Rose by geekatplay
Golden Sky by peggy1917
Chrysler Building by Tommy Falk
Empire State by Tommy Falk
My Paris by Alexander Gutkin
Arch in Arle by catnap
I'm hungry by dylan himes
Ocean house by geekatplay
Cabinete by 3DPaz
A2 Drilling Platform by KGtheway2B
Venice Moon by Alexander Gutkin
Lost World - Oblivion Mod. by Metrick
Russian Farytale Terem by geekatplay
Baba Yaga hut by geekatplay
How to catch Moon Jam by geekatplay Filter Forge's amazing node based editor has been invaluable in giving us the power to create textures that make the most of today's real-time pixel shaders.
Karl Wickens
Visual Effects Lead Artist
Electronic Arts
www.ea.com
“It's a powerful and logical way of creating effects that's relatively easy to learn by seeing how other effects are built. Creating filters from scratch is time-consuming, but for a wider user group, it's a great way to modify already-created effects.”
Neil Bennett
Digital Arts
www.digitalartsonline.co.uk
“For 3D modelers, Filter Forge is a dream come true. It creates seamless textures with a single mouse click. The professional version creates the following map types for any texture: bump, normal, specular strength, specular exponent, diffuse, metallic, and alpha. The same filter can be used to generate any resolution, since filters are procedural.”
Bob Nolin
www.digitalimagemagazine.com