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Sphinx.
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Height by Mike Blackney http://www.filterforge.com/filters/9149.html ![]() Njyldgarkn sample cache! |
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| Posted: October 28, 2010 12:30 am | ||||||
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Sphinx.
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Cool! Interesting to see how you implemented that - I made something similar, but for a 3D zoom effect instead. About the pixel size, shouldn't it be calculated via SIZE variable, i.e. 1 / SIZE * cheatScale? Njyldgarkn sample cache! |
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| Posted: October 28, 2010 12:35 am | ||||||
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Mike Blackney
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Thanks Good point, I didn't think of making changes to the Size slider! That could be handy to change, for sure. |
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| Posted: October 28, 2010 1:26 am | ||||||
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Mike Blackney
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Here's a quick city I made by putting a techno noise into height and a High Pass version into source.
By colouring it properly and making up a better height map I think you could get a really nice isometric city effect. |
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| Posted: October 28, 2010 1:34 am | ||||||
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StevieJ
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Nice!!! Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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| Posted: October 28, 2010 12:19 pm | ||||||
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Kraellin
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i like the original here. it's like infrared plus mad deep depth. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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| Posted: October 29, 2010 4:34 pm | ||||||
| Burt | Cool effect. | |||||
| Posted: October 31, 2010 6:49 pm | ||||||
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Skybase
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Now is it just me or does this filter just happen to crash FF2? :o Just wondering. I'm on the Mac version of FF. | |||||
| Posted: May 31, 2011 11:01 pm | ||||||
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Mike Blackney
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Skybase, it doesn't crash on my Win XP machine. When does it crash, when you start rendering, or some other time? You might need to post a bug to the Mac forums for GMM to check out. | |||||
| Posted: May 31, 2011 11:23 pm | ||||||
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Totte
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There is a bunch of bugs in FF Lua scripts on Mac OS X which causes crashes. Reported but GMM always says its scriptmakerbugs, but Me and Scriptotum disagree with GMM on that point. - I never expected the Spanish inquisition |
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| Posted: June 1, 2011 12:27 am | ||||||
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GMM
Moderator
Posts: 1726 |
Looks like a known issue with some scripts working on Windows and failing on Macs.
No, this is not a sriptmaker's fault but that of a third-party Lua library used in our Lua subsystem: unfortunately it has proved to be unstable. I hate to say this, but we know about the issue and we don't know when it will be fixed |
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| Posted: June 1, 2011 8:31 am | ||||||
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Crapadilla
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Mike,
do you think it would be possible to adapt the technique used in this filter to create Extrude functionality (I was talking about that in this thread)? ThreeDee demonstrated a motion-blur based technique for this (Clicky!), but I'm wondering whether there is a more robust (and flexibly mappable) scripting solution. Also, it would be spectacular if we had the ability to texture-map the sides that result from the extrusion. What's your opinion? --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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| Posted: November 19, 2011 5:04 am | ||||||
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Mike Blackney
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Yep, absolutely. I quickly made a variation of your Maze 2D filter that uses Height for its extrusion. I've attached it so you can check it out.
Texture mapping the sides of the extrusion would be harder but possible. It would be much easier if you made the extrusion binary (either extruded or not extruded) which wasn't what I planned for this snippet. Maze 2D Height.ffxml |
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| Posted: November 20, 2011 1:50 am | ||||||
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Crapadilla
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Thanks, Mike. I'm looking into this.. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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| Posted: November 21, 2011 4:18 am | ||||||
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Mike Blackney
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Awesome, no doubt we'll see something pretty amazing If you are using the code in there and need me to explain anything then just ask, I don't know how much coding you normally do and it's probably not very well commented. |
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| Posted: November 21, 2011 4:35 am | ||||||
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Crapadilla
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None at all. I used to play around with Amiga Basic and took two years of basic Turbo Pascal coding back in my school days, but that's about it. Let's say I know some rudimentary basics. Still, I'm intrigued by what's possible with Lua scripting in FF, and I just have to explore it some.
Thanks. I might be coming back to that offer... --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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| Posted: November 21, 2011 4:49 am | ||||||
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Crapadilla
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Btw, why didn't you implement any aa_zones in this filter? --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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| Posted: November 21, 2011 4:54 am | ||||||
| angelboiii | You got some serious skills Mike Blackney!! | |||||
| Posted: November 23, 2011 3:14 pm | ||||||
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Mike Blackney
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dilla: do you mean why is AA turned off? I sometimes do that when I think they're not helping much and the filter is faster with them off to remove the second pass (probably much less of an issue in FF3). Sometimes I leave the filter like that by accident, too angelboiii: haha thanks! |
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| Posted: November 23, 2011 5:22 pm | ||||||
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Crapadilla
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Well, the filter returns a single image-filling AA zone, even with AA turned on.
http://www.filterforge.com/more/help/...asing.html --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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| Posted: November 24, 2011 4:27 am | ||||||
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COConsulting
Posts: 9 |
I keep getting a critical error with this filter.
I have tried to delete it and then redownload/install from the website, and the same error happens. Here is a screenshot. |
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| Posted: March 8, 2013 4:45 pm | ||||||
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SpaceRay
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COConsluting, I have tried this Height by Mike Blackney in FF 3.0 and FF 4.0 and it works right, what version do you have and Windows or Mac?
If this one does not work for you, you may try perhaps this other one made by Indigo Ray [Snippet] 3D Smudge (needs FF 3.0) |
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| Posted: March 8, 2013 5:03 pm | ||||||
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COConsulting
Posts: 9 |
SpaceRay, thank you for your quick response. I have the current tested version available for download from the site. I actually have never used Filter Forge before today.
I am using FilterForge on a Mac with Photoshop CS5.5. I will try the filter you suggested and see if it brings about my desired result. Basically, I am trying to replicate the height effect seen in the photo below. Bevel Emboss doesn't work as it adds a height to all edges. This needs to look as if it is looking from the bottom right of an image. I think this "Height" filter would be perfect. I just don't know why it is crashing my program. ![]() |
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| Posted: March 8, 2013 7:14 pm | ||||||
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COConsulting
Posts: 9 |
Oh, and I tried "Extrude Custom Shape Snippet" by ThreeDee and the result is almost exactly what I need, but I can't change the orientation that the "camera" is looking at the image. Thank you for your suggestion. I tried it, and not quite the effect I am looking for. If you have any other suggestions, I would appreciate them. |
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| Posted: March 8, 2013 7:18 pm | ||||||
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Mike Blackney
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Hey COConsluting (I hope that's a typo!) you should be able to achieve this whole effect using the Smudge component. This was created in an earlier version of Filter Forge that didn't have them. | |||||
| Posted: March 8, 2013 9:35 pm | ||||||
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COConsulting
Posts: 9 |
I will try it again. Like I said, first day using this plug-in. Must have done it wrong. It seemed to blur the image too much.
And thank you for that catch, that was indeed a typo. Fixed now.
~ COConsulting |
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| Posted: March 9, 2013 1:46 am | ||||||
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COConsulting
Posts: 9 |
I was unable to achieve that effect. Since there is no way of choosing the color of the height, it blends too much into the original image. Doesn't give it that nice crisp drop off as in the original photo. I am still looking through filters to see if I can find one that will work.
Because this thread is getting off topic of this filter, I created a topic in the forums: http://www.filterforge.com/forum/read...&TID=11087 Any additional advice would be most welcome. Thank you. |
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| Posted: March 9, 2013 2:56 am | ||||||
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Ghislaine
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Look nice ! I can see my province LOL Ghislaine @ http:3dscreensaver.t15.org |
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| Posted: March 9, 2013 11:30 pm | ||||||
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