I didn't find a quick way to save all textures (Diffuse Map, Normal Map etc).
What would be cool is an "Export Material Maps"-feature similar to "File/Save Image As". The user should only define a filename, and the app then automatically exports the following:
btw (low priority): for textures using an alpha map, it would be useful to save the diffusemap as 32bit *.png with alpha channel included (rgba).
|Posted: May 29, 2006 8:28 am|
Got my vote on that one!
|Posted: May 29, 2006 8:32 am|
|Good idea, adding it to the plan.|
|Posted: May 29, 2006 10:44 am|
|I did a search and someone already mentioned my idea. Glad to know I'm not the only one! Another minor request (didn't feel it deserved a new topic) would be to have tiled images set to "on" as a default. That, or the option to choose the default. I've forgotten to check that box and been very bummed when I returned to see the render only to find out I forgot to tile things.|
|Posted: December 4, 2006 1:01 am|
|Posted: February 24, 2011 10:51 am|
|That's a fairly epic necropost, but I agree. I'd love to see this.|
|Posted: February 24, 2011 11:34 pm|
|Any news on making this a feature?|
|Posted: August 8, 2011 11:19 am|
I would *very* much appreciate being able to auto-save all the maps for the current filter with a minimum of steps.
I think it might be possible to automate this with the batch mode, but that is almost as cumbersome to set up as just using the menus a half dozen times to save all the maps for single filter's output.
This is a trivial feature to implement, I hope the devs can find a few moments to put it in with an update soon as it would be a very useful time saver for production work.
|Posted: March 27, 2012 7:49 pm|
|Don't hold your breath, Eric...|
|Posted: March 28, 2012 3:07 pm|
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