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SpaceRay
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Please if you want to try for the missing cubes, as shown in the last 3 post of the previous page, this is the filter made by uberzev
The mask is made from the source color control Cuberism Simplified Mask.ffxml |
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| Posted: July 22, 2012 12:45 pm | ||||
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Skybase
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Well there you go. | |||
| Posted: July 22, 2012 10:30 pm | ||||
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SpaceRay
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As yu have said, Here I go with my destruction of cubes This is my great "success" I think I have made a new filter for making abstract art from triangular photo shapes I have put 4 examples into one screenshot |
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| Posted: July 22, 2012 10:51 pm | ||||
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SpaceRay
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and here is another 4 examples more that shows that surely I am close to solving this |
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| Posted: July 22, 2012 10:52 pm | ||||
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SpaceRay
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I think I should spend the time and make things that I CAN DO and not continue on things that really I do not know what I doing, getting unexpected results and making things by trial and error |
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| Posted: July 23, 2012 2:36 am | ||||
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uberzev
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I prefer the mistakes to be honest. |
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| Posted: July 23, 2012 2:47 am | ||||
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SpaceRay
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As said I will not continue trying to make this filter, I think that is better for me to make the cubes with your original version posted on the first post of your own thread of the Cuberism Mapped and then cut the unwanted cubes in Photoshop that is a thing I can do and is possible, and faster than trying to make this.
And for the others I will use the previous simplified version without the masking that works very well the masking and the fill or missing cubes Thanks very much for all your help and for making this filter Here is my wrongly final version that is badly done I have made many other tests and tried many other ways than the one that is shown on this filter and also have tried some of the other possible solutions available in others filters with missing tiles available already in the library here Cuberism Mapped [pre-release v2] wrong masking 2.ffxml |
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| Posted: July 23, 2012 4:47 pm | ||||
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Skybase
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... is this what you wanted to do? |
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| Posted: July 23, 2012 11:53 pm | ||||
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uberzev
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Nice job skybase, I was too lazy to make that for SR.
PS, You may want to "Threshold" the lifesaver's transparency because there are some semi transparent cubes that look a bit odd. |
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| Posted: July 24, 2012 1:59 am | ||||
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Skybase
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well ok, I did hold till SpaceRay had something but it seems to have hit a dead end.
I think SpaceRay thought too hard on this one cause the answers were there and in fact I thought he had the answer sometime earlier. |
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| Posted: July 24, 2012 3:06 am | ||||
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SpaceRay
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YES !!! It looks very good and you have done it right
You of course know much better how to make filters and you are an expert filter forger
I am sorry that I have not been able to make it myself, I could in fact solve in some way (although not perfect like uberzev have done) the problem in the simpler version of the cuberism simple colored cubes, but NOT on this one |
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| Posted: July 28, 2012 12:15 pm | ||||
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Skybase
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Well here's the super simple solution that you were so close to. Cuberism Mapped [pre-release vknockout].ffxml |
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| Posted: July 28, 2012 1:29 pm | ||||
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SpaceRay
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Thanks really very much for taking the time for making this for me and sharing it here and also your knowledge to solve this problem
I have seen the inside of it to see HOW you have done it and is very well done, as you I was close to it in some other experiments I have done that I did not show and I have already tried to make something similar but surely in the wrong way. Again thanks much for making this very well done and that works very good and exactly in the way I wanted. Can I say I love you and the way you have done this ? ![]() |
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| Posted: July 28, 2012 1:45 pm | ||||
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SpaceRay
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| Posted: July 28, 2012 1:47 pm | ||||
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SpaceRay
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and with the knockout cubes |
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| Posted: July 28, 2012 1:48 pm | ||||
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SpaceRay
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Also perhaps you may wondering why I wanted to have this with masks and "missing cubes"?
Well I have one idea in mind to make layers of cubes in different ways and apply shadows and effects in between the layers. I will give some examples later. |
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| Posted: July 28, 2012 1:50 pm | ||||
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SpaceRay
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I have seen that this ONLY works right and the settings work as they should if the image is SQUARE, because if the source image and background is non square then the settings go wild and work in a weird way (with or without image masking)
BUT this is really not important at all as I can use this perfectly without the background and add it later in Photoshop. |
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| Posted: July 28, 2012 11:19 pm | ||||
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