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Kraellin
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was it you that made grass, indigo? i happened upon grass also when working tonight. thought it looked kinda decent...![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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| Posted: October 27, 2009 11:53 pm | ||||||||
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Kraellin
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and if you're into quantum physics and string theory, this one might intrigue you. but, if you're not, why, it's still pretty ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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| Posted: October 28, 2009 12:00 am | ||||||||
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Sphinx.
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![]() Njyldgarkn sample cache! |
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| Posted: October 28, 2009 5:23 am | ||||||||
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CFandM
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Yep still pretty there craig.. Playing with the percentile component I see updates for some painty effects that use offsets.. ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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| Posted: October 28, 2009 5:52 am | ||||||||
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CysticCraze
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Sphinx Im not a Star Wars fan, but the Millenium Falcon was a good touch. We walk through life building our castles but far to many cease to build the foundations. |
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| Posted: October 28, 2009 7:56 am | ||||||||
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Totte
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Still waiting..... - I never expected the Spanish inquisition |
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| Posted: October 28, 2009 9:33 am | ||||||||
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Kraellin
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hehe, i like that, sphinx nice ripples, CF. can you do them circular, concentric rings style? and sjeiti, that's definitely the inside of a golfball (i know, we used to cut them open and ben, i love the cartoon explosion If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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| Posted: October 28, 2009 2:16 pm | ||||||||
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Crapadilla
|
Noooooooooo...
Bomber and Polygon are drawing me to the Pink Side of the Forge!
... Must... ... resist! ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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| Posted: October 28, 2009 5:23 pm | ||||||||
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CorvusCroax
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Hey, that's cool. How did you do it? |
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| Posted: October 28, 2009 6:07 pm | ||||||||
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uberzev
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Smooth Rocks Alpha gSnippetc.ffxml |
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| Posted: October 28, 2009 8:24 pm | ||||||||
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Redcap
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Uber I am no newbie but your filters are beyond my comprehension! You are the man... |
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| Posted: October 28, 2009 10:04 pm | ||||||||
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CFandM
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nooooooo....Join the pink side..
Heres the filter with other things connected via switch..Check pre-set6 its a windy paint effect... Percentile Uses.ffxml Stupid things happen to computers for stupid reasons at stupid times! |
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| Posted: October 28, 2009 10:11 pm | ||||||||
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Totte
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Really cool solution Uberzev, like it.
- I never expected the Spanish inquisition |
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| Posted: October 29, 2009 12:14 am | ||||||||
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Zoltan Erdokovy
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Very interesting Uber. I'd have never thought that the hue values are preserved with tint amount 0. For some reason only HLS and HSB extraction can access that info, the rest sees no hue at all. I wonder if that's a bug or a feature. But otherwise it's a very clean and elegant solution. /me tips hat |
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| Posted: October 29, 2009 1:11 am | ||||||||
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Zoltan Erdokovy
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For what it's worth, here is my solution. (I added the last two nodes this morning.) PebblesT04.ffxml |
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| Posted: October 29, 2009 1:42 am | ||||||||
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Sphinx.
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Its not zero, just very low. Cool solution! Njyldgarkn sample cache! |
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| Posted: October 29, 2009 3:03 am | ||||||||
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Zoltan Erdokovy
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Oh you are right, (0.00 != 0)... I totally missed that. Beta feedback: "FilterForge needs longer input fields which can show more digits, more decimals." |
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| Posted: October 29, 2009 9:35 am | ||||||||
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Sphinx.
|
Magnetic Fluids![]() Njyldgarkn sample cache! |
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| Posted: October 29, 2009 9:42 am | ||||||||
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Vladimir Golovin
Administrator |
Sphinx, nice one! | |||||||
| Posted: October 29, 2009 9:48 am | ||||||||
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Totte
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Sphinx - nice hairy lifesaver! - I never expected the Spanish inquisition |
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| Posted: October 29, 2009 9:49 am | ||||||||
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Carl
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| Posted: October 29, 2009 10:19 am | ||||||||
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Sphinx.
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No, this is the hairy version ![]() Njyldgarkn sample cache! |
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| Posted: October 29, 2009 10:27 am | ||||||||
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CorvusCroax
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Yeah, that's very clever! (I didn't figure out the 'zero' tint either!) |
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| Posted: October 29, 2009 12:14 pm | ||||||||
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Crapadilla
|
Excellent! --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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| Posted: October 29, 2009 2:47 pm | ||||||||
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Kraellin
|
it's good seeing the site come back to life here If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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| Posted: October 29, 2009 7:42 pm | ||||||||
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CFandM
|
Cool
+1mil on that one Craig... ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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| Posted: October 29, 2009 8:24 pm | ||||||||
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Redcap
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This is after one a few minutes of playing around with bombers. I think it is time we get a great blood splater effect don't you? Here is a start |
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| Posted: October 29, 2009 8:50 pm | ||||||||
| BenBeckwith |
Nice, blood seems like a fun idea, here's a smaller scale jelly like blood splat. Sphinx's looks like wet fur, very cool! |
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| Posted: October 29, 2009 9:19 pm | ||||||||
| BenBeckwith |
Condensation! This one came about by accident lol. |
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| Posted: October 29, 2009 10:05 pm | ||||||||
| dragonwolf |
Excellent work everyone. Here's a forest floor.
That's something strange out here in the woods. Is it a trap or a secret entrance? ![]() __________
dragonwolf |
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| Posted: October 29, 2009 11:56 pm | ||||||||
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Skybase
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Negative HDRs are useful! The blue parts are +- HDR colors, so basically it's the opposite color of the orangish red I have in the scene. |
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| Posted: October 30, 2009 1:35 am | ||||||||
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Skybase
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Here's a RIDICULOUSLY simple filter that does some crazy background patterns. It uses percentile |
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| Posted: October 30, 2009 2:13 am | ||||||||
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uberzev
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| Posted: October 30, 2009 2:41 am | ||||||||
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Skybase
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I dare somebody to try and actually attempt "Jackson Pollock" style. Either way... just for some decoration.... |
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| Posted: October 30, 2009 2:49 am | ||||||||
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Sjeiti
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I don't get it: I set 'Layer Order' to 'Big on top'. But it doesn't. |
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| Posted: October 30, 2009 5:59 am | ||||||||
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Vladimir Golovin
Administrator |
It means "Big Octaves on Top", not "Big Particles on Top". Only the octave scale is used for sorting, the particle size is not considered. |
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| Posted: October 30, 2009 6:54 am | ||||||||
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Sjeiti
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Ah octaves... ![]() |
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| Posted: October 30, 2009 7:08 am | ||||||||
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CysticCraze
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*Cough* *Cough* Sjeiti has a hairball. We walk through life building our castles but far to many cease to build the foundations. |
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| Posted: October 30, 2009 7:42 am | ||||||||
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Redcap
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Sjeiti would you mind posting the filter for the hair balls? I design board games for fun and they work perfectly for top down trees or bushes. | |||||||
| Posted: October 30, 2009 7:53 am | ||||||||
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Sjeiti
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sure...
Frob grasbal.ffxml |
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| Posted: October 30, 2009 8:31 am | ||||||||
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CysticCraze
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Im sure everyone has made this, but I just was working on an icicle filter and pow, it made itself =S
![]() We walk through life building our castles but far to many cease to build the foundations. |
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| Posted: October 30, 2009 10:40 am | ||||||||
| BenBeckwith |
I LOVE the grass balls!!!
Here it is. I remade it because my original was called Blood01 and I was searching blood so it never showed up (of course I found it after I remade it). Oh well I think I remade it a little better. FF2 - Blood.ffxml |
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| Posted: October 30, 2009 2:21 pm | ||||||||
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Kraellin
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ok, i've ignored this one for some time now, but i have to ask with the bombers being out now... what the heck are 'octaves' when speaking of graphics? i know what they are in music, but in graphics, i'm lost. i even looked this up on a 'define: octaves' basis and found nothing on it for graphics. so, what are 'octaves' in graphics? If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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| Posted: October 30, 2009 3:22 pm | ||||||||
| BenBeckwith | I believe he is talking about detail. Imagine higher octaves being smaller and smaller details. Imagining it with fractals is easier, the next octave being the repeat of the pattern, on and on. So in Bombers, Size Chaos will not automatically make smaller particles be on top/bottom because they are part of the same Octave. When you add Details you get ever smaller particles, there are several octaves of detail added based on the amount you are using (maybe every 10% or so?). Anyway, the smaller particles that result from Detail are the ones that will sort. This may not be 100% correct. | |||||||
| Posted: October 30, 2009 3:38 pm | ||||||||
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Vladimir Golovin
Administrator |
Octaves are layers of non-fractal (i.e. simple) noise, which are added together to produce fractal noise. It's called fractal because all octaves are essentially the same, but each subsequent octave is twice as small as the previous one. This article includes some pics to illustrate the idea: http://eldeann7.chez-alice.fr/perlin_noise/index.htm Also, the Help articles on Perlin and other noises describe how Details and Roughness parameters affect octaves in Filter Forge. The Bomber handles octaves the same way. http://www.filterforge.com/more/help/...Noise.html |
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| Posted: October 30, 2009 4:59 pm | ||||||||
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