Filter Forge's amazing node based editor has been invaluable in giving us the power to create textures that make the most of today's real-time pixel shaders.
Karl Wickens
Visual Effects Lead Artist
Electronic Arts
www.ea.com
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“I needed rock textures and instead of the usual day it takes me to make one, I was able to make 20! Again – applause to you all.”
David Hoisington
www.compassionspace.com
“Oh my god, I've got to get into this!”
Mike Blackney
Game Artist
mikeblackney.com