Noise Lab
From Filter Forge Wiki
Welcome to the the NOISE LABORATORIES! In this article, we will join resident mad scientist Crapadilla in an exploration of the mysteries of Perlin and Worley. In its course, we'll uncover the fundamental principles of Noise Engineering, and demonstrate how the basic building blocks of the Filter Forge toolset can be harnessed to create a wide array of special-purpose noise generators. We'll also be providing an in-depth look at the Question of Questions: "How much Noise do you really need?".
[Note that The Other Question of Questions (that would be :"Where's all my hand-signed cushions?") will not be discussed here. However, we cannot totally exclude the possibility that cushions may make an appearance somewhere in this article.]
So, there you have it. Bored to death by the prospect of reading through another 1000-page technical manual, you are thus sufficiently prepared to enter the NOISE LABS. Now come, let us explore the Art & Science of Noise Engineering together!
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A NOTE FROM THE AUTHOR: |
Contents
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A Quick Tour around The Labs
Where's all my Noise?
"People will always want more, even when they already have what they ask."
-- Vladimir Golovin of Filter Forge, Inc.
One's initial reaction to the component bar's Noise category might be quite similar to that of a bank manager opening the vault on a monday morning, after the greatest heist in history has been pulled: the unrepressable realization that space - at times - can be quite embarrassingly empty.
It is only after this reality has rubbed itself in thoroughly that a few clouds of dust are perceived in the empty space, shyly settling in a corner where some unremarkable Blocks, Chaff and Stones are loosely strewn about. The forensic faculties - as if complicit in the whole mockery - later disclose the unsettling presence of Cells on the crime scene, as well as small... Pyramids! And behold: While scientific theories about the completeness of generalized Worley-space would much later demonstrate infallibly its existence, nevertheless, a miniscule cluster of Techno miraculously managed escaping detection, hiding in humiliation for having been condemned to the bottom of the worleyan hierarchy by mere alphabetical neccessity.
Brutally traumatized by this initial exposure to a crucial aspect of Filter Forge's design philosophy, the would-be noise engineer is left deeply puzzled as to what should be made of this seemingly blatant overabundance of absent Noise.
"Wait a second! This is supposed to be a texturing app!!! Where's all my Noise!?"
Off marches the noise addict... to the Feature Request Forums! Ignorant of the fact that what he seeks is already laid out before him (and - naturally - of the existence of an obscure feature called 'Search', which merely exists to allow for its very existence to be most lavishly ignored), he demands that Filter Forge better look to application X for having a gazillion pre-made noise generators. Gradually, while being gently prodded with a Rod of Generality +255, the whole truth begins to dawn upon him.
Thus, another aspiring noise engineer is set upon the path of enlightenment...
Essential Links:
- Those Noise Addicts! - Where gentle proddings lay the foundations for some future article.
- The Best Feature Ever - Please ignore this!
Towards a Philosophy of Noise
| aka 'From Generality with Love' or 'Less is More' |
"When it comes to Noises, our approach is different from that of [App XXX]: instead of pre-made generators, we provide tools to make these generators."
-- Vladimir Golovin of Filter Forge, Inc.
"So then," you ask, "how much Noise do you really need?". Here, we'll briefly pause... and then rejoice about the fact that shortly, we'll share with the honored reader the fruits of a fantastillion of computation cycles. The answer to the Question of Questions is: " 7 "!
The Art & Science of Noise Engineering
Noise Engineering Fundamentals
All is full of Noise
Basic Noise Lore. Getting to know your Noise intimately. Learning to choose your noise wisely.
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The Anatomy of a Noise
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[edit] Dissecting Perlin & Worley
[edit] The Power of Profile Curves
[edit] We Don't Need No Stinkin' Details!
[edit] A Noise Engineer's Cookbook
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| Cells | ||||
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| Chaffs | ||||
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| Perlin Noise | ||||
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| Pyramids | ||||
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| Stones | ||||
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| Techno | ||||
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Tripping the Forge
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[edit] To Blend Or Not To Blend
[edit] Elevating Your Noise Above The RestNoises & Elevation Gradients
[edit] Tools Of The TradeAdjusting & Processing Noise |
As Noisy As It Gets
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[edit] Adding to the Noise
[edit] Noise Distortion according to Worley
[edit] Migration of the Samples
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Exploring Noise Cartography
Mapping your Noises with... everything!
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Keeping up with the Noises
Putting it all together: Complex noise generators
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Troubleshooting Noises
| Keeping the Worleys in Line |
The Devil in the Details
Sampling the hell out of your noise? Tame your details!
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Bad Company
Choose your connections wisely!
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Four Worleys and a Perlin
Managing the noise overload
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Worley Heights
Noise & the Surface Filter: Safely navigating the Heights!
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Advanced Noise Engineering
Meet the Patterns
Noises and... Patterns? Yup! Because most of the time, creating Noise is only the first step. Noise is indispensible for giving your patterns that extra bit of realism!
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Where No Noise Has Gone Before
Exploring the far reaches of Noise Space: Noise generators from way out there!
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The Vault
| This area will become an Index and Link section for all the Noise Generators. |
| Noise Generators | Library filters using similar techniques | |||
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| Noise Lab: Fabric | Military's camouflage fabric Old Parchment | ||
| Noise Lab: Scratches | Rotated Polaroid Worn Metal Plate | ||
| Worley Distortion | -/- | ||

































