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Sphinx.
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Alright - I worked out a new basis for the spiral generation related to these two topics:
http://filterforge.com/forum/read.php?FID=11&TID=9142 and http://filterforge.com/forum/read.php?FID=18&TID=9133 This new codebase supports two additional output modes: perpendicular gradient and division gradient. However it is not 100% complete yet and I need input from someone else. There are two problems: Output mode 1 is not correct - there is a very annoying split. Ideally this mode will index each "arm" with respect the given Division setting. Output mode 2 is not always in 0..1 range, and the gradient is not perfectly perpendicular to mode 3. All comments are welcome Sphinx Spiral.ffxml Njyldgarkn sample cache! |
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| Posted: November 29, 2011 3:42 am | ||
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Sphinx.
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mode 1![]() Njyldgarkn sample cache! |
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| Posted: November 29, 2011 3:43 am | ||
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Sphinx.
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mode 2![]() Njyldgarkn sample cache! |
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| Posted: November 29, 2011 3:43 am | ||
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Sphinx.
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mode 3![]() Njyldgarkn sample cache! |
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| Posted: November 29, 2011 3:44 am | ||
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Crapadilla
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![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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| Posted: November 29, 2011 8:20 am | ||
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Skybase
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You guys have no idea how happy I am. I just saw this and choked on a olive I just chewed on. |
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| Posted: November 30, 2011 1:46 am | ||
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Sphinx.
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I guess I have to fix this myself if you're just going to sit there and eat popcorn and olives Well, erhm, I think I nailed it .. any comments/suggestions? Sphinx Spiral.ffxml Njyldgarkn sample cache! |
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| Posted: November 30, 2011 12:51 pm | ||
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Sphinx.
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"Pics or it didn't happen!!"... ok then (Divide = 3, i.e. DIV = 3)![]() Njyldgarkn sample cache! |
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| Posted: November 30, 2011 12:54 pm | ||
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Crapadilla
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Awesome, and versatile! I love that you can do archimedean spirals with this. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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| Posted: December 1, 2011 1:08 pm | ||
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xirja
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Truly!
I came up with a method that uses three bias curves, self modulated in series...
...but this script is much more elegant and leads to many interesting possibilities... |
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| Posted: December 7, 2011 2:59 pm | ||
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Sphinx.
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Cool stuff xirja!
I am working on improving "mode 2" (green ch. output) - the ramp should ideally be perpendicular to the spiral arm it represents. If you hook up a threshold you can easily see that the "angle" is not persistent... Njyldgarkn sample cache! |
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| Posted: December 8, 2011 1:10 am | ||
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