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SpaceRay
|
Yes, they are really very beautiful and amazing. It´s nice how the nature can make such a beauty in fractal style, what is bad is such a beauty is lost if not seen from far above in the space, or thanks to a satellitte What is most lovely is the great amount of tones and color ranges and gradients that are in this photos !! As far as I see and recognize it seems that all these are rivers, and to create this reasult it must have taken hundreds (or thousand) of years, and I wonder, would it be possible to create something similar to this beauty in a few minutes using FF? (challenge here Thanks for putting this link. |
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| Posted: November 8, 2011 8:31 am | ||||||||
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Sharandra
|
Thanks for this inspiring and informativ thread! I already had lots of fun with randomly plugging Nodes into each other and see what happens, reading through all of this gave me more ideas to try out ^^ |
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| Posted: December 19, 2011 1:20 pm | ||||||||
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Kraellin
|
time to bump this up again!
sticky! we need sticky! If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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| Posted: June 1, 2012 9:54 pm | ||||||||
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Skybase
|
Totally sticky. Totally 100% need this sticky. | |||||||
| Posted: June 2, 2012 2:58 am | ||||||||
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Skybase
|
Get this post alive once again.... |
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| Posted: June 3, 2012 8:18 am | ||||||||
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SpaceRay
|
Yes I agree with you that this is a very interesting thread and needs a sticky but I do think that FF likes sticky threads as the only ones are the fixed ones from the FF team.
Thanks for this bump as I had forgot about this and is useful and interesting to remember it BUMP = Bring Up The Post ? Wikipedia Bump
YES!! we need sticky MAN
and here is in the sticky office |
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| Posted: June 3, 2012 11:11 am | ||||||||
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Heliagon
|
Nightmares in Wax
This brilliant thread needs to be bumped up again! |
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| Posted: December 30, 2012 12:19 pm | ||||||||
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Heliagon
|
Terrain from above?
|
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| Posted: December 30, 2012 12:30 pm | ||||||||
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SpaceRay
|
I agree with you |
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| Posted: January 7, 2013 5:01 pm | ||||||||
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Skybase
|
LOL SpaceRay! Make some noise pattern!! | |||||||
| Posted: January 7, 2013 9:54 pm | ||||||||
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Crapadilla
|
Yup, no cheaping out in this thread. Post images! --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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| Posted: January 15, 2013 11:16 am | ||||||||
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Indigo Ray
|
This is from Inujima's Frozen Window filter. It uses a "max" component at the end.![]() "Time flies like an arrow; Fruit flies like a banana." -Groucho Marx |
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| Posted: January 16, 2013 11:14 am | ||||||||
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Indigo Ray
|
This one looks like an abstract painting.![]() "Time flies like an arrow; Fruit flies like a banana." -Groucho Marx |
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| Posted: January 16, 2013 11:24 am | ||||||||
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Indigo Ray
|
Use Vladimir's Script API for Uniform Noise, and boost the scale until you see this:![]() "Time flies like an arrow; Fruit flies like a banana." -Groucho Marx |
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| Posted: January 16, 2013 11:27 am | ||||||||
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Skybase
|
That's really neat |
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| Posted: January 16, 2013 11:33 am | ||||||||
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Skybase
|
Triangle noise! |
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| Posted: January 16, 2013 11:46 am | ||||||||
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Skybase
|
I made 3 noise patterns with a specific look. Then I subtracted each of them and passed it through absolute value. It's why you see the greenish blends happening when the patterns overlap. |
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| Posted: January 16, 2013 11:25 pm | ||||||||
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Indigo Ray
|
Forgot this one:![]() "Time flies like an arrow; Fruit flies like a banana." -Groucho Marx |
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| Posted: January 19, 2013 7:37 pm | ||||||||
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Skybase
|
Noise! |
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| Posted: January 20, 2013 4:06 am | ||||||||
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Skybase
|
Weird alien noise weird thing... what I don't know |
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| Posted: January 21, 2013 6:04 am | ||||||||
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Skybase
|
Make some weird noise! The AO-like appearance is faked with a highpass filter. |
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| Posted: January 21, 2013 7:05 am | ||||||||
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xirja
|
great rippled moon muck, that is whuuuut! digging that spectral boiling thing Indigo! Still trying to get reasonable erosion using iterative processes: |
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| Posted: January 21, 2013 9:14 am | ||||||||
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Skybase
|
Oooo |
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| Posted: January 21, 2013 12:04 pm | ||||||||
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xirja
|
3 more from a retooling of Indigo's Height Slope Erosion. Watercolor, nebulae, geodes, oh my! |
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| Posted: January 21, 2013 2:10 pm | ||||||||
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xirja
|
#2 |
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| Posted: January 21, 2013 2:11 pm | ||||||||
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xirja
|
#3 |
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| Posted: January 21, 2013 2:12 pm | ||||||||
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xirja
|
...and one from a reconfigured Quantum Energy courtesy Uberzev: |
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| Posted: January 21, 2013 2:14 pm | ||||||||
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Crapadilla
|
Indigo posted a method for height slope erosion? Missed that! Link? --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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| Posted: January 21, 2013 2:22 pm | ||||||||
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xirja
|
yep, surely:
http://www.filterforge.com/forum/read.php?TID=10361 |
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| Posted: January 21, 2013 2:48 pm | ||||||||
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Indigo Ray
|
nononononono this version is better (requires FF4 Beta) Height Slope- Erosion2.ffxml "Time flies like an arrow; Fruit flies like a banana." -Groucho Marx |
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| Posted: January 22, 2013 10:23 am | ||||||||
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xirja
|
Happy to report that this rendering took 15 seconds in 3.0, but only takes 5 seconds in 4.0!
|
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| Posted: February 22, 2013 10:41 am | ||||||||
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SpaceRay
|
xirja, Skybase and Indigo Ray, you have shown very good and beautiful examples, like them much, good work | |||||||
| Posted: February 22, 2013 4:15 pm | ||||||||
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xirja
|
Look ma, no FF4b2 or script!
5 min. with 25 AA |
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| Posted: March 2, 2013 6:34 pm | ||||||||
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xirja
|
50 sec. with 0 AA, what! More detail than with 25 AA! |
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| Posted: March 2, 2013 6:35 pm | ||||||||
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xirja
|
|
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| Posted: March 2, 2013 6:50 pm | ||||||||
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Indigo Ray
|
"Time flies like an arrow; Fruit flies like a banana." -Groucho Marx |
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| Posted: March 3, 2013 5:07 pm | ||||||||
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xirja
|
Yep, your method in iterative form, like the previous ones, plus sharpening, a tone split blend, and stuff. Still looking into other cheaper ways to get nice rivers, lightning, feathers and such, pre beta 2 of course.
Oh that the 0 Anti-Aliasing produces higher apparent resolution (on the low areas) than the 25 pass AA. C-a-n-t- f-i-g-u-r-e -i-t -o-u-t ! |
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| Posted: March 3, 2013 6:31 pm | ||||||||
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