|I spend a lot of time making textures in FF, with all the mapping so I can import them into 3ds, I am sure others do too (for 3ds or whatever app you use). I would love to see a material or map output that worked directly with FF filters. I think the most basic would be doing it as a map, instead of a material. Have an input that can be driven by another map, or nothing at all for the many FF filters that aren't influenced by input. Then have all the maps as outputs. These could be connected to whatever materials you want to use, no matter the renderer being used (where as a material instead of a map would be dependant on the render engine involved).|
|Posted: May 26, 2010 2:58 pm|
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
16,176 Registered Users
+49 new in 7 days!
+97 new last day!
+12 new last day!
Skybase, 10 unregistered users.