May 7, 2010
Alexandria, VA, May 7, 2010 – Filter Forge, Inc. today announced the preorder availability of Filter Forge 2.0, the next major version of a high-end plugin for Adobe Photoshop allowing computer artists to build their own filters – seamless textures, visual effects, distortions, patterns, backgrounds, frames and more.
After over three successful years of Filter Forge 1.0 on the market, Filter Forge, Inc. is finally coming up with the second version of the software. Filter Forge 2.0 will feature full support for unlimited HDR colors, shadows via ambient occlusion, point and area lights, and dozens of new components to create filters from. For more information about Filter Forge 2.0, visit http://www.filterforge.com/download/beta2/
Starting May 7, Filter Forge 2.0 is available for preorder at a special price – preorder customers can save up to $170. The offer is valid until the commercial release of Filter Forge 2.0 which is planned for Q2 2010. To preorder Filter Forge 2.0 at a discount, click here: http://www.filterforge.com/buy/
Filter Forge is a versatile Photoshop plugin which lets both novice and expert users create a wide variety of realistic and abstract textures and effects. Users can take instant advantage of over 7100 free community-created filters in the online filter library at http://www.filterforge.com/filters/, or create their own filters in the visual filter editor by assembling them from components such as blurs, gradients, color adjustments, noises, distortions, or blends – without writing a single line of code. Most of the filters are seamlessly tiled and all of them are adjustable, resolution independent, support real-world HDRI lighting, and can automatically generate diffuse, specular, bump, and normal maps.
About Filter Forge, Inc: Based in Alexandria, VA, Filter Forge, Inc. is a one-product company solely focused on developing Filter Forge. For more information, visit http://www.filterforge.com
Filter Forge's amazing node based editor has been invaluable in giving us the power to create textures that make the most of today's real-time pixel shaders.
Visual Effects Lead Artist
“I can't recommend it enough to any Second Life content creator looking to upsmart and better their craft.”
Resident Enlightenment Manager Linden Lab, makers of virtual world Second Life
“Incredibly powerful texture engine.”