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PNG support

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Green bean
Posts: 3
Filters: 2
This program looks pretty amazing. I do believe I will make an effort to get one of those free copies...

I do notice one huge, glaring lack in the stand-alone version, however: No PNG support! I do, well, all my work in PNG, and if I want to process my hundreds of images with Filter Forge, I have to convert them or go via Photoshop. smile:|
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
I strongly support this. Currently I use FF only in standalone mode and the lack of PNG support is a bit of a downer.
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onyXMaster
Filter Forge, Inc.
Posts: 350
Just didn't have time to implement it.
If we're going to, we won't support PNG extensions like intended aspect ratio (who uses that anyways?), ICC profile and/or chromaticity data (we don't support color management), sRGB (it's almost identical to generic 2.2 gamma, and we'll support the proper sRGB conversions no sooner than we support color management), textual data and paletted images (maybe reading, but certainly not writing).

We will support gamma correction smile:)
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onyXMaster
Filter Forge, Inc.
Posts: 350
If you rely on some PNG functionality not described here (or explicitly rejected) -- feel free to post here, we'll consider it.
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
As long as I am able to open plain simple transparent PNGs I'm happy. No fancy functions needed.
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IONclad
Building art one node at a time.
Posts: 123
Filters: 25
I don't use .png either. Not that there is anything wrong with .png but I find .jpg, .bmp, and .tif to fill all my needs. With LW I use a LOT of .tga, which is a nice format with lossless compression AND alpha channel support.

Importing images should support the following (at the very least)
.tif
.tif (32bit)
.bmp
.jpg
.png
.tga
.tga (32bit)

I have literally thousands of .tga and .bmp files. To convert those to .jpg every time is tiresome, but not a dealbreaker. smile:)
the artist formerly known as Bongo51
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Green bean
Posts: 3
Filters: 2
Reading paletted images is important if you're going to have any support at all for PNG. The program reading this PNG file and not that file is a potentially very confusing situation for a user. Good software shouldn't confuse the user.
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Kraellin
Kraellin

Posts: 12533
Filters: 97
bongo,

i'd add .gif to that list too. good way to break into the animation arena.

craig
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 3106
Filters: 54
Quote
Bongo51 wrote:
Importing images should support the following (at the very least) .tif .tif (32bit) .bmp .jpg .png .tga .tga (32bit)


All this is already implemented, except PNG. I wonder why nobody has mentioned OpenEXR smile;)
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