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IONclad
Building art one node at a time.
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Just tried to do this, and was surprised that it doesn't work. I wanted to blur one noise with another noise. Am I missing something, or does this operation present mathematical armageddon which would melt the minds of mere mortals?
Or, maybe.... new feature. (said in my best seinfeld voice)
cheers.
PS> I read dilla's complete feature request diatribe and found naught a mention of my issue. Sorry if this has been mentioned elsewhere.the artist formerly known as Bongo51 |
| Posted: April 26, 2007 3:48 pm |
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uberzev
not uberfez

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Please define what "Blurring a noise with another noise" would be? If your asking for a mask controlled blur, that's one of the existing feature requests. |
| Posted: April 26, 2007 4:00 pm |
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IONclad
Building art one node at a time.
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YAY! thank you.
Sigh...Guess this is another duplicate feature request.
delete me! delete me!the artist formerly known as Bongo51 |
| Posted: April 26, 2007 4:12 pm |
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Vladimir Golovin
Administrator
Filter Forge, Inc.
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uberzev wrote:
or does this operation present mathematical armageddon |
The short answer is Yes
The variable-radius blur is very slow because we can't use optimizations we use for fixed-radius blurs, and the rendering time increases exponentially as the picture size grows. |
| Posted: May 4, 2007 11:25 am |
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IONclad
Building art one node at a time.
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so it wouldn't melt our minds... just our CPU.
of course if you could flatten to bitmap (non-seamless) one could use such a thing and the operation would only take place at that node.
I'm getting the impression that seamlessness though fabulous comes with a heavy price tag regarding flexiblity and rules out certain functions.the artist formerly known as Bongo51 |
| Posted: May 4, 2007 7:30 pm |
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Vladimir Golovin
Administrator
Filter Forge, Inc.
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Bongo51 wrote:
of course if you could flatten to bitmap |
We already do that for our current Blur. |
| Posted: May 5, 2007 2:07 pm |
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Vladimir Golovin
Administrator
Filter Forge, Inc.
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Bongo51 wrote:
seamlessness though fabulous comes with a heavy price tag regarding flexiblity and rules out certain functions |
Actually, Blur can be significantly faster when Seamless Tiling is turned on. |
| Posted: May 5, 2007 2:09 pm |
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IONclad
Building art one node at a time.
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I was thinking of rotate, scale, and a few others. Just generally bucking for non-seamless tools.  the artist formerly known as Bongo51 |
| Posted: May 5, 2007 7:52 pm |
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