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Wishlist: inner/outer glow, like photoshop

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CorvusCroax

Posts: 1175
Filters: 17
I often find myself wishing for an 'outer glow' node in FF, just like the layer style in Photoshop. I'll often have to make an input map which uses inner/ outer glow, and then bring that into FF. But it would be better if it just had it inside FF.

This would allow:

1) better bevel effects, like beveled text
2) more interesting object - making
3) more interesting combinations with noises - tech noise in particular
4) distance - transform like effects, without actual processor intensive distance transform
5) a cheap and easy way to outline anything (use an impuse curve), which would be handy in lots of situations

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CorvusCroax

Posts: 1175
Filters: 17
It could work pretty much like the photoshop controls. On the image below I've highlighted what the FF equivalents inputs would be on the FF node.

The input map could be included or not. It could blend (with blending modes) like the pshop version, or it could work more like FF Threshold (have a high and a low input color) and just return the glow.

Might also want to have:
-an invert source switch
-an inner vs outer switch

Here's the Pshop version:

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Betis
The Blacksmith

Posts: 1100
Filters: 73
YES!
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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tigerAspect
Posts: 221
Filters: 9
*cough*Distance Transform*cough*
...
*cough*Bitmap Scripts*cough*
...
smile:D
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CorvusCroax

Posts: 1175
Filters: 17
Quote
tigerAspect wrote:
*cough*Distance Transform*cough*


Yeah, this would be like placebo 'distance transform'
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SpaceRay
SpaceRay

Posts: 6224
Filters: 12
I have just seen this and is a great idea to have in FF inner and outer glow.

+10
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uberzev
not uberfez

Posts: 1821
Filters: 36
+9999
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Skybase
Who are you?

Posts: 1953
Filters: 58
+Whatever... just do it FilterForge. I mean, sure we have some tools already that mimic this but this isn't the same.
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