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Request: Vector Image Format Support

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jitspoe
Posts: 187
Filters: 27
I don't know if there's really a standard format for vector images, but this could be very useful for some filters (especially when you want to be able to render them at high resolutions).

Example: I was making a stone wall texture and had an offset map source image. I had a lot of issues with artifacting around the edges of the stones. I couldn't place stones right next to each other or it would be really bad. With a vector image, either the sample would be in one stone offset or another. There wouldn't be any "bleeding" in between. I suppose this could be worked around in ff3 with an insanely high res input texture but lower overall resolution, but vector images could be really useful. Multiple image support + vectors would let you do just about anything you wanted, looking back on the feature requests for spline drawing, etc. Unfortunately, they couldn't be submitted with the source images, but you could make some cool stuff for personal use.
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Betis
The Blacksmith

Posts: 1100
Filters: 73
yes! Down with pixels! smile:D
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 3106
Filters: 54
Vectors would integrate perfectly well into Filter Forge's rendering model. The SVG support is on our feature list for FF4.0, but we're already investigating it on low priority.
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