ||||||||
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Sharandra
|
I´ll try my best! ;-D
I have to figure out the best way to do the transition from rock to crystals and make the hole less round. In the end you should be able to break away more or less rock and rotate it around. |
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| Posted: March 16, 2013 10:17 am | ||||||||
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Sharandra
|
I think the inside looks better now, less distorted.
Edit: It´s the result of trying to fix the spherical mapping by copying stuff from your fixed filter. I must be missing something tho, because it only works on the inside |
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| Posted: March 16, 2013 11:05 am | ||||||||
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