i couldnt use the automatic bug report because internet explorer says something about cross scripting and wont post it.
attached is a screenshot of the crash. it was a simple render of an external image of a size about 4000 x 3000 (from my kodak). the render would go as far as you see in the attached screenshot and then pop up with the bug report and wouldnt render any further. there would be several of these same bug reports popping up in the same crash, all seemingly the same thing, 'bad allocation'. my ram goes up to about 56% used and go to that point every time i tried this.
after the first crash i killed FF3 and started it again and tried the same thing and it did the same crash at the same point and the same ram usage.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
|Posted: November 3, 2011 10:54 pm|
|Craig, thanks for reporting. This is a known issue, we're working on it.|
|Posted: November 4, 2011 3:04 am|
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