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X+Y Offset for noise components

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Quasimondo
Quasimondo

Posts: 147
Filters: 32
I'd like to be able to tweak the position of the noise therefore I'd like to see a X and a Y offset slider. The offset component doesn't word for this, because it wraps and does not reveal the noise that comes behind the edge.

My reason: especially in large scales noise could be used as a shape generator, but therefore one needs to be able to reposition it on the canvas.
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
Okay - forget that - it looks like the offset module is more intelligent than I thought. It does exactly that. Wow.
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 3106
Filters: 54
Quote
Quasimondo wrote:
because it wraps


Mario, Offset doesn't wrap anything -- try it on Perlin Noise. However, the Noise will wrap itself when Seamless Tiling is turned on.
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
Thanks Vladimir - I already found out. So here's an alternative method to create circles and radial gradients based on that method:

http://incubator.quasimondo.com/filte...rcle.ffxml



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