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Sphinx.
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and yet another Njyldgarkn sample cache! |
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| Posted: June 28, 2010 6:46 am | ||||||
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Totte
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Really cool Sphinx! - I never expected the Spanish inquisition |
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| Posted: June 28, 2010 6:52 am | ||||||
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Sphinx.
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Thanks - its been quite an adventure through various lua guides and pixel blender sources. The raytracer part is based on Tom Beddards implementation for pixel blender (http://www.subblue.com/), the fractal variations are from various sources and experimentation.
I'm not ready to publish the filter yet - its too messy at the moment, and I'm hoping to figure out some optimizations that make it a bit more ..mm.. realistic for normal usage, hehe. Njyldgarkn sample cache! |
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| Posted: June 28, 2010 7:02 am | ||||||
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ronviers
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Shpinx! You're getting it! |
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| Posted: June 28, 2010 7:31 am | ||||||
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ronjonnie
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Hey Everyone,
Awesome work Sphinx.! What 3D program did you use, 3D Max?
Filter Forge?
Have a GREAT day! Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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| Posted: June 28, 2010 9:22 am | ||||||
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Sphinx.
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Yes, it is 100% filter forge (or rather 100% script component, I'm not using the FF shader). The script is build up of three parts, a small vector "class" I made for lua, a raytracer with extended phong shader and the actual mandelbulb distance estimation routines Njyldgarkn sample cache! |
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| Posted: June 28, 2010 9:31 am | ||||||
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ronjonnie
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Hey Sphinx.
That is almost hard to believe! I didn't think Filter Forge was capable of such great 3D work! I realllly.... feel old now...LOL. Great job! Have a wonderful day! Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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| Posted: June 28, 2010 11:32 am | ||||||
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StevieJ
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Sphinx, this is beyond intriguing!!! Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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| Posted: June 28, 2010 10:50 pm | ||||||
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Carl
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wow thats pretty cool Sphinx |
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| Posted: June 29, 2010 1:28 am | ||||||
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ronviers
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Sphinx, does the bulb have an inside? | |||||
| Posted: June 29, 2010 5:53 am | ||||||
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Totte
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Looks like a huge alien hive, ready to spawn small evil filterlings,,,, - I never expected the Spanish inquisition |
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| Posted: June 29, 2010 6:16 am | ||||||
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Sphinx.
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Hmm, I guess lol.. it is not easy to "navigate" around when you have to wait minutes for even lofi renderings to complete. I guess I need to get a light in there and have a look Meanwhile here is another rendering - the shadow caster now works better with the phong shader (I forgot to reset the ray variable) Njyldgarkn sample cache! |
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| Posted: June 29, 2010 8:10 am | ||||||
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StevieJ
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Man, that one is just plain spectacular!!! Ron has it right.....this work is by far the best I've ever seen from this program, IMO..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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| Posted: June 29, 2010 9:32 am | ||||||
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StevieJ
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Yeah, yeah, yeah.....V2 is released.....there are more important things going on in here..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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| Posted: July 1, 2010 2:17 am | ||||||
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Sphinx.
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Looks like I will not be doing any renderings for some time.. FF2 is not working at all here, downloaded and installed and when I run it, nothing happens..sigh Njyldgarkn sample cache! |
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| Posted: July 1, 2010 2:26 am | ||||||
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ronviers
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| Posted: July 1, 2010 2:29 am | ||||||
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Skybase
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Oh dear lol. | |||||
| Posted: July 1, 2010 2:33 am | ||||||
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ronjonnie
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Sphinx.
What the...
Have a GREAT day, I hope! Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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| Posted: July 1, 2010 5:57 am | ||||||
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StevieJ
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I've got the same thing happening.....
The hell you say!!!
This is seriously groundbreaking stuff with this program.....can't stop looking at this pic.....I swear it's better than sex Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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| Posted: July 1, 2010 12:05 pm | ||||||
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DisTrash
Posts: 32 |
WOWWWW !!! Many thanks to make me discover this software.
I do like this. Fractal, kaleidoscope, and 3D, it's great. I'm downloading the package to work in Photoshop. Thanks again ! Best Regards. ++ PS : I works with Apophysis3Dhack too, it's a great software. |
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| Posted: July 1, 2010 2:34 pm | ||||||
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Redcap
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| Posted: July 1, 2010 3:21 pm | ||||||
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Sphinx.
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Alright, the alien machine is running again.. I have some higher resolutions for ya this time.. I got the aa hinting set up correctly now, so these rendered in around 30 mins each Njyldgarkn sample cache! |
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| Posted: July 6, 2010 11:02 am | ||||||
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Sphinx.
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and another, with a new z modifier Njyldgarkn sample cache! |
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| Posted: July 6, 2010 11:03 am | ||||||
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StevieJ
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Holy kick-the-snot-out-of-Bryce batman....excellent 3D landscape on that last one!!! Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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| Posted: July 6, 2010 11:18 am | ||||||
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Totte
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Add some water caustics and you got a perfect underwater landscape - I never expected the Spanish inquisition |
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| Posted: July 6, 2010 11:24 am | ||||||
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ronjonnie
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Hey Sphinx.,
Welcome back! Beautiful work, congrats., big time! Have a GREAT day! Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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| Posted: July 6, 2010 11:32 am | ||||||
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CorvusCroax
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Holy @^*% Sphinx!
That's awesome. You're writing your own renderer for it? |
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| Posted: July 6, 2010 6:46 pm | ||||||
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Sphinx.
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The script is the whole thing - raymarching, distance estimations, shadowcaster, phong shader. I'm trying to find a good way to seperate some of the things into several script components though, but I just have too many result vars to fit into the FF argb result mode. I'm considering using some sort of multipass approach, where you request a specific var from a source prop (using curvescripts t variable as index) Njyldgarkn sample cache! |
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| Posted: July 7, 2010 1:34 am | ||||||
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ronviers
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Maybe it could be distributed across several filters. FF could introduce a separate fractal library where filter seeds (intermediate math) could be used between and across filters using the selection as input. | |||||
| Posted: July 7, 2010 6:50 am | ||||||
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Carl
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your probly getting tired of hearing this, but these are friggin amazing |
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| Posted: July 7, 2010 11:54 pm | ||||||
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ronviers
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This is cool: http://vimeo.com/18842873 | |||||
| Posted: January 19, 2011 5:34 pm | ||||||
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Sphinx.
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Very cool! It looks like some sort of IFS Barnslay fractal, only its in 3D ![]() Njyldgarkn sample cache! |
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| Posted: January 20, 2011 3:31 am | ||||||
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Indigo Ray
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Sphinx, Oh my god. How did I miss this thread? ![]() "Time flies like an arrow; Fruit flies like a banana." -Groucho Marx |
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| Posted: January 20, 2011 4:37 pm | ||||||
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Morgantao
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Sphinx, befor the statute of limitations applies, please release the filter! I don't mind if it's slow, Release it as is, and you can always update later |
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| Posted: February 28, 2012 4:23 pm | ||||||
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Morgantao
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Sphinx, your filter is on FF Facebook channel. Now you have to release it |
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| Posted: March 2, 2012 3:17 pm | ||||||
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Erik Pedersen
Posts: 10 |
Super Awesome! I have played with Mandelbulber a little bit and so would love to use your filter in Filter Forge! If you need/want someone to give it some test runs I would be happy to help out! :o) The Joy is in The Work |
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| Posted: March 2, 2012 11:16 pm | ||||||
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