| BenBeckwith |
Here's my condensation (upgraded) on a coke can label. It also works alright with a shower glass door, pretty sweet. |
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| Posted: October 30, 2009 5:11 pm | ||||||
|
Redcap
|
Holly crap that is good! I am a filter vampire and would love to have this filter to add to my collection! It really is good, plus thanks S. for the grass spheres! |
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| Posted: October 30, 2009 6:15 pm | ||||||
| BenBeckwith |
Here's a shower glass door example, not as cool as the coke can but still pretty good |
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| Posted: October 30, 2009 7:32 pm | ||||||
|
Kraellin
|
ok, so just like in music where an octave is half (or twice) the frequency of another. and that would also mean that even in music, octaves could be considered fractal. had never thought of that before. and that's also what i'm seeing in the bombers, those different sized particles where the smaller usually appear further away and so on. thanks, guys that looks good, ben If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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| Posted: October 30, 2009 9:29 pm | ||||||
|
Carl
|
lots of interesting results by everyone |
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| Posted: October 30, 2009 9:49 pm | ||||||
|
Carl
|
here is before |
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| Posted: October 30, 2009 9:51 pm | ||||||
| gws2241 |
Made this with percentile while plugging things into each other at random. |
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| Posted: October 30, 2009 10:57 pm | ||||||
|
Carl
|
painting by numbers |
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| Posted: October 31, 2009 1:12 am | ||||||
|
Kraellin
|
carl,
i have a friend over on retouchpro who does those type images using handwritten signatures. i like yours, too If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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| Posted: October 31, 2009 8:50 am | ||||||
|
CFandM
|
Looks like they didn't follow the numbers.. Thats an interesting one Carl..
That one is looking good..I see that one being used a lot.... Stupid things happen to computers for stupid reasons at stupid times! |
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| Posted: October 31, 2009 11:00 am | ||||||
| BenBeckwith |
Got started on a stone road, it's very simple looking (needs some detail), but the shapes turned out well. I love the bomber using Difference blend mode on black and white particles. I highly recommend playing with that, you can get some great noises out of it. |
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| Posted: October 31, 2009 8:37 pm | ||||||
|
Carl
|
that would be cool ................ multiple images, I wonder if we will be getting them in V2
LOL make me think that you could do a divided up with the numbers |
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| Posted: October 31, 2009 8:42 pm | ||||||
|
Carl
|
very cool |
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| Posted: October 31, 2009 8:43 pm | ||||||
| BenBeckwith |
Here's an example of a soft circle going into the bomber with Difference. Try using the Noise and Detail sliders for some interesting effects. It does some weird stuff, seems a bit off, but I like it. FF2 - NoiseTest.ffxml |
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| Posted: October 31, 2009 8:44 pm | ||||||
|
uberzev
|
Stone road looks fantastic Ben |
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| Posted: November 1, 2009 1:57 am | ||||||
|
Mike Blackney
|
Awesome stuff in this thread. I'm so happy now that there's a great way to make grass, I think there are about eight filters I've got in different states trying to make a good grass!
Thanks for the great demos on what Bomber can do, I'm really impressed with where it's going so far. I'm looking forward to the HDR stuff at the moment, it really opens things up to easy color manipulation. |
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| Posted: November 1, 2009 5:46 am | ||||||
|
Kraellin
|
yup, good stone walkway/road. add some noise, though If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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| Posted: November 1, 2009 8:22 am | ||||||
|
Crapadilla
|
Very cool texture, Ben. Love the cartoonish look! --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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| Posted: November 1, 2009 8:35 am | ||||||
|
CFandM
|
Just some abstracts with bomber as a base...![]() Stupid things happen to computers for stupid reasons at stupid times! |
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| Posted: November 1, 2009 12:24 pm | ||||||
|
uberzev
|
Anyone figured out how to accurately replicate FF's 'Stones' noise with Bomber? | |||||
| Posted: November 1, 2009 4:44 pm | ||||||
|
CorvusCroax
|
Ben, that's great! It reminds me of all those early NES games - like pixelart, almost. |
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| Posted: November 1, 2009 5:08 pm | ||||||
|
Zoltan Erdokovy
|
Inspired by the season.
I had to split the filter in two because it became way too slow to edit. This is the first pass:
Red channel is the trunk/branch mask, green is for bark texture and blue represents a chance/size cloud for the leaves. The second filter processes this data and finishes the job. |
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| Posted: November 2, 2009 3:28 am | ||||||
|
Betis
|
Excellent. Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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| Posted: November 2, 2009 7:14 am | ||||||
|
Skybase
|
We can now have wonderful things. |
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| Posted: November 2, 2009 11:54 pm | ||||||
|
Skybase
|
And now for nice things! Based on the same thing above. It uses the Bomber. |
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| Posted: November 3, 2009 2:13 am | ||||||
|
CFandM
|
I like that one Skybase...Reminds me of some of the works that I have seen..Forget where at the moment.. From the early 70s I think Still working on some abstracts myself.....Turned some into posters already... ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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| Posted: November 3, 2009 8:47 am | ||||||
|
CFandM
|
Just some more bomber fun.. ![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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| Posted: November 3, 2009 2:07 pm | ||||||
|
Skybase
|
Sure we already have a Truchet pattern generator! |
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| Posted: November 3, 2009 3:21 pm | ||||||
|
Kraellin
|
zoltan, that orange and green one is fabulous! hope you publish it!
nice abstracts, skybase, carl CF, great looking 'mold' (as in fabricated mold, not fungal mold If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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| Posted: November 3, 2009 3:37 pm | ||||||
|
Indigo Ray
|
Some nice rich soil to plant your tree in, zoltan. ![]() "Time flies like an arrow; Fruit flies like a banana." -Groucho Marx |
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| Posted: November 3, 2009 5:06 pm | ||||||
|
Carl
|
All interesting looking stuff guys |
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| Posted: November 4, 2009 1:35 am | ||||||
|
Carl
|
clockwork |
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| Posted: November 4, 2009 1:38 am | ||||||
|
Carl
|
one more |
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| Posted: November 4, 2009 1:43 am | ||||||
|
Zoltan Erdokovy
|
Lol @ Indigo |
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| Posted: November 4, 2009 1:57 am | ||||||
|
Skybase
|
Carl, Just wonderful |
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| Posted: November 4, 2009 2:34 am | ||||||
|
Totte
|
Really cool Carl - I never expected the Spanish inquisition |
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| Posted: November 4, 2009 2:39 am | ||||||
|
Totte
|
Some work by some real bombers then...
![]() - I never expected the Spanish inquisition |
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| Posted: November 4, 2009 3:35 am | ||||||
|
Kraellin
|
carl,
were those 'clockwork' pictures all generated completely from FF and if so, wow freakin wow! If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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| Posted: November 4, 2009 8:21 am | ||||||
|
CFandM
|
I'm with craig on this one carl...If that is all FF then freakin cool...If not its still freakin cool.. Stupid things happen to computers for stupid reasons at stupid times! |
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| Posted: November 4, 2009 8:22 pm | ||||||
|
Carl
|
Thanks Skybase, Totte, Craig, CF and yes it is 100% FF and what really surprised me was it renders in 18 to 24 seconds ....... bombers change drasticly what is posible, very cool.
I tweaked some of the cogs and added a dropshadow to the top cogs |
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| Posted: November 6, 2009 1:07 am | ||||||
|
Carl
|
been working on eventualy an update to my pyro filter |
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| Posted: November 6, 2009 1:23 am | ||||||
|
Carl
|
it does interreact with the photo, with the bomber allowing far greater placement control |
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| Posted: November 6, 2009 2:14 am | ||||||
|
Carl
|
mmmmmm toasty |
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| Posted: November 6, 2009 2:17 am | ||||||
|
Betis
|
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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| Posted: November 6, 2009 7:32 am | ||||||
|
Totte
|
@ Carl: That image goes well with Midnight Oil, late 80s, beds are burning...
- I never expected the Spanish inquisition |
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| Posted: November 6, 2009 8:53 am | ||||||
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