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Anyone have a manual method for recreating F2 Worley Noise?

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uberzev
not uberfez

Posts: 1824
Filters: 36
I can recreate F1 (aka Cells) super easy, just a circular gradient in the bomber set to lighten.

F2 (aka Chaffs) hurts my puny brain though.

Anyone have a method?

F1 Noise.ffxml
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SpaceRay
SpaceRay

Posts: 6412
Filters: 12
Would this perhaps be of any help ?

Math: F1, F2, F3 + noise
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uberzev
not uberfez

Posts: 1824
Filters: 36
no
bump
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SpaceRay
SpaceRay

Posts: 6412
Filters: 12
Sorry that it did not help, as I do not know about this, I hope any other that knows can help you
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ThreeDee
Lost in Space

Posts: 1195
Filters: 92
Reading the information in the link SpaceRay gave, it is likely not possible with other elements than Map Script, but if something resembling the same result is good enough, here is a bomber approach to it.

Chaffs Bomber.ffxml
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ThreeDee
Lost in Space

Posts: 1195
Filters: 92
Which looks like this:

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