Login - Create Account
Bookmark and Share

Stylized Wood by ronviers

<< 1 2 3 >>

Login or Register to post new topics or replies
Kraellin
Kraellin

Posts: 12326
Filters: 86
Stylized Wood by ronviers
http://www.filterforge.com/filters/7347.html

Image
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Kraellin
Kraellin

Posts: 12326
Filters: 86
this is one of the best wood grain, wood paneling filters i've seen in our library. very well done!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
ronviers
na

Posts: 4426
Filters: 35
Thank you Craig smile:D
The reliability of Variations takes a bit of a hit due to the mode selector but some of the best looks are there so I had do leave it in - and at around two seconds, the user has plenty of opportunity to hit variations.
  Details E-Mail
ronviers
na

Posts: 4426
Filters: 35
Reliability is best with size pixels set to 200. I'm am not sure what to do about that. It is because I am holding one of the perlin's scale constant - I guess it could be thought of as the tree size. But isn't tree size what the 'size pixels' is controlling? smile:?: I am reluctant to break it out for user control because there is no way to set a range for it that is valid across all pixel sizes.
I guess I have to think about it some more.
  Details E-Mail
Kraellin
Kraellin

Posts: 12326
Filters: 86
basically, the 'size, pixels' slider is little more than a zoom control, or shld be. it basically scales on a global level. so, if your default there was done at max size (all the way to the right), then moving the slider left would shrink the whole proportionally.

the 'scale' control on other components is there so one can do local changes and not just global. so, i guess, just figure out which way you want to go on it, yes, no?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Kraellin
Kraellin

Posts: 12326
Filters: 86
ron,

i just had a look at your filter's guts. i wouldnt change a thing. this is easily an editor's pick, as is.

what you might consider is, dropping off the last two components, the profile gradient and the noise curve and plugging that last blend into the results component. that texture, all by itself, is worthy of another filter. (reminds me of inner tree bark)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Kraellin
Kraellin

Posts: 12326
Filters: 86
how bout a little red oak?

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
ronviers
na

Posts: 4426
Filters: 35
Quote
Kraellin wrote:
i wouldnt change a thing

No one's ever told me that before. smile:beer: Thanks smile:)

Quote
Kraellin wrote:
the 'scale' control on other components is there so one can do local changes and not just global. so, i guess, just figure out which way you want to go on it, yes,
no?

I guess the thing that was confusing me is that, in this case, the size pixels *and* the perlin scale are both controlling tree size. So, like you say, I will just go with the size pixel control and keep the scale out of the equation. It's really not so bad because any variation is only a couple of minor tweaks from being valid - even in the difficult color dodge mode, as long as the colors are set to earthtones.

Quote
Kraellin wrote:
consider is, dropping off the last two components, the profile gradient and the noise curve and plugging that last blend into the results component

I will consider it but there are probably already too many wood filters in the library.


Nice sample. If you say it's oak then I believe you, but I do not know one from another. It would be fun to add some specific wood type modes some day.
  Details E-Mail
Kraellin
Kraellin

Posts: 12326
Filters: 86
hi ron,

i was just playing with the size, pixels slider while in the editor. i had never noticed before, but when you move the slider left, EVERYTHING changes in the component thumbnail views. so, that slider is truly global.

also, if you wanted to change the global size even more than with the size, pixels slider, add one of the zoom/shrink snippets smile:) (though i dont think you need it).

and actually, if you look at some of the texture sites, we have too few wood textures. i can think of about 50 more we could add with no duplication of any others.

and i meant it when i said i wouldnt change a thing. it's a very good filter! smile:)

oh, and having looked at the guts on this one, i liked how you used the profile gradient. i would never have thought of doing it that way. very clever smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
ronviers
na

Posts: 4426
Filters: 35
What about a wood inlay look? Obviously it needs a lot of work but it could have possibilities.

  Details E-Mail
ronviers
na

Posts: 4426
Filters: 35
Still less than five seconds, so I could even make it a shiny floor texture.

  Details E-Mail
ronviers
na

Posts: 4426
Filters: 35
Ok, that's it. I promised myself not to start anymore textures for at least two weeks. smile:evil: And I meant it - I have to get back to work.
smile:hammer: smile:hammer:
smile:hammer: smile:hammer: smile:hammer:
So I will see you guys in a couple of weeks.

Take care.
  Details E-Mail
Kraellin
Kraellin

Posts: 12326
Filters: 86
hehe, you know you'll be back before that smile;)

wood inlays are a great idea! smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
ronviers
na

Posts: 4426
Filters: 35
Quote
Kraellin wrote:
you know you'll be back before that

smile:-p

Six colors? A person would have to be crazy to try six.

  Details E-Mail
ronviers
na

Posts: 4426
Filters: 35
Getting some strange artifacting, I guess coming through the kaleidoscope. smile:?: I do not have any real experience with the kaleidoscope so I have know idea what to do about it.

  Details E-Mail
ronviers
na

Posts: 4426
Filters: 35
Here is the first one with the artifacts. I tried it with high pass and with blur - same thing. So it must be the kaleidoscope.

This one took 42 secs.

  Details E-Mail
ronviers
na

Posts: 4426
Filters: 35
I would post the filter but I am separating the kaleidoscope gradient in what must be the stupidest way in the history of the universe, so I want to try to streamline it a little before anyone sees it. smile:blush:
  Details E-Mail
Kraellin
Kraellin

Posts: 12326
Filters: 86
i like these. i'd tighten the grain a bit, though; i think the scale is too large, by a small bit. but good stuff, overall. you might try some frame components, too.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
ronviers
na

Posts: 4426
Filters: 35
Quote
Kraellin wrote:
tighten the grain a bit

You have expensive tastes. You realize those tropical hardwoods cost a lot more and logging the rain forests is bad for the environment. smile:|
But I will see what I can do.
  Details E-Mail
Kraellin
Kraellin

Posts: 12326
Filters: 86
hey, i like my wood just like my women... uhm, never mind smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
jffe
Posts: 2727
Filters: 86
It looks kinda like a hardwood quilt, very interesting. smile:) To get rid of kaleidescope artifacts I usually just turn off the anti-aliasing. *shrug*

jffe
Filter Forger
  Details E-Mail
ronviers
na

Posts: 4426
Filters: 35
Quote
Kraellin wrote:
i like my wood just like my women

Lol smile:)

Quote
jffe wrote:
looks kinda like a hardwood quilt

Hey jffe. smile:) I was just doing some reading on that. Apparently it is called parquetry if the cuts are straight and marquetry if the lines are curved - marquet and parquet.
No problem - I added a cells component and a type selector. smile:)

Quote
jffe wrote:
To get rid of kaleidescope artifacts I usually just turn off the anti-aliasing

I think that will be best. I found I could 'fix' it by replacing the perlins with cells or stones but it was five times slower and looked like crap.

Here is a marquetry sample. I'm using a screen grab because I the size pixels is not working and I wanted to show it tiled. I do not know if it is a kaleidoscope thing or something I will be able to fix. smile:|


  Details E-Mail
Kraellin
Kraellin

Posts: 12326
Filters: 86
careful on the reflections, ron. too much and it's no longer wood. nice design smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
jffe
Posts: 2727
Filters: 86
Quote
ronviers wrote:
Quote
jffe wrote:
looks kinda like a hardwood quilt

Hey jffe. I was just doing some reading on that. Apparently it is called parquetry if the cuts are straight and marquetry if the lines are curved - marquet and parquet.
No problem - I added a cells component and a type selector.


----Fancy. I had just used the term 'hardwood quilt' to describe the look, I didn't know they had real-world terms for that ha-ha. It's looking really nice in your example though, that David Gunston guy/company might be interested in seeing some of your designs when it's completed. smile:)

jffe
Filter Forger
  Details E-Mail
ronviers
na

Posts: 4426
Filters: 35
Thanks Craig and jffe -

Quote
jffe wrote:
might be interested in seeing some of your designs

I got the impression from his site that he just deals with the very wealthy. I don't think he would even hold his monocle up to my filters.

I thought of a way to fix the artifacting with a tiny blur - it doesn't add much to the render time.

Here are the three wood options, well, two are really light options, but I added a new, /per Craig, hardwood option.

Soft Light:

  Details E-Mail

<< 1 2 3 >>

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

13,355 Registered Users
+6 new last day!

94,213 Posts
+97 new last day!

8,542 Topics
+8 new last day!

Online Users Last 15 minutes:

Daddymoen, Alexandre, 9 unregistered users.

Recent Wiki Edits:

Follow filterforge on Twitter