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Shark Tank! by Crapadilla

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StevieJ
Designer/Artist

Posts: 11127
Filters: 163
Shark Tank! by Crapadilla
http://www.filterforge.com/filters/2853.html

Image
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11127
Filters: 163
The depth submerged in water is perfect!!! Excellent work!!!

I can't wait for the day that I'm able to create anything I can envision like you....

You definitely have achieved world.....errr.....filter library domination smile:D LOL....

"It's good to be the king" eh??? smile:) smile:) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Rawn (RawArt)
Texture Artist

Posts: 798
Filters: 103
A-there's a tugboat … huh, huh, huh … down by the river don’tcha know
Where a cement bag’s just a'droopin' on down
Oh, that cement is just, it's there for the weight, dear
Five'll get ya ten old Macky’s back in town.



Totally cool!



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voldemort
voldemort
Posts: 835
Filters: 612
Sweet its finally here smile:D
lets all whine for a wine port
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StevieJ
Designer/Artist

Posts: 11127
Filters: 163
Rawn, cool pic!!! smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Persidio

Posts: 2915
Filters: 41
Love the fitler----> Grapping a copy now~ smile:D smile:D smile:D

Beautiful work Crapadilla!!~



"Strength does not come from winning.Your struggles develop your strength. When you go through hardship and decide not to surrender, that is strength."
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Kraellin
Kraellin

Posts: 12326
Filters: 86
hehe, nice one, rawn smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Torley
Second Lifer

Posts: 303
Liquidy! OMG, another smash hit from the most antithetical name ever, "Crapadilla". I've gotta apply this to some Second Life pictures and see what transpires.

Rawn, that looks so freaky, like outta some kinda horror freakshow!
I'm enjoying using Filter Forge to create http://torley.com/textures
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 3846
Filters: 59
Thanks all!

Let me know if you got any ideas to make it even better! smile:D
--- Crapadilla says: "Damn you, stupid submission incentives!" ;)
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Zephos
Xyni says "Maximum w00tness!"

Posts: 303
Filters: 31
It's out! It's out! Happy, happy! *Downloads!* ^_^ Glad to see Shark Tank finally released in it's gone gold glory and it looks absolutely breath taking -- more less literally, ahahaha ^_~! You've outdone yourself on this filter along with Cartography Crapadilla! Outstanding work!

The only thing I could think of adding would be in tank air bubbles (You know, like from stuff drowning) -- well, that or actual sharks, ahahah, although definitely not necessary as doing something like that would be enough to cover it's own filter ^_-
-Zephos
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StevieJ
Designer/Artist

Posts: 11127
Filters: 163
Quote
Zephos wrote:
The only thing I could think of adding would be in tank air bubbles

Yeah, I'd like to see that too smile;)

I'm trying to do something similar.....embed the random-shaped and elongated bubbles of my "WetGlassExtreme" to look like they have more depth inside the glass....

Did you get my email??? smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 3846
Filters: 59
Quote
Zephos wrote:
The only thing I could think of adding would be in tank air bubbles


Yup, thought about that, but to this end my experiments with the refraction component have been unsatisfactory so far.

To faithfully reproduce air bubbles underwater you'd actually have to use 2 refraction components, as the ray gets bent twice while passing the water/air and air/water boundaries. The problem is the first refraction where the ray passes from water into air: The refraction component doesn't allow for this case, where a ray passes from a material with a higher IOR to a material with a lower IOR (there is no negative range on the refraction slider).

Maybe this can be faked with offsets though, I'm not sure.
--- Crapadilla says: "Damn you, stupid submission incentives!" ;)
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StevieJ
Designer/Artist

Posts: 11127
Filters: 163
Having some luck blending bubbles with noise scratches before refraction....

Thanx for the time of day smile;) LOL....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Redcap
Redcap

Posts: 1290
Filters: 100
I am sorry to say this, but I have to say this filter is awful. It is too creative, too useful for different applications, too original, to ... well good. You make all my filters look like garbage.

Stop producing so many good filters. smile;)



If you are bored check out my unpractical math website
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Kraellin
Kraellin

Posts: 12326
Filters: 86
i know i'm going to hate myself for asking, but what is 'IOR', dilla? and if you use 16 highly technical terms to define this one, i'm going to dunk you in your own tank smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Zephos
Xyni says "Maximum w00tness!"

Posts: 303
Filters: 31
^_^ I'd imagine it stands for Index of Refraction -- accidentally picked that up when I wrote the description about Shoujo Strands (Something about anime girl hair having a refractive index of three billion or something ^_^)... well, that or Irregular Orange Rotisserie, ahaha. Actually, it's pretty remarkable that you consider all that when creating your filters Crapadilla, quite amazing I must say!

Oh yes! Now the fun part:

Index of Refraction
-Zephos
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 3846
Filters: 59
Quote
StevieJ wrote:
Having some luck blending bubbles with noise scratches before refraction....


Yup. I bet there is a solution that is artistically pleasing and visually correct despite the refraction component's limitations...
--- Crapadilla says: "Damn you, stupid submission incentives!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 3846
Filters: 59
Quote
Redcap wrote:
I am sorry to say this, but I have to say this filter is awful. It is too creative, too useful for different applications, too original, to ... well good. You make all my filters look like garbage.


I should warn you, my internet sarcasm detector malfunctions every now and then. smile;) smile:D

Did I type anything? smile:?:
--- Crapadilla says: "Damn you, stupid submission incentives!" ;)
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MeKenzie
Freelancer

Posts: 56
Filters: 3
Wow! smile:eek: I'm betting that it's going to be one of those most popular filters out there! Very original and creative!

Now can I puh-leeeease have some of your creative juicy in order to get a free FF?
~*~Dm7~*~
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Kraellin
Kraellin

Posts: 12326
Filters: 86
dilla,

wouldnt there be no negative index possible since that would require that light actually speed up again?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 3846
Filters: 59
If I understand correctly, a negative refraction value (on the component parameter that is, not a negative IOR) would just mean the ray gets bent the 'other' direction. If you look up the refraction indices for water > air and enter them into the formula provided on the refraction component help page, you'd end up with a negative ratio. Hence it is stated there that this case is not supported.
--- Crapadilla says: "Damn you, stupid submission incentives!" ;)
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Kraellin
Kraellin

Posts: 12326
Filters: 86
ah, ok. you're talking about re-directing. ok. that works for me.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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James
James
Posts: 629
Filters: 25
Great filter smile:)
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2784
Filters: 54
Absolutely fantastic. Definitely an Editor's Pick.
(I wish we could include the screaming face on the preview page smile:) )
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2784
Filters: 54
I can't say it's fast though. The speed can be improved by removing the chained Refraction components -- remember, each Refraction triples the sample count, so two Refractions chained together would produce 9 outgoing samples per one incoming sample.

I'd fix this by removing one of the Refractions and combining the scratches and droplets before feeding them into the remaining Refraction.

Something like this (just a rough modification, the Scratches slider should be redone):

Shark Tank! VG.ffxml
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