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Motion Trail/Unidirectional Blur

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uberzev
not uberfez

Posts: 1821
Filters: 36
This effect is pretty much impossible to achieve with the current toolset.

Image

I realize there's a bit of a curved path going on. Even without that this would be a nice addition to FF.
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CFandM
ForgeSmith

Posts: 3559
Filters: 204
Quote
uberzev wrote:
This effect is pretty much impossible to achieve with the current toolset.

Well not quite impossible smile;) Just very slooow....Hate to tread in your thread but....This would be an interesting addition to the tools already at hand...

Back when you posted that spiral arm I was fiddling and payed attention to the method that you were using for your Zoom Blur..The same can be had with your spiral arm....Lost this in a crash so its not there yet.. smile;) smile:)

Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

Posts: 3559
Filters: 204
One more..

Stupid things happen to computers for stupid reasons at stupid times!
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uberzev
not uberfez

Posts: 1821
Filters: 36
Yes there are workarounds but they're slow/ugly.

This is a pretty fundamental effect so I think a dedicated component would be justified. smile:)
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CorvusCroax

Posts: 1175
Filters: 17
Quote
uberzev wrote:
This is a pretty fundamental effect so I think a dedicated component would be justified


I agree... this is basic kit and ff should have it. Could also incorporate something like 'wind blur' in pshop.
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Mike Blackney

Posts: 352
Filters: 54
I don't think that the FF sampling architecture supports doing this quickly enough that it will ever be added as a component.

If it was added then it would probably be a hackjob that would disable AA/need its own AA path and would disable seamless tiling, and I'm not sure that's a direction that FF wants to go in.
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Kraellin
Kraellin

Posts: 12533
Filters: 97
+1 i can see voldemort now doing spiral filters with trails!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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jitspoe
Posts: 187
Filters: 27
I've been thinking of ways to implement this in LUA, but as Mike suggested, it would probably too slow, as it would mean sampling every pixel along the blur for every pixel you render.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4037
Filters: 59
Image

Since we have the unidirectional blur implemented in the form of the Smudge component now, what if this component would accept a curve component as an input from which to generate a custom trail shape?

This could possibly allow for all sorts of curved trails (other than those that curve back onto themselves, of course)... smile:)

Image

And as for CFandM's image... we might need a Radial Smudge for that!
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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