I thought these articles might be of interest to those designing textures.
An interesting bit of out of the box thinking.
|Posted: April 19, 2011 6:04 pm|
|I did some stuff like that a while back. The types of textures you can do it with are very limited, and it's difficult to hide all the tiling artifacts. You also end up using ~3x's the resources, so it's often better to make a texture 3x's larger to reduce tiling.|
|Posted: April 21, 2011 9:41 am|
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