Sometimes we generate a 3d image and postprocess it like blur etc.
It will be helpful if we can render all maps at a point b4 result
|Posted: January 14, 2011 6:33 am|
|Seconded. If you want to have multiple layers in an image (example: solid surface under a transparent surface), you can currently only apply lighting to one. It would be cool to have a version of the final surface component that could be placed anywhere in the pipeline.|
|Posted: March 2, 2011 5:30 pm|
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
16,219 Registered Users
+11 new last day!
+42 new last day!
+20 new in 7 days!
ddaydreams, 6 unregistered users.