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Vladimir Golovin
Administrator |
Wall Distressed Section 01 by angelboiii http://www.filterforge.com/filters/1384.html |
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| Posted: October 23, 2006 8:30 am | ||
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Vladimir Golovin
Administrator |
The texture itself is great, but the height of the bump/normal map seems too big -- have you checked this texture in the engine? | |
| Posted: October 23, 2006 8:31 am | ||
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Mike Blackney
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Wow. That looks almost identical to one of my favourite textures from UT2004. I'd like to see you put a little more work into the controls and presets because I think with a little tampering you could have an all-in-one concrete wall filter. Great job. | |
| Posted: October 23, 2006 5:16 pm | ||
| James |
Great work |
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| Posted: October 26, 2006 3:02 pm | ||
| angelboiii |
Vladimir: too busy at this time to check those textures how they look in the engine.. im just trying out your great FilterForge.. i have plans on using those textures in my doom3 project. At that time ill probably realise all the things i could have done better. But normal height could be adjusted by Surface Height so its easy to correct it to desired height. I was looking for a good result in FilterForges render..
Mike: hehe.. not intentionaly.. i checked the texture you are talking about.. and it really looks like i stole the look James: Thanx |
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| Posted: October 27, 2006 4:29 am | ||
| Zone12 |
great filter, very high quality texture. the heightmap may need some tweaking, but that should be really easy to sort out. |
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| Posted: February 24, 2007 7:14 pm | ||
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kanes55
Posts: 15 |
A super-texture! Thanks | |
| Posted: January 13, 2009 6:10 am | ||
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Kraellin
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i love how the top texture starts to break up and crack near the exposed underlying texture. great stuff! If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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| Posted: January 13, 2009 8:59 am | ||
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Targos
Posts: 165 |
Wow just have to say what a great filter this is. I hope to learn from this, as this filter expresses how I could possibly lift my game art to a whole new level with correct normal mapping. I havent even started with the wiki yet but learning accurate normal mapping with FF would be awesome. It just looks so much better than any greyscale heightmap I've made based on an origional image.
Thanks heaps for posting this filter! AaronC |
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| Posted: March 9, 2009 10:01 pm | ||
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ronviers
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This has been really useful lately. thanks |
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| Posted: May 25, 2011 11:31 pm | ||
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