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100 year old Tugboat by Bongo51

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Vladimir Golovin
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100 year old Tugboat by Bongo51
http://www.filterforge.com/filters/651.html

Image
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Vladimir Golovin
Administrator
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Bongo -- excellent work! I'd recommend to rename it to "Rusty Painted Metal" or "Rust", and to make the water stains sharper or more contrast. Also, some of the presets aren't rusty enough, probably due to their synthetic colors -- I'd advice to choose more natural colors for them.

Other than that, fantastic work!
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2784
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Bad news -- it is very slow.

I noticed that you used Blur to smooth Perlin Noise. I'd recommend using the Details parameter instead -- it softens the noise and gives it a speed increase as a side effect, while any Blur slows things down dramatically.
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2784
Filters: 54
Also, instead of producing water stains with Perlin/Motion Blur combo, you can use the Stretch, Angle and Details parameters of the Perlin Noise -- this would be a lot faster.

As a general rule, avoid using Blur, Motion Blur and High Pass unless this is absolutely necessary.
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2784
Filters: 54
Another advice -- try to keep Roughness and Details of all Worley-based noises (Chaffs, Cells, etc) to a minimum, and avoid using them together with Blur, MotionBlur, High Pass and Sharpen.
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IONclad
Building art one node at a time.
Posts: 123
Filters: 25
Thanks Vladimir,

every texture I build I learn new things. When I've exhausted all the surfaces I wish to create I'm going to go through and 'fix' all my newbie mistakes.

smile:)

ie. tugboat v2
the artist formerly known as Bongo51
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Lucato
FF addicted

Posts: 484
Filters: 38
Hey Bongo, What a job! Huge structure. The connections seems a spider's web. smile:) Bongo, the variation 4 (site) and the same applied on an image (default) is amazing! Congratulations.
Image Image
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IONclad
Building art one node at a time.
Posts: 123
Filters: 25
smile:)

thanks lucato!

I am looking forward to seeing if this texture can 'pull it off' when used with the bump and specular in Lightwave.

Also, sorry... I'm working on building my textures in a more 'programmer-like' manner. I'm an artist at heart, so everything is build quite organically, then I try to organize things after the fact. sometimes I toss everything out several times before getting it simple enough to not take weeks to render.

The 10 control limit REALLY puts a damper on the complexity I'd LIKE to make. Vladimir? Are there plans on increasing this number? One way I thought of 'faking' this would be to build multistage textures, if one texture could pass it's results to another one I could build several interdependent textures that functioned as a whole. For example a brick texture broken down into brick texture, colour and erosion... or whatever. I'm assuming that whatever the limitation warranting 10 channels over say... 50 wouldn't be defeated by connecting several textures together... this is more of a bitmap kind of expectation.

Ian
the artist formerly known as Bongo51
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Lucato
FF addicted

Posts: 484
Filters: 38
Quote
Bongo51 wrote:
The 10 control limit REALLY puts a damper on the complexity I'd LIKE to make. Vladimir? Are there plans on increasing this number?

Hey bongo, I agree. If FF team don't increase the limit, I though also another way they would implement to save some controls when using switch, check here.

Image Image
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IONclad
Building art one node at a time.
Posts: 123
Filters: 25
Lucato,

I use switches often now. But this was one of my first filters, and at this point I think I'll rebuild it from scratch...

the artist formerly known as Bongo51
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 3846
Filters: 59
I wonder how exactly I could overlook this! This might just be one of the best rust effects on the library... me like! smile:D

What about the overhaul? smile;)
--- Crapadilla says: "Damn you, stupid submission incentives!" ;)
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ronviers
na

Posts: 4426
Filters: 35
Wow! Just noticed this one. smile:)
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Kraellin
Kraellin

Posts: 12326
Filters: 86
Quote
ronviers wrote:
Wow! Just noticed this one.


well, if you'd get your head out of 'carl's corner' once in a while... smile;) smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Totte
Übernerd

Posts: 1208
Filters: 86
I really like this one, specially as you can set the base color of the rusty object.
Just found it, I'm even slower than Dilla & Craig smile;-)
- I never expected the Spanish inquisition
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